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Posts from The map editor in Olden Era: how to launch it and what it is in early access. Auto-translated

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You can launch the editor from the main menu under "Extras".

In Heroes of Might and Magic: Olden Era, the map editor is a tool for creating custom maps within the game. It allows you to build your own scenarios: configure the map, place objects, towns, resources, neutral creatures, roads, zones, and other elements of the adventure map.

Since the game is in early access, the editor should also be viewed as an early version of the tool rather than a fully completed system. Its main purpose at this stage is to enable creating and testing your own maps, as well as expanding the amount of user-generated content beyond the official scenarios.

At the moment, the editor is specifically about map creation, not full-scale modding of the entire game. This means it is intended primarily for working with the map and its contents: terrain, objects, starting positions, neutrals, resources, and the overall structure of the scenario.

At the same time, the map editor should not be confused with a tool for deeply altering game mechanics. In its current form, it is not a full-fledged platform for creating new factions, units, artifacts, spells, models, music, or global game rules. Such capabilities either fall outside the editor's core purpose or may depend on future updates.

In early access, the editor can be considered part of Olden Era's core feature set. Alongside official maps and modes, it is meant to help the community create and share their own scenarios. However, like the game itself, the editor may still change: its interface, feature set, stability, and map compatibility may be refined as the project develops.



A dedicated subforum for Olden Era maps has been created on the forum at /forum/section/347/

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