Skip to content

Posts from [ТУРНИР HMM III ON] "HeroesWorld vs Heroes.by"

No ratings yet — be the first to rate!
User Avatar
18 years ago
Auto-translated
Signed up :), chatted :), now it's time to actually play :)

HeroesWorld vs Heroes.by

1. Regulations.

Round 1.
We play against each other (HeroesWorld player vs Heroes.by player), 2 games. One game by HeroesWorld rules, the second by Heroes.by rules.
If no winner is determined as a result of this confrontation (draw) – a fix map drawn by Horn (TC3) is played. Whoever wins the battle is considered the winner of the pair and advances to the next round; the loser leaves their team's ranks and no longer participates in the tournament.

Round 2.
The second round is played the same way, 2 games, with TC3 in case of a draw.
A situation may arise where one of the teams has more participants remaining after the first round. In that case, the team with more players puts forward their strongest players in a number equal to those remaining on the opposing team; others skip the round.

Round 3 and subsequent rounds
Played according to this scheme until one of the teams loses all its participants.

2. Rules for Heroes.by

The description for installing TE in general and the latest version can be found here: http://forum.heroesleague.ru/viewtopic.php?t=985

Players have the right to make changes to the rules by mutual consent.

Time limit 3000+400 (or 1800+300 by mutual agreement).

Files for both limit options, as well as settings with installation instructions, are located here: http://heroes.by/otborrp.zip UNZIP the archive and read the readme before installing.
Remember that the settings are taken from the red player.

- Castles are chosen by crossing out

When crossing out, players take turns crossing out one castle until only 3 castles remain. The player who chooses their castle first starts the crossing out process. From the remaining castles after crossing out, players choose which castle to start with. The player choosing the starting castle second chooses the color they will play.

- Troops do NOT gain experience
- Army tax is DISABLED


Rules:

Current game version: TE 1.03q, necro-patch enabled

A random map is played. Difficulty - 160%. Number of players - 2, computers - 0, teams - 0, no water, strong monsters. Map size - L with Dungeon. Templates - 2sm4d, 2sm4d(2), 2sm4d(3)

(Note that the te.ini file with settings must be with the red player, not the host.)

Restarts: Each player has the right to take two restarts - start the game over with a new map generation.
One restart can be taken during their first turn, and one during their first three turns.
Mandatory restart if the starting hero is > level 1.
Restart upon meeting up to 116 inclusive (by "meeting" it means attacking an opponent's hero or castle)

If the attacking player used magic that somehow caused damage to the enemy troops (including Berserk, hypnosis), they cannot retreat (buy their way out) in the first round of battle.

Other: Any shifted guard must be "broken" (if two or three guards are scattered along the road - any one of your choice is broken). It is permitted to collect chests, campfires, and resources past the shifted guard. Collecting or visiting anything else is forbidden, including entering neighboring respawns.

The player playing as red is forbidden from attacking the opponent on the first day of the week with growth that arrived on that day.

The Grail can be dug up after 5 weeks of play.

In case of a disconnect (as far as possible in the given situation):
the player making the move finishes their turn either until they need to attack the opponent, or until the end of their turn and makes a save; then the connection is restored and the game continues from this save;
if a disconnect occurred during a battle, after resuming the game all battle moves are repeated (if exactly impossible, then as close as possible to how it was)

If the attacking player cannot win in battle, they must retreat. If they cannot retreat due to the "Shackles of War" artifact and the defending player cannot destroy the attacker, the following should be done: Load the defending player's autosave. Remove the handcuffs. Repeat moves until the battle. Restore troops lost by both sides in the battle where the stalemate occurred. After this, the attacking hero must attack the defender and retreat.

Until the end of the game, no one is allowed to view the map in the editor or open saves of this game.

3. Rules for TC3 (fix map, played only in case of a draw)

1. The tactical corner3 map is played. http://heroes.by/maps/tc3.h3m
Briefly the essence: Both are given a hero with skills 10-10-4-4 and Tent and Ballista abilities. Tent, ballista, and cart are purchased as needed. Other troops are chosen as follows: Initially there are two external dwellings on the map; monsters from them serve as a pass through the quest pillar to the corresponding castle.

