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#1
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Space Rangers 3: Children of Eltan


P r e f a c e

The distant year 2400...
Thanks to revolutionary achievements in the study of gravity, the Gaals managed to reach the distant Eltan system in a neighboring spiral arm of the Galaxy via an alternative route, opening the gates to a new unexplored world for the Commonwealth of five races.
A large-scale expansion began with the goal of exploring and settling new territories. Costly but regular flights transported many who wished to familiarize themselves with the distant and unknown world. In the early years, these were predominantly Gaals, but soon other races also began to show interest in Eltan and send their delegations and expeditions there. Great prospects for scientific, economic, and tourist activities were emerging. But suddenly, peaceful colonizers encounter Mahpella, a huge aggressive cosmic organism of non-biological evolution, surrounded by a fleet of smaller ships — the Klisans. The warlike unknown civilization completely ignores attempts to establish contact and rapidly destroys all living things. The Commonwealth's military fleet suffers crushing defeats against the superior forces of the enemy...
The year 2441. Realizing the criticality of the situation, as well as assessing the danger threatening our part of the Galaxy, the Council of Plenipotentiary Coordinators makes a responsible historical decision — to urgently close all gravi-portals to the neighboring arm of the Galaxy without evacuation and trigger a gravitational collapse of Eltan there, turning it into a supernova, and thereby destroy the unknown enemy, preventing it from reaching the ancient homeland of the five races. The incredible cataclysm, with its enormous destructive energy, destroys everything within a radius of many tens of parsecs, splitting both Klisans and representatives of the Commonwealth into atoms...

The subsequent events are well known to us all — the Klisan invasion provoked by Rachekhan and the unraveling of Mahpella's secret, the war and the hard-won victory over the Dominators, and much, much more. In turn, the vicinity of Eltan is considered completely extinct, and the eternal memory of those who perished in the great explosion has been maintained for centuries by the honest inhabitants of the Galaxy. No one survived that chaos...
That was the official belief until the year 3500...

P l o t

The year 3500. The glory of past battles is still fresh in the memory of the Galaxy's inhabitants. Planets are almost completely cleared of ground Dominators. Destroyed cities are being reborn; new scientific and medical centers are being built. An almost fully restored military fleet continues its eternal struggle against cosmic piracy. The rapidly developing race of Menzols begins the exploration of space and conducts negotiations with the Galactic Council for the recognition of their race as an independent and full-fledged member of the Commonwealth.
Peace and tranquility intoxicate the minds and vigilance of the proud inhabitants of the Galaxy...

Suddenly, a new enemy aggressively bursts onto the borders of the explored part of cosmic space — a powerful army of four unknown races who call themselves the "Children of Eltan" Union.
They know no mercy or compassion. Their goal is the complete conquest of the Galaxy. Their motto is revenge against all representatives of the Commonwealth...

It is from this moment that the action of the game begins...

________________________________________________________________________


What actually happened in the distant year 2441?..

Learning a few weeks before the cataclysm about the planned explosion and the emergency closing of the gravitational portals, some of those who were then in the far arm of the Galaxy began to panic and leave the Eltan system based on the principle "the further, the better"...
In those days, a group of four huge Gaal liners of the Eltan-4 series stood out, carrying many thousands of refugees at high speed in forced mode. With enormous losses while bypassing Klisan troops (who, in turn, were moving toward the center of the inhabited part of the Second House), two of these liners, as well as several dozen other ships, managed to move a considerable distance from the epicenter of the cataclysm. The shockwave still reached them, and most passengers died instantly or over time from numerous burns and severe radiation exposure....
But, as it turned out, there were lucky ones who, despite receiving a huge dose of radiation, survived and eventually began to slowly explore the nearest space. The incredible influence of radiation, as well as an enormous thirst for revenge against those who betrayed them and condemned them to certain death, forever changed these humanoids...
The harshest living conditions on planets scorched by the explosion, constant hunger and epidemics, an endless struggle for existence, as well as regular attacks from surviving Klisans (deprived of their Mahpella, which was destroyed in the explosion, but still dangerous and unpredictable) instilled in them unrestrainable malice and aggression at a genetic level.
Over many centuries, rapidly evolving and changing (the incredible consequences of powerful irradiation), new generations appeared that completely changed the established perception of the five main humanoid races, giving rise to the Strongs, Agills, Mediums, and Intells...

