Skip to content

Posts from [МОД] NVS 3.0 для Heroes of Might & Magic V: Tribes of the East

No ratings yet — be the first to rate!
In reply to sh4de
User Avatar
1 month ago
Auto-translated
sh4de
Yes. I run LAA as administrator, as indicated in the instructions.


This doesn't work on Steam.

Here:

Download the archive using this link:
https://disk.yandex.ru/d/sNQBBuBgiXCfSA

Then:
1. Disable automatic updates for Heroes of Might and Magic V: Tribes of the East in Steam.
2. Extract this archive into the bin folder with your game. The system will offer to replace files - replace them.

I should also say right away that this does not concern LAA. The mod for all Campaigns in NVS is not like the one you downloaded (I mean AllCampaignsRemastered - Updated mod for all Campaigns by Rommy). They kind of conflict because they are compiled differently and contain different content.

Мой проект:
NVS 3.0 (Narron's Visual Solutions for HOMMV)
- Ссылка на скачивание мода;
- Ссылка на Компендиум NVS 3.0;
- Сообщество проекта в vk.com
In reply to Narron
1 month ago
Auto-translated
No access to the archive. “There might be a typo in the link. Also, the owner may have deleted the files or closed access to them.”

I removed all other mods; I want to use yours as a base and add something to it if necessary.
In reply to sh4de
User Avatar
1 month ago
Auto-translated
sh4de
No access to the archive. "There might be a typo in the link. Also, the owner may have deleted the files or closed access to them."

I removed all other mods; I want to use yours as a base and add something to it if necessary.

Thank you for choosing my project. I've updated the link; the first time, it was incorrectly formatted here. Now everything should work.
Мой проект:
NVS 3.0 (Narron's Visual Solutions for HOMMV)
- Ссылка на скачивание мода;
- Ссылка на Компендиум NVS 3.0;
- Сообщество проекта в vk.com
In reply to Narron
1 month ago
Auto-translated
Thank you and your team for your invaluable contribution to the Community!
1 month ago
Auto-translated
I wanted to leave some feedback about the mod. In my skill wheel, the chances of obtaining a particular skill/attribute are not displayed. In your screenshots, they are visible. I only have NVS 3.0 installed. Also, I would like to suggest something. It would be great to have an undead raising table and a rage scale in the game. They exist in other mods, but I think they would also look good as part of yours. There is also a cool mod that allows you to learn about heroes when creating a multiplayer lobby; it's a very useful feature. However, you are probably familiar with these mods; I just wanted to share my opinion.
In reply to sh4de
User Avatar
1 month ago
Auto-translated
sh4de
I want to leave some feedback about the mod. In my skill wheel, I don't see the chances of getting a particular skill/attribute. You have them in your screenshots. I only have NVS 3.0 installed.

Also, I would like to make a suggestion. It would be great to have an undead raising table and a rage scale in the game. They are available in other mods, but I think they would also look good as part of yours. There is also a cool mod that allows you to customize heroes when creating a multiplayer lobby; it’s a very useful feature. However, you are probably familiar with these mods; I just wanted to share my opinion.

1. I am not interested in these scales; they clutter the interface, and their appearance differs from the classic interface, which I really dislike. If you want to use them, install them on top of NVS. But I will not include them in my project.

2. Please send me a screenshot showing where you do not see the chance of skills appearing in the skill wheel.

3. I don't know what you're talking about. I'm not interested in a network lobby
Мой проект:
NVS 3.0 (Narron's Visual Solutions for HOMMV)
- Ссылка на скачивание мода;
- Ссылка на Компендиум NVS 3.0;
- Сообщество проекта в vk.com
In reply to sh4de
User Avatar
1 month ago
Auto-translated
sh4de
I wanted to leave some feedback on the mod. In the skill wheel, I don't see the chances of getting a particular skill or attribute. In your screenshots, they are there. I only have NVS 3.0 installed.

Also, I would like to make a suggestion. It would be great to have an undead summoning table and a rage scale in the game. They exist in other mods, but I think they would also look good as part of yours. There is also a cool mod that allows you to view heroes when creating a multiplayer lobby; it’s a very useful feature. However, you are probably familiar with these mods; I just wanted to share my opinion.

Regarding the skill wheel: you need to hover the mouse cursor over the icon of the faction to which the hero belongs, and then you will be able to see the percentage chance of skills appearing.
Мой проект:
NVS 3.0 (Narron's Visual Solutions for HOMMV)
- Ссылка на скачивание мода;
- Ссылка на Компендиум NVS 3.0;
- Сообщество проекта в vk.com
User Avatar
24 days ago
Auto-translated

A bit late, as I was busy with various but important matters ?

For everyone who downloaded the NVS 3.0 mod!
Updated module "NVS_ImportObjects.pak"
1. Download via the link:
https://disk.yandex.ru/d/OFiA7np8F25zqg
2. Place the module in the "data" folder of your Heroes of Might & Magic V: Tribes of the East (v. 3.1) game, replacing the old file with the new one.

