I am very, very offended! Perhaps there are those who like neutrals and neutrality. But why in a game? We should always remember that there is nothing unequivocally good or unequivocally evil, unless we're talking about beer. That every person is good in something, they just don't always manage to reveal their inner goodness. Even a complete maniac has a mother, or had one, or could have had one, who would love him. Old Gandalf said something along the lines of: "Many of those who live deserve death, and many of those who are dead deserve life. Can you give it back to them? No? Then don't rush to take it away from the living..." But guys, a game is a game, I don't know about you, but I play it to relax from the burden of moral choices that accompany a person throughout life. Therefore, I appreciate games where evil is evil, and good is good, and where the good guys don't drink dark beer. So, every neutral faction is like a slap in the face to me. You can agree with me or not, I won't argue, because the question goes into the realm of philosophy, and I am only interested in questions about the game.
Posts from Nigon is the second underground race.
Is Nighon needed in Heroes of Might and Magic V?
Yes, I remember, but I didn't play as them.
By the way, Arandor, do you have any more ideas about designing an elemental castle (a Conflux in Heroes 5)?
Elementals?.... No, I didn't really like them in Heroes 3 either, especially as a castle. Opposing elements combined together...
But a race with pegasi, Rukh birds, Bugbears, or Furbolgs, werewolves, or high elves could be interesting. They could be focused on lightning, as Dogzma mentioned.
Elementals?.... no) I didn't really like them in the third game either)) specifically as a Castle) opposite elements combined together))
but a race with pegasi, Rukh birds, Bugbears, or Furbolgs, werewolves or high elves) could be interesting)) they would be focused on lightning, as Dogzma said)
Асха - Порядок! Ургаш - Хаос! Силат - Воздух!
Шаласса - Вода! Аркат - Пламя! Силанна - Земля!
Сар-Илам - Дракон-Маг! Эльрат - Свет! Маласса - Тьма!
Alright, hello everyone in this thread! I'm joining the game too! :) Arandor, you're doing great (in a good way)! And everyone who helped you too! Okay, you came up with a great race after I messed around with it, taking away the Troglodytes and Medusas! And besides me, they also took away the Minotaurs and Dragons, and then made the Manticores neutral!:rolleyes: By the way, I'm not Dogzma, I'm 3DogMZA! 3Dog is my tag and nickname, and MZA is a rapper, Method Man! Is everything clear about my signature?:) Okay, now let's get down to business! First, I thought the Orcs would be the enemies of the Swamp race! It would also be good to make a race with Storm creatures! Only, there's no one to take for levels 1, 2, and 3! Pegasus on level 4, Thunderbirds on level 5, Elf-Werewolf on level 6, and an Electric or, in other words, Azure Dragon on level 7! Level 6 is a mage! Levels 2 and 3 should have archers! If you help, we can make this race too! There will already be three races that are made, but well-thought-out! :) In general, if I manage to do something with the Swamp, then we can also tackle your Nigan project, and then the Electric race!:smile01:
sorry)) somehow it read that way)))) I can call it differently (shortened) or the same, if you don't mind))
if Nigan works out too, that's good)) and then we'll see what to do with the electric one))
P.S. if anything, hit me up on QIP (ICQ) =
Just, ifrits and hippos... uh... should be removed. Otherwise, it turns out to be "a city for those who remained in the 3rd part." For now, I don't know who to suggest instead of them. But later, I might come up with something.
Mugaise, if you make ifrits and hippos, without being tied to the third game, but in your own style, making them cool and fitting, then why not keep them? :) The name is just a name, and you can interpret a mythological character in different ways. ;) For example, the same genies should be quite different in concept. ;)
🏹🎪+⛓️♿=💕
And you could come up with a description like this for the monsters. For example, they lived in the darkest corners of the dungeon, were terribly fierce and frightening (you could even add fear to their abilities if it doesn't become overpowered), and ate everyone they could. However, later, the Necropolis learned to control their minds and use them as a serious assault unit. Or, as another option, they could be the result of failed Necropolis experiments. (but that might be too much).
