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Posts from Which monster do you like the most in Heroes 5 (level 4)? Auto-translated

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Which Tier 4 monster do you like best?
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#166
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Why change one upgrade for another? What prevents you from buying the one you need right away? And there's no need to immediately create two invisible units in your army; a few hunters are quite enough. It's even better to attack the enemy with Fury units alongside a nearby Lizardman (yes, exactly them), because they move much more often. You can even take Sorgal, split the Furies into several stacks, and run around biting... it's quite effective. Who would doubt that you like the Druid... since you're such an expert on Elves, tell me, is there much point in the new Druids? Chaos doesn't often occur for Elves, and even with a channel, the damage is small. And they shoot terribly. For example, I was very disappointed when I saw that 45 Druids kill a 0-1 Tan with one shot (or maybe it was a Bone Dragon, I don't remember, but someone not too thick and strong)...
In reply to Loken
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#167
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Loken;134939
Why change one upgrade for another? What prevents you from buying the one you need right away?
It's not always the case that one upgrade is the best throughout the entire game, or even that an upgrade fully reveals its potential with any number of units.
Готай:"Они убили Хенги! Сволочи!":D
PC Only and Forever
In reply to R-gul
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#168
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R-gul;134944
Not always is one upgrade the best throughout the entire game, or rather, not always does an upgrade fully reveal its potential with any number of units.

I didn't understand you at all. What did you want to say in this post? My opinion about upgraded units: they are naturally better than regular ones, but at the beginning, they are not always more useful (i.e., not for all units). For example, it's not worth upgrading human archers in the early game, but for the undead, I always upgrade skeletons first.
P.S. Дмитрий undead Рогов. Для вас просто Дмитрий.
___Клан "Рыцари Апокалипсиса". Воин 5 класса "Новичок".
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#169
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3DogMZA: Well, converting one upgrade into another is very cheap. I don't remember how it's calculated... It seems like it's a certain percentage of their cost. And you rarely have to do it. Druids' Lightning deals more damage than Mages' Fireball because Fireball is an area-of-effect spell; it simply can't have high damage. The same goes for Succubi; they have a chain attack.
Loken: Chaos magic for the Elves is their second main magic, like Summoning for the Elves, meaning it appears quite often. As for the new Druids, I was completely blown away when I saw what they do. 80-something Druids give 18 spells! (This is the maximum they can give; increasing their numbers further doesn't give any bonus). Considering that you can cast spells on a ballista or a hero's arrow, you can do some amazing things... Three Earth Shocks at once, even a Dark Elf wouldn't dream of that. Or one on each cursed enemy. It will drain a lot of mana, but Knowledge is the Elves' second stat. So, these Druids are target number one for archers.

Added after 4 minutes
And I forgot to add that I don't see anything strange about the fact that 45 Druids don't kill either a Titan or a Dragon. The levels are too high, plus there's a penalty for shooting, plus Dragons and Titans have strong defenses, and Elves have low attack.
Армия баранов под предводительством льва сильнее армии львов под предводительством барана.

God save us everyone
Will we burn inside the fires of a thousand suns...
#170
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The new druids have another limitation: the total magic skill of the hero after the upgrade cannot exceed their knowledge, meaning that spellpower won't be overwhelmingly high, but three Earth Shocks are still undeniably powerful! There shouldn't be any problems with Chaos, as it has an 8% chance of appearing. By the way, Vaishan, where did you get the information that druids can't increase their magic skill by more than 18? The description doesn't seem to say anything about that:confused:
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#171
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I tested it in practice. But I'm hearing for the first time that spellcasting can't exceed knowledge... No, wait. I definitely remember that my spellcasting was higher than 20. And my knowledge was definitely not that high. I think you're confusing something.
Армия баранов под предводительством льва сильнее армии львов под предводительством барана.