2. Castles are chosen according to the following crossing-out scheme:
A list of races is written for each player (total 2*9=18 castles). After this, players take turns crossing them out until two uncrossed ones remain in each list - these will be played. In doing so, one can cross out "bad" races from their own list as well as "good" ones from the opponent's list. The sequence of crossing out is: 1-1-1-2-2-...-2-1 (meaning the first crosses out one castle position, then the second - one, the first - one, the second - two,... , the first - one).

3. In the castle, you can buy 5 growths, and from these two castles, you must choose the troops you will fight with. Money given is 170,000 – 100K immediately, 20K in a chest, 50K on 113. Also, each hero has artifacts that can be exchanged at quest pillars to unlock bonuses. There are fewer artifacts than bonuses, so you will have to choose. Main bonuses, one of your choice: +2 speed, or berserk, or sniper bow, or 100K money. Medium bonuses – second skills, anti-berserk art, black orb, or 30K money; there are 3 such bonuses. Weak bonuses (5) – 15K money or other bonuses which you can see for yourself on the map. After choosing troops and bonuses, a battle takes place where red attacks.

- Starting bonus when choosing castles and generating the map - resource.
- Do not enter castles on the first turn; they glitch on it.
- Before creating the map, check "battlefield without obstacles" in TE options and uncheck "bank" next to the field
- The attack happens as follows - either blue jumps into the teleport and stays in it. Red jumps into the teleport after them and the battle begins
- In stalemate situations, troops go to fight. That is, if there's a stalemate, the attacker has no penalties; they simply fight to the end.
- Converting 6th and 7th level monsters in the transformer is not allowed

4. Roster for Heroes.by

Balamut (250026893)
DoberMan (483620332)
Dreamcatcher (285228204)
Forrest (319979133)
KobRa_SPb (286406830)
Paladin (319078668)
Papik (336775860)
Piterius (407907277)
Rusya ( 308194737)
Sup (454533816)
Volodymyr (297363980)


5. Other
Request to Zhenya - please post your rules. If these are fixes – I'd like to see them.
Differences between TE and SoD can be seen here:
http://www.heroesleague.ru/show/1288/TE_Manual_rus.doc
Decide on the number of participants. I think we will find opponents for everyone.
If you agree with the regulations - and given that rules are available from both sides - we can proceed.

I will be updating this post and adding participants with their ICQ numbers
User Avatar
18 years ago
Auto-translated
HeroesWorld vs Heroes.by

There will be 2 teams (presumably 10 people each). First, we play on TE according to Heroes.by rules, then on SoD 3.2 or 4.0 complete.
Those who want to be part of the HW 10, please let us know.
Rules:
1 - Heroes version:
The Shadow of Death with patch 3.2
2 - Map settings:
By popular demand - L with underground, on templates 2SM4d, 2SM4d(2), 2SM4d(3)
, difficulty 200% time limit 2 minutes, number of players - 2, computers - 0, teams - 0, no water, strong monsters.
3 - Color selection:
Since we are playing on TE first, colors are swapped (the player who played red on TE plays blue, and vice versa)
4 - Castle selection:
Castles are chosen by crossing out from the eight castles (Conflux does not participate)
The player playing red starts crossing out until 3 castles remain, after which the player playing blue chooses 1 of the 3 castles, and red chooses from the 2 remaining.
5 - Restarts:
Mandatory if the starting hero is above level 1; each player has 2 restarts - within 1 day, and within 3 days (before 1-1-4)
6 - Heroes:
The following heroes: Vidomina, Isra are forbidden from raising the "Necromancer" skill to expert level.
If these heroes obtain the expert "Necromancer" skill in any way, they must be dismissed by the end of the current turn.
Developing the following heroes is forbidden: All elementals (0 0 3 3), heroes who initially have level 4-5 spells, Sir Mullich (+2 speed), Tant (Raise Dead), Xyron (Chain Lightning), heroes with Diplomacy (all listed heroes are not allowed to increase their level by 2; if this happens, the hero must be dismissed by the end of the day).
7 - Magic:
Only the level of magic corresponding to the level of the built guild can be used in the game.
If the town does not have levels 4, 5 of the Mages Guild (Swamp, Stronghold, Castle), then to use levels 4, 5 of magic, it is necessary to build the maximum possible guild level at the moment of using the magic. If you have 2 castles and both are without level 5 guild, then to use level 5 magic, you must build two maximum levels
Any hero can use the "Dimension Door" spell no more than 1 time per day. Tomes also cannot be used without building the MG
8 - Miscellaneous:
If the attacking player used magic that caused damage to the enemy troops in any way, they cannot retreat (buy off) in the first round of battle.
Any shifted guards must be "beaten" (if two or three guards are scattered along the road - any one of choice is beaten).
It is permitted to collect chests, campfires, and resources while bypassing shifted guards. Everything else is forbidden, including entering adjacent spawns.
The player playing red is forbidden from attacking the opponent on the first day of the week with growth that arrived on that day
The Grail can be dug up after 5 weeks of play.
If the attacking player cannot win in battle, they must retreat. If they cannot retreat due to the "Shackles of War" artifact and the defending player cannot destroy the attacker, the following should be done: Load the defending player's autosave. Remove the handcuffs. Repeat the moves up to the battle. Dismiss the troops lost by both sides in the battle where the stalemate occurred. After this, the attacking hero must attack the defender and retreat
In case of a disconnect, the player making the move completes the move either until they need to attack the opponent, or until the end of their turn and makes a save; then the connection is restored and the game continues from this save;
if a disconnect occurred during a battle, after the game resumes, all battle moves are repeated (if exactly impossible, then as close as possible to how it was).
Using a cartographer and hillfort (monster upgrade) is forbidden. Joining troops is forbidden
Collecting the composite artifact "Cloak of the Undead King" is forbidden
Using "Angel Wings" and "Boots of Levitation" without a built level 5 Mages Guild, or in accordance with point 7, is forbidden. Viewing the map and opening saves before the end of the game is forbidden.
And in conclusion, the main rule.
Players must respect each other and not violate these rules, thereby observing the code of honor.
---------------------------------
For the main part thanks to Mutabor(isq 305-923-411)

