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Posts from [МОД] NVS 3.0 для Heroes of Might & Magic V: Tribes of the East

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The Minotaur looks great, excellent work
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Congratulations on the release!
I tried to install the mod, but it didn't work. I completely uninstalled the game, installed a clean version 3.1, and the game doesn't launch with the mod. After launching, a new loading screen appears, and then it immediately crashes to the desktop. Can you tell me what might be the reason? I tried several times, followed the instructions: first, I unpacked the files, then I patched the exe file using LAAHACK, running it as an administrator.
upd: I figured it out)
In reply to Yegoriy
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Yegoriy
Congratulations on the release!
I tried to install the mod, but it didn't work. I completely uninstalled the game, installed a clean version 3.1, and the game doesn't launch with the mod. After launching, a new loading screen appears, and then it immediately crashes to the desktop. Can you tell me what might be the reason? I tried several times, followed the instructions: first, I unpacked the files, then I patched the exe file using LAAHACK, running it as an administrator.
upd: I figured it out)

Thank you. It's great that you were able to figure it out. Sometimes, due to a significant difference in resources, the game may not launch properly the first time. But then this problem goes away. Unless you load the game again with significant changes.

I wish you a pleasant game.
Мой проект:
NVS 3.0 (Narron's Visual Solutions for HOMMV)
- Ссылка на скачивание мода;
- Ссылка на Компендиум NVS 3.0;
- Сообщество проекта в vk.com
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Fix for the fourth mission of the "Will of Ash" campaign - "Beasts and Bones", which disables the appearance of Argath on the map and adds leaders who guard the passage to the city of the Duchy of the Wolf, captured by the orcs - Eshvik. Download the "A2C1M4_cutscene_fix" archive via the link:
https://disk.yandex.ru/d/n90P5B-17gQsow
or the attached file below
and copy the files from the directory to the corresponding directory in "All_Campaigns for NVS.pak". If you are currently stuck on this mission, please start it again.

The link to the entire NVS 3.0 has been updated; this fix is integrated into it.

The fix is due to the fact that in the original game, the blue player sometimes (or should) hires an unused Barbarian (orc) hero who is not hiding inside the city. When we reach this city, the following cutscene begins. The orc speaks with a male voice.

And if before all the models were male and this did not cause any questions, then in NVS 3.0 there are female models. In order for Argath not to speak with a male voice, I was forced to remove her from this map and place a neutral unit - leaders.

For some reason, when I played as the orcs (whether it was the blue player or the yellow player), Goshak or Shak'Karukat, who are male, were not hired, and they are not disabled on the map. But the AI player hires Argath.
Мой проект:
NVS 3.0 (Narron's Visual Solutions for HOMMV)
- Ссылка на скачивание мода;
- Ссылка на Компендиум NVS 3.0;
- Сообщество проекта в vk.com
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NVS 3.0 mod and compendium have been updated and are available for download again!

I recommend that all players who previously downloaded the mod download it again and install it in the game.

I wish everyone a pleasant game!
Мой проект:
NVS 3.0 (Narron's Visual Solutions for HOMMV)
- Ссылка на скачивание мода;
- Ссылка на Компендиум NVS 3.0;
- Сообщество проекта в vk.com
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Dear Narron, do you have textures for succubi and their upgraded versions that match the style of the rest of the Inferno faction? Not imported from part 6, but specifically our own, native ones?
In reply to Nargaron
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Nargaron
Dear Narron, do you have textures for succubi and their upgraded versions in the same style as the rest of the Inferno faction? Not imported from part 6, but specifically our own, native ones.

No, and I wrote about this in the compendium.
Мой проект:
NVS 3.0 (Narron's Visual Solutions for HOMMV)
- Ссылка на скачивание мода;
- Ссылка на Компендиум NVS 3.0;
- Сообщество проекта в vk.com
In reply to Narron
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Understood, thank you for the answer. It’s a pity, though; I really like the style you chose for the faction.

If it's not too much trouble, could you tell me which file controls the lighting of units (and presumably the landscape) on the recruitment screen? In the original version of Inferno, there seems to be a red filter over everything; how did you fix that?
In reply to Nargaron
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Nargaron
Understood, thank you for the response. It’s a pity, of course; I really like the style you chose for the Faction.

If it's not too much trouble, could you tell me which file is responsible for the lighting of units (and presumably the landscape) on the recruitment screen? In the original version of Inferno, everything seems to have a red filter; how did you fix that?

I wouldn't be able to adapt the succubi and their upgrades to the new style. Besides, the models from Heroes 6 and 7 are more canonical.

Regarding the lighting – I reworked the lighting in the lava battle arenas. This same lighting extends to the viewing windows for units and heroes if they are located on lava lands. These files will be somewhere in "NVS_Landscapes.pak," but I don't remember exactly where inside.
Мой проект:
NVS 3.0 (Narron's Visual Solutions for HOMMV)
- Ссылка на скачивание мода;
- Ссылка на Компендиум NVS 3.0;
- Сообщество проекта в vk.com
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Thank you for your responses! The more I explore your mod, the more impressed I become. A tremendous amount of work has been done. I really like your taste and attention to detail; I appreciate your commitment to the lore. However, I disagree with the statement in the compendium that "red is not a very suitable color for Silanna's children." Quite the opposite: blue is not the most appropriate color for camouflage, especially for the Forest people. If we consider their connection to the forest/grove, we can conditionally divide the visual appearance of creatures into seasons: spring – ordinary creatures, summer – improved versions, and autumn – alternative improvements. In this case, reddish-orange shades of foliage would be well suited. Moreover, the alternate upgrade for creatures also creates good visual synergy with Wrath of the Forest. The colors of wrath and autumn are roughly similar. This is just my personal opinion; please don't take it as an offense. I am simply trying to move in this direction in my own mod and decided to share my thoughts.
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Thank you for the kind words, colleague. Nargaron's spring and summer versions are actually the unenhanced ones. The enhanced versions are more about autumn. And Altgreid is about night, the moon, and lakes. That's why I specifically mentioned red in the compendium. Because I was also considering options with turquoise roofs and green roofs, like it was done in Might & Magic Heroes VII. Green isn't bad, but it gets lost under the tree canopy – it blends in, so to speak.
Мой проект:
NVS 3.0 (Narron's Visual Solutions for HOMMV)
- Ссылка на скачивание мода;
- Ссылка на Компендиум NVS 3.0;
- Сообщество проекта в vk.com
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Interesting take on althide, I understand.

Could you tell me, did you use an official version of Topaz Gigapixel?

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