God save us everyone
Will we burn inside the fires of a thousand suns...
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#172
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No, it doesn't actually say that there. It's in the description. And honestly, I'm fine with the current level increase anyway.
Варвары рулят!!
#173
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Channel:
This creature can increase the hero's spell power by the amount of its own spell power, but not higher than the hero's skill. The effect lasts until the end of the battle and is not cumulative.
I even bothered to launch the game to prove it to you. Want me to post a screenshot?:rolleyes:
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#174
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Vayshan, the conversion of young units into seasoned ones (I haven't checked this in version 1.0 for a while) costs x-y, where x is the price of a seasoned unit and y is the price of a young unit. Therefore, the player doesn't overpay for the conversion. However, with patches and add-ons, the developers might have introduced some changes.
P.S. Дмитрий undead Рогов. Для вас просто Дмитрий.
___Клан "Рыцари Апокалипсиса". Воин 5 класса "Новичок".
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#175
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Why didn't the Warlock get 3 Shock spells? He did, and not just regular ones, but enhanced ones. The Warlock has it easier with mana in this version.
And it's even easier for the Academy unit.
Enchanted Arrow is great, but I don't know, the damage didn't impress me. Maybe I'm used to casting enhanced spells, so it seemed small compared to those.
Maybe he gets CoAS often, but I didn't encounter it that often. Or maybe I just didn't take it, I don't know. And why would I? With Elven Power?
45 Druids killing half a dragon isn't too much. They're only useful in a single lane... Any other level 4 unit in a group of 45 would do the same... So, the deer heads are burning. I didn't like the new ones.
As for the rework - if you've reached the point where you need to change your playstyle, for example, you've cleared everything, you're only fighting heroes/storming castles, then a few thousand won't make a difference. Take it, rework it, and don't be stingy.
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#176
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I meant 3 Earth Shocks at once. And it takes the Dark Elf 3 turns to do that. Let's calculate how much mana it will cost for each... Earth Shock costs 18, as far as I remember (correct me if I'm wrong). So: considering Arcane Wave, it's 108 mana. For the Sylvan Elf, it's 54. But the Dark Elf can upgrade skills that reduce mana costs. And if the hero is a Sinister, it's even better. At level 20, the Sinister's mana costs are reduced by 25%, plus the skill reduces it by another 20%. I'm not sure about this. Either they add up first and then the price is calculated, or they are applied one after the other. But the total damage will definitely be greater for the Dark Elf.
Армия баранов под предводительством льва сильнее армии львов под предводительством барана.

God save us everyone
Will we burn inside the fires of a thousand suns...
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#177
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plus spellpower. even with a druid, he can't outdamage a warlock and his buffs. and at least some chain lightning spells. although, of course, I admit that the elements aren't always arranged the way you want them to be.
#178
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Nevertheless, you can create a pretty decent caster and surprise your opponent in a very unpleasant way, especially if they weren't expecting it! Of course, it's not as good as a Tier 3 Enchantress, but it's still not bad, and considering how quickly knowledge increases, plus the mana regeneration from education, there will definitely be more mana than a Tier 3 Enchantress has. IMHO, the upgrades are quite comparable, and Druids overall are one of the most useful 4th-level units.
In reply to Rogov
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#179
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Rogov;134946
.... but at the beginning, they are not always more useful (note: not for all units). For example, it's not worth upgrading human crossbowmen in the early game.
This is what I meant when I said that "an upgrade doesn't always fully reveal its potential with any number of units." The quantity is different at the beginning and at the end.
Готай:"Они убили Хенги! Сволочи!":D
PC Only and Forever
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#180
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I agree, Druids aren't very effective as simple archers, but they're quite good as mages! Lightning deals a lot of damage! But like most, I prefer having a Wolf as my creature ("Channel" and all that)! Vayshan has already said everything about the usefulness of Druids, so let's stop talking about them! The new Gnomes on level 4 have also been improved! Arcat Warriors deal good damage to large creatures! But Berserkers are weak, and their ability doesn't help them much! I prefer the old Mages because of their spells! The old Lizards are better, although the new ones are also decent! Vampires have been improved, but the old ones are better because of their retaliatory attacks! Demonesses are better than Imps (Chain Lightning is better)! For Barbarians, Daughters of Earth are better than Sky Lords, as they have Strength and can cast curses! The new Griffons may dive on an entire row, but the old ones are better because they attack multiple times from the sky and deal more damage!
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