Posts from Fate/Grand Order

В тихой однообразной жизни всегда так бывает: каждый отдельный день бесконечно долог, но месяцы и годы мчатся с непостижимой быстротой.
I wanted to offer you some flowers, but a crown would suit a princess like you much better
Смысл жизни в том, что жизнь на тебе не заканчивается
Where do we end up when we save the world?
Where do we end up when we save the world?
Where do we end up when we save the world?
Where do we end up when we save the world?
- From the very start and throughout the whole game, you're bombarded with some local technical jargon that's useful to you for exactly one chapter, and then it most likely won't be used again.
- The story is on the level of chewing gum — it's playable, but more like forcing yourself through it. Overall, it's not interesting what's happening there, and immersion into the little world is hard to achieve.
- The protagonist is some godlike being with forgotten memories — the center of the universe — whom everyone adores by default.
And in the end, you play just to spin the gacha and run around the little world (to be fair, I'll note that the animations are cool and exploring is an order of magnitude more interesting than in Genshin), but you still don't feel any real payoff.
Meanwhile, in FGO you can play without worrying at all about getting characters — purely enjoying the story, because it's really cool with lots of emotional and breathtaking moments; bonus points for being able to learn something fun from real history. Oh, and speaking of that — someone might say that the way some historical and mythical figures are portrayed here is an outrage against them, but I would completely disagree with that. As I see it, it's actually respect for all of that, because it motivates the player to learn more about it all. If in history class they tell you something about historical person #100100, you'll most likely forget it, but here it's the opposite — genuine interest. The music is also amazing — a treat for the ears, very atmospheric.
I'd also like to separately note the following: obtaining materials for leveling up characters and quartz (the gacha resource) has been made much more casual now — a newbie can get a ton, so you can go through the entire story without issues, even though you'll have to rely a lot on friend/random supports. Some SRs can be picked up "for free" in the shop. The five-stars I had:
I didn't hit any insurmountable walls with them (+ the Medusa dropped right at the very end of the playthrough). Though I was of course lucky that when I made a new account, a banner with one of my favorite girls happened to be available.
Also, Gudako/F Ritsuka is super kawaii. Probably my favorite among "self-insert" protagonists.
Where do we end up when we save the world?
I remember really liking Nitocris in a swimsuit; it was a funny skin, but I didn't roll for it; it just appeared randomly on my random matches.
Where do we end up when we save the world?