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Posts from [HMM II TOURNAMENT OFF] New Year Arena - 2008

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I'd like to add what makes arena battles interesting:

Participants send their save files to the judge. The judge then posts who prepared which unit, how many luck/morale points they have, how much mana, etc. The positioning before the battle plays a crucial role. If you place a stack of Dungeon creatures first, and then add 5 gargoyles... you'll have to deal with the consequences.
In addition to posting the information, the judge announces the result of the battle between each pair... and everyone can see whether it's a clear victory for one side or if there are POSSIBLE OUTCOMES! And that's where the fun begins – you can and should THINK about which spells and moves can be used to defeat an army that has almost twice as many hit points as yours, but you don't give your opponent any chance, no matter what they do ;)
Дипломатия - искусство говорить собаке "хорошая собачка" до тех пор пока не найдешь подходящую палку.
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Good day!
To keep things interesting, I'm trying to reach a preliminary agreement with a very strong and well-known player! :)))
There's an urgent question: is the Russian localization working properly for everyone? The map will be in "Gold," with keymaster tents. If anyone has problems, please let me know no later than tomorrow, and I'll replace them with other elements.

As far as I remember, the arena is flat. I can check tonight; if there are any issues, I'll let you know tomorrow.

In case of an approximate tie in the battle, a draw will be declared. A draw will also be declared in the case of an "Armageddon endgame" (obviously, this also applies to Storm of Elements and Chain Lightning). A draw is also awarded if both heroes disappear after the battle. The option to "flee/surrender" will not be considered, as if one of the heroes had "War Chains" from the third game.

Орден Фениксахаризматический :) лидер
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Okay, sign me up, although I don't quite understand how the second round will be conducted!!!
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The second round will be conducted as follows:
Each participant will receive (N-1)*2 multiplayer maps (where N is the number of players who submitted their final save files). Each of these maps will feature only two heroes. The participant must control the hero whose turn it is, attack the second hero, and conduct a battle, playing as BOTH sides. The goal is to play as well as possible. This will result in (N-1) matches, each consisting of two battles.
Then, the participant must send their decision regarding the outcome of these battles to the judge.
All information will be made available after the first stage is completed. In the tournament thread, all heroes will be published along with their parameters, skills, modifiers, spells, artifacts, and army.

If decisions regarding the battles are not submitted, the judge's PRELIMINARY decisions will be used in place of the missing player's submission.
Once we reach the second stage, we can discuss everything again.

Орден Фениксахаризматический :) лидер
In reply to Qwerty
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Qwerty;134845

...
A draw is also awarded if both heroes disappear after the battle. ...
Perhaps a specific task will resolve the issue, but it seems that a mage, geared for an elemental endgame, can only hope for a draw at best?
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That's a good and valid question. I've been thinking about it, and I've come to the conclusion that, yes, that's how it should be. Because there are resurrection spells (raise dead and return), so you need to manage to raise at least one unit before the last hit.
Let me clarify and elaborate on my position regarding the arena result.
The arena should simulate the main battle between the main heroes. And if both heroes disappear as a result of this battle, it means there were no winners. The only difference between the arena and a real battle is the absence of a very rare tactic that I could describe with the words of our footballer who scored a goal "...! ... to you, ...!": if one side has no real troops left, but only summoned ones, the second hero brazenly runs away and buys what he needs. And then the other hero disappears:))). This is a sneaky tactic, but it won't be practiced in the arena - the arena is the arena, and you can't run away or surrender from it.

Орден Фениксахаризматический :) лидер
In reply to Qwerty
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Qwerty;135762
That's a good and valid question. I've been thinking about it, and I've come to the conclusion that, yes, it's possible. Because there are resurrection spells of the 3rd and 5th levels (Raise Dead and True Resurrection), so you need to manage to truly resurrect at least one unit before the last hit. I emphasize that the 4th-level resurrection spell will not work for the final resurrection (although it can be widely used during the battle).
Oh, I'll reveal a great secret, although I think it's not news to many. If, at the moment of killing the last enemy unit, you only have a unit resurrected by a regular restoration (4th level) on the battlefield, your hero will not disappear and will remain on the map with 1 unit from that unit.
Well, I've revealed the great secret. By the way, before writing this message, I specifically checked it again, as I have ready-made arenas at hand. I don't know which monster will remain if you have several such units. So, there's no need to build a 5th-level structure, and it also saves mana.

And the technique criticized in the next post is not underhanded at all, but very strategic, especially since running away won't help, as the enemy hero will also end up in the tavern. To eliminate someone else's hero, you need to sacrifice your own. But this is more relevant to online play.
In reply to PReDS
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PReDS;135771

And the criticized tactic in the next post isn't underhanded at all, but rather quite strategic, especially since fleeing won't achieve anything; then the opponent's hero will also end up in the tavern...
Hmm, I suppose the enemy hero will be in the tavern without an army, and that's quite significant... or am I wrong?

Кто состоянием своим доволен, тому жить весело. (с)Алекса́ндр Васи́льевич Суво́ров
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2 PReDS
Thank you for the new and interesting information. And is it true that when the second hero flees, the disappearing hero will end up in the tavern? In older versions of the game, he even remained on the battlefield, but they fixed that later. And what about the deceased hero in the tavern – is that definitely how it works (I just don't know)?

Орден Фениксахаризматический :) лидер
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I'm signing up for the tournament. I'll try to play better than I did in the League.
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"The city is waiting – show up, poet!"
Dust, Captain, vbn, Deep Mike, Gynnar – we are waiting for you!

Орден Фениксахаризматический :) лидер
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Sorry for the silly question again. 1. In the second round, will each player play with one hero (their own?) and participate in (n-1)*2 battles, or will they play with (n-1) heroes and participate in (n-1)*2 battles? 2. Is there a method for arranging units within a hero's army? I'm used to one arrangement, but knowledgeable people might arrange them differently. 3. How will resistance to magic be taken into account (if at all)? I could gather a lot of dwarves and win against a super-magical hero with weak units. I'm a super mage myself, and I have 5 groups of dwarves; maybe the magic won't affect them. A humble request for knowledgeable people to answer.
Любая дорога, которую проходишь до конца,
приведет в никуда. Карабкайтесь в гору чуть-чуть, только чтобы проверить, гора ли это. С вершины горы нельзя увидеть гору.
In reply to DR28
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I'm signing up for the HoMM2 arena. :)
Клан Homo homini

Charity suffereth long, and is kind; charity envieth not; charity vaunteth not itself, is not puffed up,
Doth not behave itself unseemly, seeketh not her own, is not easily provoked, thinketh no evil;
Rejoiceth not in iniquity, but rejoiceth in the truth;
Beareth all things, believeth all things, hopeth all things, endureth all things. Charity never faileth...
In reply to Catch
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Qwerty;135775
2 PReDS
Thanks for the new and interesting information. And is it true that when the second hero flees, the disappearing hero will end up in the tavern? In older versions of the game, he even remained on the battlefield, but they fixed that later. But about the deceased hero in the tavern - is it really like that (I just don't know)?
I haven't personally checked the fleeing mechanic, but I heard it from someone who enlightened me about resurrection, and I accepted it by induction. Anyway, we have a living rector here, maybe he can comment?
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We built, and built, and finally we built. (c) Cheburashka
The tournament has started! Hooray!
The starting save and map have been posted in the first post of the thread.

Кто состоянием своим доволен, тому жить весело. (с)Алекса́ндр Васи́льевич Суво́ров

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