F e a t u r e s:

The four new races (described below) possess high-class modern technologies (predominantly military in nature), which is explained by their high level of unity and intelligence. At the same time, the "Children of Eltan" have no concept of morality or mercy, which are eradicated at a genetic level.
The incredible mental abilities of the enemy army's representatives are mostly a result of accelerated radiation evolution. Furthermore, as is known, during the colonization of the neighboring arm of the Galaxy, the greatest minds and luminaries of science of that time were sent to study new worlds.
Having developed on depleted planets, the former refugees — now a powerful army — harbor a plan to seize the most resource-rich and habitable star systems of the Galaxy, which are known to be located in the sectors of Atlanta, Karagon, Zondur, Hisha, and Gurt.
Around the year 2900, the "Children of Eltan" Union begins sending small groups of scouts into these and adjacent sectors, who, hiding in the space of black holes, observe the life and activities of the Commonwealth races for centuries, studying our strengths and weaknesses and developing a plan for the coming large-scale invasion...

Bursting into the domains of the Galactic Council in 3500, the numerous army of the "Children of Eltan" Union brings chaos and destruction. Their minds are ruled by a fanatical thirst for revenge and a mad desire to conquer the Galaxy...
The Fourth Galactic War ignites rapidly and inevitably...

R a c e s:

Briefly, the new races can be characterized as follows:

S t r o n g s (evolution of Maloks) — as is known, Maloks are the least susceptible to external factors (including radiation), so Strongs do not differ much from their ancestors. They have only become a bit wiser and stronger, but at the same time significantly more fanatical and ruthless.
Slightly lagging in technology, the Strongs are nonetheless the most aggressive and warlike race of the "Children".

A g i l l s (evolution of Pelengs) — former representatives of the Peleng race. They possess the fastest and most maneuverable ships. The best specialists in espionage. Cunning, treacherous warriors who are surprisingly inventive in terms of cosmic camouflage.

M e d i u m s (evolution of humans or "Homo Sappeins Sappiens Agressivus") — mutants in whose luminescent blood structures similar to human DNA can be found.
Solid middle-ground in technology. The most greedy for power and resources representatives of the enemy army. Founders of the "Children of Eltan" Union.

I n t e l l s (evolution of Gaals in genetic fusion with Feyans) — former "children of Gaal", now super-intelligent bioenergetic beings who are unrivaled in scientific technologies. Despite the fact that Intells are the most balanced and rational representatives of the Union, their philosophy is still very far from the peaceful Gaal one. Intells possess faceted vision and consciousness, inherited thanks to genetic fusion with the Feyan race.

A b o u t F e y a n s: The Feyan race, being the most vulnerable to radiation, was almost completely exterminated during the Eltan explosion. Rare surviving representatives, after several generations, lost the ability to reproduce and entered into genetic synthesis with Gaals, contributing a significant share to the subsequent evolution of the Intell race...


All enemy races are part of a strong military-economic alliance — the powerful "Children of Eltan" Union. Acting exclusively in an organized and consistent manner, they represent a huge danger to the peoples of the Commonwealth...

BoyKot's Imagine 2005

14.11.05
Taken from gameguru

Well, more than two years have passed, and there is no word or sign about the game. The development team has been spending all this time creating "The Legend". Also, announcements for recruiting scenario writers, artists, and programmers popped up on several forums, but alas, so far there are no other news regarding the third part. Let's hope that a sequel will happen after all, and we can openly face the enemies who plagued us in hyperspace;).
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#2
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So what if Stalker took a long time to develop, and they postponed the release multiple times? The probability of it being released is 90%, and the probability of it not being released is 5%, and the probability of it being postponed is 5%...
Всадник СМЕРТИ
- Смерть - судьба всех и каждого.

