e si ieu muoir, er mi grans deliuriers
e si ieu muoir, er mi grans deliuriers
New here? I'm Roha — want a quick tour?
Jingo People of Tezot No memories of life on the surface, the ability to use the ladder of fate, choosing one of the communities, 21 attribute points for free distribution, but no more than 7 in one. Conviction - Community Knowledge Collectors +1 to a random attribute for every 15 entries about characters (you need to meet them), cities (you need to visit them), convictions (you need to meet someone who practices them), skills (you need to know them yourself or see them being used), origins (you need to meet their representatives), and significant events. Ailments of the Body [Fragility] Health is twice as low. Ailments of the Mind [Uniqueness] toothy pacifism - attackers, both human and non-human, receive 30% of the damage back and negative effects are duplicated. | Attributes Mind: 26.4 Body: 16 Insight: 18 Endurance: 14 Energy: 19 Aesthetics: 13 Parameters Learning: 7.8 Spirit: 260 (330) Stamina: 16 Health: 160 (80) Accuracy: 36% (41%) Evasion: 36% (41%) Defense: 14 (44) Elemental Defense: 14 (44). SP: 5.7 (6) AP: 5.7 Charisma: 13 Critical Damage Chance: 13% Skills Spellcaster The character can learn and read spells. Barrier [Darkness] Incoming damage to the character is dispersed. Automatic activation costs 40 spirit points. Second Wind+ After the battle ends, returns a character who fell in battle to life. Does not work on Ivilaes. Cost: 0 spirit. Hide The character moves unnoticed by those around them. Cost: 1 AP. Leave Battle If the character is not immobilized in any way, they leave the battle. Cost: 1 AP if the character's team is not the initiator of the attack, otherwise 0. Cook The character can spend [activity] to learn recipes and AP to prepare food (if ingredients are available). Recipes: hryup, desire inhibitor, cleansing soup Provisions: 5 of any ingredients = 2 units of provisions, except flesh, which counts 1 to 1. Teleport In exchange for activity, moves the spellcaster and other targets within 5 cells of them to any known location on the adventure map. In exchange for AP, moves the spellcaster to any point on the battle map. | Equipment Right hand: Magic Staff (2H) Damage: 80 (magic) Attack cost: 3 spirit. Requires the spellcaster skill rather than melee combat. Left hand: Magic Wand Melee damage: 35, accuracy: 40% Reduces spell costs by 20%. Head: Wizard's Hat +20 to spirit, enchantment: +50 to spirit. Body: Nameless Armor, defense +25, elemental defense +25 Shoulders: Nameless Cloak, +5% to evasion. Hands: Nameless Bracers, +5% to accuracy. Footwear: Atsuha's Boots +1 to SP, +5 to defense, +5 to elemental defense, immunity to burn. Misc 1: Fireproof Waterproof Indestructible and Unlosable Bag!!! Can hold 2 small items or 1 large item, and as long as it is in the misc slot it is considered part of the character. 1: Notebook for notes. 2: Monocle of Affiliation In exchange for AP, there is a chance to see something useful in the current location. Misc 2: Python Amulet, immunity to poison. Misc 3: "Nishamnet" (Amulet) Protects against seduction if the wearer's name starts with D. Misc 4: batkun kebab x4 - restores 10 health and 10 spirit Misc 5: Reliable Container If this container is in the misc slot, you can put 5 units of provisions from the general limit into it; this may prevent spoilage. Inventory ?????? ???? (dress) At the start of battle, applies the darkness status to all enemies. Enchantment: +5 to stamina Explorer's Bag +5 to the provisions limit, but only if in the misc slot; does not stack. Wizard's Mantle +10 elemental defense. Wizard's Cloak +20 to spirit. Sturdy comfortable boots +5 to defense Descent and ascent gear +10 to the body attribute for abyss checks. Iron x2 Women's clothing (body) +2% to evasion Dagger (damage: 50, accuracy: 50%) Crystals x3 Stone x3 Benevolent lizard egg x10 beast hide x0.5, monster innards x1 Desire inhibitor - temporarily stops the effects of ailments of the mind. 1. Trip x5 3. Monster blood x5 8. Monster heart x4 9. Monster flesh x2 10. Monster innards x5 11. Beast hide x5 12. Beast fangs x5 13. Magma larvae x5 14. Magma larvae x5 Water x12 Yuyu's sandwich - restores 100 health points Cleansing soup x1 - removes the poison effect. Panacea - removes negative effects of the body Ambrosia - removes negative effects of the mind Magic Gloves +5 to spell damage. Dono's Suit, +1 to aesthetics, +15 to defense, +15 to elemental defense. Dono's Cloak, +1 to aesthetics, +15 to elemental defense. Dono's Boots, +1 to aesthetics, +10% to evasion. Oval's Robes, +10% to evasion. Skill book Cat's Eye Style The character can use melee weapons without penalties and use two one-handed weapons simultaneously. Only a fury character can learn this skill. Beautiful nails x10 |
10.
Do otherworldly or other supernatural entities have an influence on the world? (Besides the GM)
Is this world connected to the previous one in some way? Or at least within the framework of a multiverse?
What events are considered "significant" here? That is, "so significant" that they are worthy of being included in the "collector's" diary?
And is the GM a "supernatural" or "otherworldly" entity? 🤣🤣
In exchange for one Adventure Point, there is a chance to find something useful in the current location.
Reduces the cost of spells by 20%.
Added 50 seconds later
And a question about the Mechanist: do spells have a chance to critically hit? I'm also considering it because I haven't decided whether to focus on the Mage or not.