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Posts from Question about modding NCF

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Hello everyone. So, I'm going on vacation soon and want to get back to modding NCF. I already filled up creature slots 999 and plan to add 3000. You have no idea how much of a pain it was to set everything up so that my creatures 1000-1003 finally appear in the game. But…

During the changes, this happened – creature abilities stopped working. Just like that… How? What did I break?

Esteemed comrade fktifzobr@mail.ru suggested that the problem is either in the types.xml file or in the defaultstats.xdb file.

Perhaps someone has already encountered a similar bug?
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Thank you for your question. Actually, my son and I are fans of this mod. And I want to develop it further and bring it back from oblivion. The plan is to add all possible creatures with the ability to choose them; thanks to the author of the MCCS mod. There is a program for selecting creature spawns on the map.

I want to create some kind of assembly; one of the plans was to add dwellings to the map. But so far, everything is very difficult – maybe I just lack the skills)
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Narron
Thank you for your reply.

You're welcome. Thank *you* so much for the NVS mod and for helping me with the bugs earlier. By the way, I solved the problem by downloading the NCF 3000 mod again from this site. I will gradually add creatures over the summer. That’s it.
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