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In Heroes of Might and Magic V, I think Djinns are needed to cast spells on their own creatures, thereby increasing the effectiveness of the Academy's army.
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A djinn doesn't fit into the Academy army because it can't withstand attacks, its spells are mediocre (probably all except for Plague; if it casts it at the beginning, it's devastating), and its initiative is low, which prevents it from fully utilizing its seemingly decent damage.
A genie doesn't fit into the Academy army because it can't withstand attacks, its spells are mediocre (probably all except for plague; if it casts it at the beginning, it's devastating), and its initiative is low, which prevents it from fully utilizing its seemingly decent damage.
Ah, Djinn, upgraded Djinn – 11 initiative, attack – 15, defense – 13, damage 16-32, hit points – 40, plus, they can cast a random spell!!! Not bad at all!!!