A list of players from our side and their isq will appear here later

HeroesWorld Team:

Alex_R - 466-212-416
Dudge - 144-060-433
Uran - 484-056-100
vbn - 252-039-393
Kamikaze - 480-389-857
TaKotoraya - 215-038-020
Raper - 422-962-546
ewgeniy - 375-572-427

---------
eXeCuToR - 378-255-576
GriB_o.k. - 296462298

that's all for now, write if anything is wrong;)
In reply to ewgeniy
User Avatar
18 years ago
Auto-translated
ewgeniy;130965
HeroesWorld vs Heroes.by

Alex_R - 466-212-416
Dudge - 144-060-433
Uran - 484-056-100
vbn - 252-039-393

---------
Anyone interested in playing the first game on the test server, feel free to contact me. I'm available today from 9 PM to 11:30 PM Moscow time. My ICQ is 319979133.

Gentlemen, perhaps we could move on to more active actions than just clicking and showing fighting spirit? :)
In reply to Forrest
User Avatar
18 years ago
Auto-translated
Forrest;132099
Anyone interested in playing the first game on the test server, feel free to contact me. I'm available today from 9 PM to 11:30 PM Moscow time. My ICQ is 319979133.
Guys, maybe we can move on to more active actions than just clicking "battle spirit"? :)
Today I finished the rules – it's time to start the games. But I'm asking my question for the second time – what method will we use to choose opponents?
P.S. Personally, I'm ready to play on Thursday evening.
In reply to ewgeniy
User Avatar
18 years ago
Auto-translated
ewgeniy;132328
. But I'm asking my question for the 2nd time - what method will we use to choose opponents?
.

Everyone I offer refuses :)
If anyone is willing to play against me, let me know, and we'll arrange it. At least today from 9 PM to 11:30 PM Moscow time, and even longer.
User Avatar
18 years ago
Auto-translated
I think all participants should post their availability and indicate when they can play. As for me, my opponent has already been decided, we're just waiting for a convenient time ;)
In reply to Dreamcatcher
User Avatar
18 years ago
Auto-translated
Dreamcatcher;132378
I think all participants should post, indicating when they will be available to play. As for me, my opponent has already been decided, we are waiting for a convenient time ;)
Yeah :)
In reply to Ta Kotoraya...
User Avatar
18 years ago
Auto-translated
if there aren't enough people willing to play as the World faction.
Besides, these guys are just showing off.:smile04: :smile10:
User Avatar
18 years ago
Auto-translated
BESHA;132447
if there aren't enough people who want to play as World.
and these guys from Bay are showing off.:smile04: :smile10:

You're one of them :smile44: :smile44: :smile44:
If any of the Bay guys want to warm up, give me a call (for a practice match). If not, we can play on December 3rd from 13:00 Moscow time.
In reply to Forrest
User Avatar
18 years ago
Auto-translated
Forrest;132373
Everyone I ask refuses :)
If anyone is willing to play with me, let me know, we can arrange it. At least today from 9 PM to 11:30 PM Moscow time, and even later.