I'll come up with designs for the monsters. I'll post them when I've drawn them.
🏹🎪+⛓️♿=💕
1. Have you considered who the Nigonians will worship? Or will they, like the mages, be atheists?
2. By the way, what is the correct way to refer to them? Nigonians, or has a new name been created?
3. You mentioned that the racial skill will be related to mind magic, if I understood correctly. But there are only two mind magic spells – berserk and mind control. However, if you come up with something very interesting and original for the racial skill (but not tied to these 2 spells), it would be cool! I've already come up with an ability for the racial branch. It will be something like a necromancer's mark. A unit with the mark applied will no longer be immune to mind magic. And in the dark magic branch, as a continuation of the mind lord, you could create a mind master – a spell that increases mind magic spells in some way. How does that sound? Although, of course, it would be better to first come up with what the racial skill will be focused on and then tailor the perks to it.
Arandor
1. Have you thought about who the Nigonians will worship? Or will they, like the mages, be atheists?
2. By the way, what is the correct way to refer to them? Nigonians, or has something new been придумано?
3. You said that the racial ability would be related to mind magic, if I understood correctly. But there are only two mind magic spells - berserk and mind control. Although, if you come up with something very interesting and original for the racial ability (but not tied to these 2 spells), that would be cool! I've already come up with an ability for the racial branch. It will be something like a necromancer's mark. A unit with the mark applied will no longer be immune to mind magic. And in the dark magic branch, as a continuation of the Mind Lord, you could make Mind Master - a spell that increases mind magic spells in some way. How does that sound? Although, of course, it would be better to first think about what the racial ability will be focused on and then tailor the perks to it.
1. Either like the mages, or they will have their own deity) or something like the main brain of illithids and beholders... I don't know, we'll see)
2. For now, Nigonians)... if anyone has any ideas, please write to me in a private message).... although we can call them renegades for now)
3. We've been thinking about the racial ability... I just forgot)) Drink will come and we'll discuss everything)) We also accept ideas from anyone who wants to contribute)
P.S. I haven't thought much about changes in names and developing everything else))) because I have a lot of assignments for school) it's the end of the year after all))
1. Or, like mages, or it will have its own deity) or something like the main brain of illithids and beholders... who knows, we'll see)
2. For now, the Nigonians)... if anyone has any ideas, please write to me in a private message).... although we can call them outcasts for now)
3. We were thinking about a racial ability... I just forgot)). Drink will come and we'll discuss everything)) Also, ideas are welcome from anyone who wants to contribute)
P.S. I haven't thought much about changes in names and developing everything else))) because I have a lot of assignments for school) it's the end of the year after all))
I'm here))))))hehe)))
So, here: the racial ability hasn't been fully developed yet, but I had this idea... to make it so that the enemy "loses their mind" in battle, i.e., instead of defending, they attack, instead of waiting, they rush forward, and vice versa... I know what you'll say: "This ability is too overpowered!!!"... so, for this, we'll introduce percentages... like 30... or 25% chance of the ability triggering.... don't judge too harshly and don't take it too seriously, it just came to me, because I couldn't think of anything else... or I forgot... share your ideas.....
You said that the racial ability would be related to mind magic, if I understood correctly. But there are only two mind magic spells - berserk and mind control.
P.S. I have a lot of schoolwork right now, sorry if I'm a little late with my replies...
P.P.S. 3DogMZA, write if you need help with the race you're planning... I mean, I have some ideas....
where did you see that we are going to make it?? I'm very curious where it's written...
it's just an IDEA, no one is going to implement it! I just wanted to share it.... if it ever comes to life, that's good... if not, that's okay... we weren't aiming for that
P.S. this applies to everyone who wants to ask a similar question!
and read the posts more carefully before asking questions...


