Skip to content

Posts from Walkthrough for the "Tribes of the East" expansion.

3.3 (3 ratings)
18 years ago
Auto-translated
Maybe everyone here knows about it... But I had a hard time finding a skill wheel mod.
There's a mod for the skill wheel on heroes.ag.ru in the "mods" section. It's really cool; a button appears in the game, in the hero's inventory, where the skills are, and when you click on it, the wheel appears. You just choose the hero type – Knight or Mage.
It's very convenient and looks great!
In reply to Ленчик
18 years ago
Auto-translated
Lenchik;132782
Guys, has anyone managed to level up demons to the "Call of Urgash" skill or other heroes to their super abilities? :smile50: Even with codes, I haven't been able to level up a demon to "Call of Urgash"; it always offers a different skill, even though the basic skill is taken to unlock this ability. Please help:smile45: :smile45:
In one of my three playthroughs of the original campaign, I managed to get Agrael the "Call of Urgash" skill. I didn't use a scanner or codes (I never use either).

I think it will be easier in the latest add-on. Now, for the Single Adventure, you need to level up three skills instead of four. Also, if you're lucky enough to find a mentor on the map, you can retrain the hero. However, I didn't manage to get the skill in the prologue.

You can view the skill tree directly from the skill selection menu. In the upper right corner, you need to select the icon of the desired faction.
In reply to Boris K
User Avatar
18 years ago
Auto-translated
Boris K;132916
In one of my three playthroughs of the original campaign, I managed to get Agrael with the Call of Urgash. I didn't use any scanners or codes (I never use either).

I think it will be easier in the latest add-on. Now, for a Specialist Ability, you only need to level up three skills instead of four. Also, if you're lucky enough to find a mentor on the map, you can retrain the hero. However, I didn't manage to get a Specialist Ability in the prologue.

You can view the skill wheel directly from the skill selection menu. In the upper right corner, you need to select the icon of the desired faction.
I don't use codes either; I just tried to level up to Call of Urgash, but I can't seem to do it. I tried with codes, but it's not really playing; it's just to see the skills and the wheel, and I have it, I take everything as shown on the wheel, but it still doesn't work:smile39:
In reply to Ленчик
User Avatar
18 years ago
Auto-translated
Lenchik;132782
Guys, has anyone managed to level up Demons to the Call of Urgash or other heroes to their super abilities:smile50:? Even with codes, I haven't been able to level up a Demon to Call of Urgash; it always offers alternative skills, even though the basic skill is taken to unlock this ability. Please help:smile45: :smile45:
I've managed to level up Arantir to Howl of Terror, Kujin to Pure Rage, Wulfsten (in Lords of the North), and Agrael in the original game. I've never been able to level up a Mage, Knight, or Ranger. The other day, I played as a Necromancer (in the "Eye for an Eye" scenario from Warlords of the Horde) and managed to level him up to the Elemental Fury special ability, although I had to reload the mission about 15 times :).

Leveling up a Demon to Call of Urgash isn't easy because its main ability ("Open Gate") and additional abilities are very closely linked. I can suggest leveling up Open Gate to the Expert level right away, taking all the skills (Hellfire, Mark of the Cursed, and Soul Eater), and then carefully choosing the secondary skills, which will lead to Call of Urgash. But this is just my personal opinion :) Good luck!
In reply to Ленчик
User Avatar
18 years ago
Auto-translated
Lenchik;132929
I don't use cheats either, I just tried to level up to the point where Urgash appears, but I can't seem to do it. I tried with cheats, but it's not about playing, it's just about seeing the skills. I have the wheel too, I take everything as on the wheel, but it still doesn't work:smile39:
What version of the wheel do you have, 2.1 or 3.0? And what addon are you using? If it's "Hammers of Fate", use wheel 2.1, and if it's "Tribes of the East", use wheel 3.0!
In reply to M@)(iM
User Avatar
18 years ago
Auto-translated
M@)(iM;133008
What version of the wheel do you have, 2.1 or 3.0? And what addon are you using? If it's "Hammers of Fate", use wheel 2.1, and if it's "Tribes of the East", use wheel 3.0!
I have "Tribes of the East", wheel 3.0 :smile32:
In reply to makdim
User Avatar
18 years ago
Auto-translated
makdim;132651
Of course, I played it. I always play on the maximum difficulty; the others are not interesting to me. :)
By the way, this mission is actually quite good at the beginning. I only completed it on the third try; I had more problems with the brown faction than with the turquoise one.
At first, I wandered around for two weeks without capturing the first Castle, so that the yellow faction would build it, because I didn't have enough resources. Then, I took it when it was almost fully built. And when the brown faction came with a large army, I destroyed its catapult with my archers, and all its ground troops could no longer reach me. The same thing happened in the first battle with the turquoise faction.
I tried for a long time and unsuccessfully to complete this mission on "Veteran" difficulty. The turquoise faction always crushed Kujin like a cockroach. Yesterday, I tried on "Hero" difficulty, and it went smoothly. For Kujin, I immediately chose higher education + secret revelation and quickly leveled her up to level 20.
(On the sixth week, she was level 18, attack - 22, defense - 10, mana - 120). I defeated the brown faction in auto-battle with almost no losses; the turquoise faction didn't even try to attack this time. Maybe the creators mixed up the difficulty levels?
In reply to Ленчик
User Avatar
18 years ago
Auto-translated
Lenchik;133433
I have the Tribes of the East, wheel 3.0 :smile32:
And which skills/abilities are you upgrading?
In reply to Ленчик
User Avatar
18 years ago
Auto-translated
Lenchik;132782
Guys, has anyone managed to level up demons to the "Call of Urgash" skill or other heroes to their super abilities? :smile50: Even with codes, I haven't been able to level up a demon to "Call of Urgash"; it always offers a different skill, even though the basic skill is taken to unlock this ability. Please help:smile45: :smile45:


I leveled it up for Arantir and Zehir. Interestingly, when playing a battle with Arantir, this super ability lowered the morale of the opponents by -10, but they still managed to make their moves. With Zehir, it's even better – it's very convenient to play when you have all the spells in reserve:smile13: But I still can't complete the last mission. There are no dragons, cyclops, or any other creatures before the Claw. Should I replay it?:smile35:
In reply to Ashkael
User Avatar
18 years ago
Auto-translated
Ashkael;130654
The "Might and Magic" and "Heroes of Might and Magic" series have been inextricably linked since their inception. And "Might and Magic" has always been either a kind of continuation or the conclusion of the "Heroes" series. If you haven't played "Might and Magic 8, 9," then play them. The events there take place right after "Armageddon's Blade." However, "Might and Magic 9" is such a mess that I still can't understand to which part of the "Heroes" series it belongs, whether it's 3 or 4.
There are no "Heroes 6, 7, 8, 9." "Heroes 5" is the last in the series; "6-9" have nothing to do with the "Heroes" series and were released by who knows where and by whom, most likely in some basement.
In reply to Fire Phoenix
User Avatar
18 years ago
Auto-translated
Fire Phoenix;133881
I leveled it up with Arantir and Zehir. Interestingly, when I played a battle with Arantir, this super ability reduced the morale of the opponents by -10, but they still managed to make their moves. With Zehir, it's even better - it's very convenient to play when you have all the spells in reserve:smile13: But I still can't complete the last mission. There are no dragons, cyclops, or any other creatures in front of the Claw. Should I replay it?:smile35:
Check out my save in post 157 (in this thread). I also didn't have any creatures appear, and in the previous posts, I described how to complete the Claw capture without the creatures appearing. It might not be entirely by the rules, but it's very reliable:smile36:
In reply to Ратник
18 years ago
Auto-translated
Warrior;130116
I finished the game. It disappointed me more than it pleased me. The dark mission remains unresolved; we defeated Biara, but she isn't the main antagonist. The creation of a new Unicorn empire with Frida on the throne is a plot point for a sequel. They created new creatures for each race, so you need to play as them. Otherwise, they just show them off. It would have been logical to make the final part consist of at least 8 campaigns, so you could play as each race, level up your heroes yourself, and not receive them at the end with a set of useless skills and spells. Each player has their favorite spells; some like light magic, and others like dark magic. Overall, the final part is clearly weaker than the previous ones. The Orcs are great, but that's not enough. I would like to see the opinions of other players.
I completely agree. For example, I enjoyed playing as the Dwarves the most. But in this add-on, they are practically absent. Wolfsten is given to you already ready, and you don't get to play as him properly. And with Arantir, it's really vague; he stirred things up and disappeared. And I would like to play as the Orcs for longer. What's the point of creating new races if they are just like scenery for the knights and necromancers? It's like the queen is playing with her surroundings.
User Avatar
18 years ago
Auto-translated
Ha. The question about Dark Messiah... is answered by the game of the SAME NAME:)
Warrior, 2.
Might and Magic - 9 parts + Dark Messiah:)
Heroes of Might and Magic - 5 + expansions.
So, if Might and Magic III is pirated...




"Мы не герои. Мы сильны. Мы упрямы. Мы стараемся соблюдать условия контракта. Но мы не умираем за проигравших." Костоправ


"Мы не поклонники честной игры, если ее можно избежать. Девиз Отряда – максимальная эффективность при минимальном риске." Костоправ
In reply to Ратник
User Avatar
18 years ago
Auto-translated
Warrior;130116
It would be logical to make the last part consist of at least 8 campaigns, so that you can play for each race, level up the heroes yourself, and not get them at the end with a set of useless skills and spells. Each player has their own favorite spells, some like light and some like dark. I would like to see the opinion of other players.
You could complete the campaigns for all the story heroes and all the races in Hammers of Fate and in the original game. "With a set of useless skills" - the skills are normal, the battles are completed without problems (difficulty level - Hero), besides, Kujin, Wulfsten, and Frida are leveled up by the player.
Warrior;130116

In general, the last part is clearly weaker than the previous ones. The orcs are great, but that's not enough.
How is it weaker? They didn't let you level up Ilia? (although she only has one battle there). And in terms of new features, Tribes of the East completely surpasses the previous parts.
Готай:"Они убили Хенги! Сволочи!":D
PC Only and Forever
18 years ago
Auto-translated
Do you think that the new features are the ultimate goal of the game? I don't think so. People are different, and they expect different things from the game, and my expectations were not met. Maybe it wasn't worth getting so carried away with the new features and instead focusing on creating more campaigns and scenarios. Maybe the missions could have been better thought out. In this regard, I really like the third and third and a half installments. I still play them, and I've completed all the campaigns at least three times. And I'm not bored. But I don't want to replay the fifth one. The heroes keep changing, and just when you lovingly level up a Goth, bam - the next mission is already with Kujin. And vice versa. However, that's just my opinion.

Statistics

Welcome our newest member: recijeb