I'm ready to play with you on Wednesday or Thursday - earlier is not possible.

Added 5 minutes later
SS-D;132481
You're one of them :smile44: :smile44: :smile44:
If anyone from the Bayevtsy wants to warm up, call (for a practice match). If not, we can play on December 3rd from 1 PM Moscow time.
This looks like off-topic, SD :)

BESHA - thanks, but I think it would be terribly unfair - we'll probably lose, but that's okay, because the main thing isn't winning, right? At least for me.

Added 1 hour 20 minutes later
Volodymyr;130960
4. Heroes.by roster
Balamut (250026893)
DoberMan (483620332)
Dreamcatcher (285228204)
Forrest (319979133)
KobRa_SPb (286406830)
Paladin (319078668)
Papik (336775860)
Piterius (407907277)
Rusya (308194737)
Sup (454533816)
Volodymyr (297363980)
:smile07: It seems we were planning a 10 vs 10 match:D
In reply to ewgeniy
User Avatar
18 years ago
Auto-translated
I'm also ready to play as Haven. Forrest, welcome!
In reply to Forrest
User Avatar
18 years ago
Auto-translated
Forrest;132099
Anyone interested in playing the first game on TE, feel free to contact me. I'm available today from 9 PM to 11:30 PM Moscow time. My ICQ is 319979133.
I'm interested, but I don't have the opportunity.
I downloaded a ready-made archive of 235 MB, but it turns out to be password-protected...
P.S. So, to install TE, you need to put in quite a bit of effort, or is this a way to eliminate potential opponents? ;)
And no one is contacting me on ICQ :(
So, until TE works for me and until I finish reading the manual, I'm ready to play on Platinum or SoD. :smile10:
In reply to Alex_R
User Avatar
18 years ago
Auto-translated
Alex_R;132561
The desire is there - the opportunity is not
I downloaded a ready-made archive of 235 megabytes - and it turns out to be password protected ...
P.S. In short, to install TE - you need to put in quite a bit of effort, or is this some method of excluding potential rivals? ;)

TE weighs 2.7 meters.
Read the link in our rules on how to install TE.
Simply put. If needed
1) copy SoD.
2) install vog 3.58 (40 meters) there
3) Download TE 2.7 meters
4) russifier if needed
5) play.
This takes a whole 20 minutes

Added after 6 minutes
Wicc;132534
Also ready to play as ХВ. Forrest, welcome :)

So is this INTER-resource tournament by any chance from www.heroes.by ?
I've already played with you there :)
In reply to ewgeniy
User Avatar
18 years ago
Auto-translated
ewgeniy;132328
Today I finished the rules — time to start the games. But I'm asking my question for the 2nd time — how will we choose opponents?

Hit someone up in ICQ at your discretion, find out a convenient time to play, and match it with your own. Play with whoever has the most overlapping availability :)
Don't expect anyone to force you to play with a specific person :)
BESHA;132447
If there aren't enough people, I'm ready to play for the Worlds. These Bay guys are just showing off. :smile04: :smile10:
Wicc;132534
Also ready to play for ХВ. Forrest, welcome :)
Go ahead and play, if they'll have you :)
User Avatar
18 years ago
Auto-translated
Papik 336775860
My preferred and only playing time is from 24:00 Moscow time until morning, daily – by mutual agreement. I can play any day, but we need to agree beforehand. It’s best to agree during the day, or directly at night if you see me online:).
During the day, I can be in invisible mode, but I’m here – just message me.
I’m ready to play on SoD (Stronghold of the Desert) primarily. For those who really want to, we can also play TE (The Eastern).

Statistics

Welcome our newest member: recijeb