Очень Хаотичный Лидер Клана "Рыцари апокалипсиса"

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#3
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I really want to play this game, and I also hope that the graphics of the second part won't be changed. I also want to finally fight against real opponents and not against the Dominators))). By the way, the article mentions a race called Menzols who are trying to join the alliance, but there are no descriptions, and no one knows anything about them?
Step aside from the way of a better man than you
So you fall at his feet hes the one who betrays you
Its the servants devotion for the decay
Stand up

There are no flowers on your grave
There are no chains
There I keep chanting for the forgotten name © Amorphis
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#4
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We'll be waiting and hoping that the game will be released!!! )))

Be strong. Believe
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#5
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This is all I found on the forums. There were also promises about 3D graphics, but I can hardly imagine how it would be implemented. There was also a mention of the idea of displaying details directly on spaceships, probably referring to cannons and droids. Currently, there is version 2.0 - an add-on that's a reboot, and it's quite good, with many new hulls, as well as 3 unique ones. I unlocked one on a scientific base: 1000 structure, +300 speed, +20 parsecs, 10 defense, +1000 radar. The add-on also has many planetary battle maps, more than 20. I've already played through it a couple of times, achieving 125% in 10 years and 175% in 18 years. The game is timeless; I've played through it about 7 times. 8) And of course, I want the next installment to be an evolution, not a revolution.
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#6
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1 out of 10 that Elemental Games will do... without the elite team that moved to "Katauri"...
IMHO, despite my love for rangers... the story is over. Otherwise, it smells... bad.
+ somewhere there was information that the text provided is a "hoax" (EG would come up with something more original than "ancient find #2").




"Мы не герои. Мы сильны. Мы упрямы. Мы стараемся соблюдать условия контракта. Но мы не умираем за проигравших." Костоправ


"Мы не поклонники честной игры, если ее можно избежать. Девиз Отряда – максимальная эффективность при минимальном риске." Костоправ
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#7
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Sandro, which expansion pack are you talking about? The one for the second game, perhaps? Could you provide more details?
Step aside from the way of a better man than you
So you fall at his feet hes the one who betrays you
Its the servants devotion for the decay
Stand up

There are no flowers on your grave
There are no chains
There I keep chanting for the forgotten name © Amorphis
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#8
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Sure! This fall, the add-on for Space Rangers 2: Dominators was released. The add-on adds a lot of new content, such as:
1) Hulls. The science hull provides a +100-200 speed bonus, the pirate base provides a +10-15 damage bonus to rockets, the military base provides a +20 bonus to the shield generator (Invulnerable Hull), and also provides a 5-10 and 7-14 bonus to energy and projectile weapons, respectively. The medical base provides a +20 bonus to droid repair. All hulls are beautifully designed. There are also 3 special hulls, one of which I described in my previous post.
2) Equipment. New radars, droids, scanners, tanks, engines, generators, and grapples provide a bonus to either rocket weapons or energy and projectile weapons.
3) New planetary battles. There are more than 20 arenas (I don't know the exact number, but there are now 47 in total). It is also possible to load additional arenas, but they did not include an editor for them.
4) New text-based quests, now there are more than 50 (in my opinion, it would have been better to reduce the number of old quests, as the generator keeps offering the same quests when completing them). Planetary battles and quests are highlighted in special groups, and they can now be completed separately from the game.
There is no new plot or new enemies, and the computer-controlled ships are not programmed to buy new hulls.
As for the rumor, it may or may not be true. However, on the pages of Igromania, there was information that the studio plans to make Space Rangers 3 after "Legend of the Knight" and a short break, so I believe in the best. Perhaps, for some, the story is over, but what is more absurd than the plot of the previous parts? In my opinion, such plots are a plus for Space Rangers, which is a semi-game, semi-comedy. This is a feature, universal catastrophes coexist with parodies of space simulators and everyday life.
Tengro, the universe will always need us ;).
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#9
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Yes, I agree here. I don't read Igromania, apparently for good reason. But the fact that Katauri will be making King's Bounty 3... I believe that more. JUST PLEASE DON'T CUT DOWN ON THE TEXT-BASED QUESTS!




"Мы не герои. Мы сильны. Мы упрямы. Мы стараемся соблюдать условия контракта. Но мы не умираем за проигравших." Костоправ


"Мы не поклонники честной игры, если ее можно избежать. Девиз Отряда – максимальная эффективность при минимальном риске." Костоправ