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Posts from ? Ikazkan -> Tezot

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#211
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Does the question on the tenth level only concern Ikazkan, or can it also be about the surface/universe in general?
E si sui vius, er mi grans benananza,
e si ieu muoir, er mi grans deliuriers
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#213
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Jingo

People of Tezot
No memories of life on the surface, the ability to use the ladder of fate, choosing one of the communities, 21 attribute points for free distribution, but no more than 7 in one.

Conviction
-

Community
Knowledge Collectors
+1 to a random attribute for every 15 entries about characters (you need to meet them), cities (you need to visit them), convictions (you need to meet someone who practices them), skills (you need to know them yourself or see them being used), origins (you need to meet their representatives), and significant events. 

Ailments of the Body
[Fragility] Health is twice as low. 

Ailments of the Mind
[Uniqueness]

toothy pacifism - attackers, both human and non-human, receive 30% of the damage back and negative effects are duplicated. 
Attributes
Mind: 26.4
Body: 16
Insight: 18
Endurance: 14
Energy: 19
Aesthetics: 13

Parameters
Learning: 7.8
Spirit: 260 (330)
Stamina: 16
Health: 160 (80)
Accuracy: 36% (41%)
Evasion: 36% (41%)
Defense: 14 (44)
Elemental Defense: 14 (44).
SP: 5.7 (6)
AP: 5.7
Charisma: 13
Critical Damage Chance: 13%

Skills

Spellcaster
The character can learn and read spells.


Barrier
[Darkness] Incoming damage to the character is dispersed.  
Automatic activation costs 40 spirit points. 


Second Wind+
After the battle ends, returns a character who fell in battle to life. Does not work on Ivilaes. 
Cost: 0 spirit. 


Hide
The character moves unnoticed by those around them.
Cost: 1 AP.


Leave Battle
If the character is not immobilized in any way, they leave the battle.
Cost: 1 AP if the character's team is not the initiator of the attack, otherwise 0. 


Cook
The character can spend [activity] to learn recipes and AP to prepare food (if ingredients are available). 
Recipes: hryup, desire inhibitor, cleansing soup
Provisions: 5 of any ingredients = 2 units of provisions, except flesh, which counts 1 to 1.


Teleport
In exchange for activity, moves the spellcaster and other targets within 5 cells of them to any known location on the adventure map.
In exchange for AP, moves the spellcaster to any point on the battle map.
Equipment
Right hand: Magic Staff (2H)
Damage: 80 (magic)
Attack cost: 3 spirit. 
Requires the spellcaster skill rather than melee combat. 
Left hand: Magic Wand
Melee damage: 35, accuracy: 40%
Reduces spell costs by 20%.
Head: Wizard's Hat
+20 to spirit, enchantment: +50 to spirit. 
Body: Nameless Armor, defense +25, elemental defense +25
Shoulders: Nameless Cloak, +5% to evasion. 
Hands: Nameless Bracers, +5% to accuracy. 
Footwear: Atsuha's Boots
+1 to SP, +5 to defense, +5 to elemental defense, immunity to burn. 
Misc 1: Fireproof Waterproof Indestructible and Unlosable Bag!!!
Can hold 2 small items or 1 large item, and as long as it is in the misc slot it is considered part of the character. 
1: Notebook for notes
2: Monocle of Affiliation
In exchange for AP, there is a chance to see something useful in the current location. 
Misc 2: Python Amulet, immunity to poison.
Misc 3: "Nishamnet" (Amulet)
Protects against seduction if the wearer's name starts with D. 
Misc 4: batkun kebab x4 - restores 10 health and 10 spirit
Misc 5: Reliable Container
If this container is in the misc slot, you can put 5 units of provisions from the general limit into it; this may prevent spoilage.

Inventory

?????? ???? (dress)
At the start of battle, applies the darkness status to all enemies. 
Enchantment: +5 to stamina

Explorer's Bag
+5 to the provisions limit, but only if in the misc slot; does not stack.

Wizard's Mantle
+10 elemental defense.

Wizard's Cloak
+20 to spirit. 

Sturdy comfortable boots 
+5 to defense

Descent and ascent gear
+10 to the body attribute for abyss checks.

Iron x2

Women's clothing (body)
+2% to evasion

Dagger (damage: 50, accuracy: 50%)

Crystals x3
Stone x3
Benevolent lizard egg x10
beast hide x0.5, monster innards x1

Desire inhibitor - temporarily stops the effects of ailments of the mind.

1. Trip x5
3. Monster blood x5
8. Monster heart x4
9. Monster flesh x2
10. Monster innards x5
11. Beast hide x5
12. Beast fangs x5
13. Magma larvae x5
14. Magma larvae x5
Water x12

Yuyu's sandwich - restores 100 health points

Cleansing soup x1 - removes the poison effect. 

Panacea - removes negative effects of the body
Ambrosia  - removes negative effects of the mind

Magic Gloves
+5 to spell damage. 

Dono's Suit, +1 to aesthetics, +15 to defense, +15 to elemental defense. 
Dono's Cloak, +1 to aesthetics, +15 to elemental defense. 
Dono's Boots, +1 to aesthetics, +10% to evasion. 
Oval's Robes, +10% to evasion. 


Skill book Cat's Eye Style
The character can use melee weapons without penalties and use two one-handed weapons simultaneously. 
Only a fury character can learn this skill. 

Beautiful nails x10
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Стартовый пост - Квенты - Разное
Резара - Аксель - Орвальд - Эмилия
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#214
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10.
Do otherworldly or other supernatural entities have any influence on the world? (Excluding the GM)

Added after 50 seconds
And a question about the mechanic: do spells have a critical hit chance?
E si sui vius, er mi grans benananza,
e si ieu muoir, er mi grans deliuriers
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#216
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Is this world connected to the previous one in some way? Or at least within the framework of a multiverse?

Whatever
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#217
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What events are considered “significant” here? That is, “so significant” that they are worthy of being included in the diary of a “collector”?

Added 1 minute ago
Count Orlov
10.
Do otherworldly or other supernatural entities have an influence on the world? (Besides the GM)
Is the GM a “supernatural” or “otherworldly” entity???
Ничто не возникает из ничего и ничто не пропадает бесследно.
Если где-то чего-то убудет, то в другом месте добавится.

(Закон сохранения).
In reply to Heroist
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#218
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Heroist
Is this world connected to the previous one in some way? Or at least within the framework of a multiverse?
I will answer this question if it is asked within the tenth level...

Added 1 minute ago
Author
What events are considered "significant" here? That is, "so significant" that they are worthy of being included in the "collector's" diary?
For example, something in the spirit of completing a quest.
Author
And is the GM a "supernatural" or "otherworldly" entity? 🤣🤣
The GM is a depressed entity.
Стартовый пост - Квенты - Разное
Резара - Аксель - Орвальд - Эмилия
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#219
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Author
In exchange for one Adventure Point, there is a chance to find something useful in the current location.
What percentage?
Ничто не возникает из ничего и ничто не пропадает бесследно.
Если где-то чего-то убудет, то в другом месте добавится.

(Закон сохранения).
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#221
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Then I’ll set it as a tenth.

Whatever
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#223
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Author
Reduces the cost of spells by 20%.
Does it affect the barrier?
Ничто не возникает из ничего и ничто не пропадает бесследно.
Если где-то чего-то убудет, то в другом месте добавится.

(Закон сохранения).
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#224
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Author


Added 50 seconds later
And a question about the Mechanist: do spells have a chance to critically hit? I'm also considering it because I haven't decided whether to focus on the Mage or not.
My sword, my trusted ally, unphased by my aspect.