 
The updated module solves a problem related to the destruction of windmills using Gothai's catapults in the "Wrath of Heaven" mission of the "In Honor of Our Fathers" Campaigns. Previously in NVS, when windmills were destroyed by catapults, bugs could occur (see screenshots 2 and 3; the third screenshot is an example from GEMred by Xuxo, which has the same problem) that made the Walkthrough of this mission extremely difficult.
 
The problem lay in the settings of the imported resource models (mercury, gems, etc.).
Master Moonst@r fixed this issue (for which I am deeply grateful to him) and I have implemented this fix into the entire "NVS_ImportObjects.pak" module.
 
I haven't updated the full NVS 3.0 mod build yet, as work is currently underway on NVS 3.1, as well as the preparation of infographics (in the Community on VK).
Attachments 3
3 files attached • Total size: 2.2 MB
Мой проект:
NVS 3.0 (Narron's Visual Solutions for HOMMV)
- Ссылка на скачивание мода;
- Ссылка на Компендиум NVS 3.0;
- Сообщество проекта в vk.com
User Avatar
20 days ago
Auto-translated
Beautiful and interesting. It's a bit difficult to navigate because of the object replacements. In some places it feels too bright, perhaps; if there are many objects and units, forests, or salt flats, it flickers a little. The game starts to look a bit like the later parts—more colorful, somewhat cartoonish, but that's a matter of taste. The League city seems overexposed or something; you can even see it in the screenshots, and there's kind of a fog in-game, it's hard to tell. I liked the succubi, gargoyles, golems, and ghosts, but as for the titans, I would have kept the old ones; the original phoenix doesn't need replacing—it's a masterpiece. The mods I use in the regular game aren't working, even though many of them are already included here. Fortunately, you can add or remove modules. I installed the unit module and everything works great, thank you. It wouldn't be bad to add a simple text document to the archive describing the modules. Young Tolghar for Iron Throne—it doesn't seem to say what kind of mod this is... Overall, it's definitely cool, such a large-scale, high-quality restoration of an old game.
In reply to ВиНи
User Avatar
20 days ago
Auto-translated
ViNi
Beautiful and interesting. It's a bit difficult to navigate because of the object replacements. In some places it feels too bright, perhaps; if there are many objects and units, forests, or salt flats, it flickers a little. The game starts to look a bit like the later parts—more colorful, somewhat cartoonish, but that's a matter of taste. The League city seems washed out, you can even see it in the screenshots, and there is some kind of fog in the game; it's hard to tell. I liked the succubi, gargoyles, golems, ghosts, but as for the titans, I would have kept the old ones; the original phoenix doesn't need replacement, it's a masterpiece. The mods I use in the regular game aren't working, even though many are already here. Fortunately, you can add or remove modules. I installed the unit module and everything works great, thank you. It wouldn't be bad to add a simple text document to the archive describing the modules. Young Tolghar for Iron Throne—it doesn't seem to say what kind of mod this is... Overall, it's definitely cool, such a large-scale, high-quality restoration of an old game.

Thank you. The build with the mod includes a compendium. The description of the modules is there.
Мой проект:
NVS 3.0 (Narron's Visual Solutions for HOMMV)
- Ссылка на скачивание мода;
- Ссылка на Компендиум NVS 3.0;
- Сообщество проекта в vk.com
User Avatar
15 days ago
Auto-translated
It's some kind of mess with the icons and unit visuals. It's better not to touch this; you get used to it. For example, the scouts—one has one icon here and another there, it looks crooked somehow. The Fairies were renamed, names were changed in some places—what was so wrong with them?
Attachments 2
2 files attached • Total size: 549.7 KB
In reply to ВиНи
User Avatar
15 days ago
Auto-translated
ViNi
It's some kind of jumble with the icons and unit visuals. Better not to touch this, you get used to it. For example, the scouts—one icon here, another there; it looks crooked somehow. The Fairies
were renamed, names were changed in places; what was so wrong
about that?

It's your mods that are a jumble, but everything is fine in my NVS.
Мой проект:
NVS 3.0 (Narron's Visual Solutions for HOMMV)
- Ссылка на скачивание мода;
- Ссылка на Компендиум NVS 3.0;
- Сообщество проекта в vk.com
In reply to Narron
User Avatar
12 days ago
Auto-translated
It's just that the unit module is linked to the interface module; I realized it later. No questions there. Why even split the modules if they are dependent and not fully functional on their own? I don't like the interface module, in small details—the main menu, loading screens...
In reply to ВиНи
User Avatar
12 days ago
Auto-translated
ViNi
The unit module is simply linked to the interface module, I realized it later. No questions there. But why split the modules if they are dependent and not complete on their own? I don't like the interface module—small things, the main menu, loading screens...

If you don't like it, that's your problem. Not mine. I am completely satisfied with my modules.
Мой проект:
NVS 3.0 (Narron's Visual Solutions for HOMMV)
- Ссылка на скачивание мода;
- Ссылка на Компендиум NVS 3.0;
- Сообщество проекта в vk.com

Statistics

Welcome our newest member: recijeb