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Posts from Unicorn Empire

4.6 (9 ratings)
2 years ago
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Disrespect for the 3rd mission! It's a complete mockery of the players. They didn't even warn us. As it turned out, we needed to level up Varis. But who said anything about that? Why should I level him up? When my main hero was already level 13 or 15 and had a ballista. This moment ruined everything good about this map.

In the end, Varis was level 8, and I got level 9 at the beginning of the 3rd mission. With that number of troops, it's impossible to complete this map because you have enough strength to kill the first 5 stacks without losses, but killing the rest is either impossible or results in significant losses. And yes, there should have been some hints on how to complete the 3rd map; I had no idea until I watched a remix. Again, because the same key was guarded by a stack with the inscription "no chance," and how am I supposed to kill it on the 3rd day??? It's completely unthoughtful. Both the 2nd and 3rd missions are flawed. In the second half of the game, I just killed creeps and collected loot, thinking I might be able to take something with me to the next mission. I easily captured all the castles, and after the first appearance of the brown hero, I realized it was a "joke," so on the last save, I decided not to attack the 4th elf castle but went to the 3rd dwarf castle and immediately sent 3 heroes to the rune and Varis to the main one. As a result, I captured the castle and the rune right away. And it was an easy win. Without any Darkness, I didn't even level it up. I don't know, it's useless in the 2nd mission. Attack, light, defense, and machines are the foundation for a hero with a ballista skill. The ballista killed 10 dwarf dragons in one turn, without any luck. I'll have to replay the 2nd mission to level up this secondary hero because even mentoring won't be enough for the 3rd mission.

I like the landscapes and the correct terrain. The visuals and mechanics of the map are the best I've seen. Even Master doesn't match it in terms of mechanics.
The 1st and 2nd missions are very easy on Hero mode. It was only a little difficult at the beginning, but after the 2nd elf castle, everything became easy. And yes, the boots of levitation, which you can get from the sphinx, don't work!

I'm a little annoyed because I'm typing this text for the first time, and for some reason, it keeps logging me out of my account.
But there needs to be a balance in the 3rd mission based on the hero's level, or there should be a warning in the 2nd mission about this need. I spent an hour trying to figure out what to do in this situation. The Sanctuary is still standing, which is useless; I thought I could hide in it, and they would run away somewhere, and I would have time to level up, but no, they just stood there and waited for me. Thanks for the effort, but there are some serious nuances, in my opinion.

In reply to Apach876
2 years ago
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Okay, I completed mission 3 on Recruit difficulty and leveled up my hero to level 26, because there's nothing else to do and I don't want to start over. I started mission 4, and it's cool, interesting, and challenging – just as it should be. BUT. When you meet Arantir and he tells you that he's going to teach you how to raise fallen warriors after a battle, and you follow him, you encounter and defeat a squad sent to stop him (by the way, this squad has an invisible icon; you can only see it on the map as a flag and movement trails, while all other heroes are visible). You lose almost your entire army because it's a strong force, and I don't have the Subjugation skill, which I could have bought in mission 2 (although I bought everything, just not for Balista, but for Varius). You somehow manage to complete it, thinking it's okay. But the raising ability doesn't work! It's not functioning! You meet the Night Witch, and then Alexander and the starting hero (who has been with you since day one and hasn't attacked) appear. And Alexander is buffed, even though he shows average strength; he has only 3 spirits, but he buffs himself 2-3 times before my turn. Is that normal? With 20 units of cavalry. Interesting. In the fort, I tried to fight him, but reinforcements arrived before the fort. If he had 20 cavalry, 23-24 Monarchs, 14 Griffins, and 70 or 80 Swordsmen and Peasants before, then as soon as I entered the fort, he gained +3 Angels and +60 Archers, and yes, he also has the Ballista skill. I don't know how to beat this. And with -10 morale, even though I took a +2 cloak and gathered +2 buffs, it's still not enough. Blindness and Berserk are useless against cavalry with Purification. And without basic magic skills, it's impossible to spam Blindness on the cavalry and still have time to cast Berserk or Subjugation on other units. And yes, at the same time, 3 heroes are coming from the northwest with a solid stack, not weaker than Alexander. And all this attack starts immediately after defeating a STRONG HERO with SIGNIFICANT ARMY LOSSES, without an UPGRADED CASTLE and NO GOLD! The only way to progress here is to re-level up at the end of each mission for the next mission, about which you know absolutely nothing, right? I even laughed at how the "remix" player approaches the game: he first studies everything, reads all the comments, and completes everything on Recruit difficulty, and only then, when he knows everything, he goes and completes the game. He wouldn't have been able to complete the campaign blindly. That's why he couldn't complete the Master campaign; even on Recruit difficulty, he would be overwhelmed, and he has genuinely difficult maps. But never mind, let's get back to him. I won't complete your map; it's not worth it. Your campaign is of average difficulty; anyone can complete it if they know all these nuances. Although, I really liked the beginning, honestly. And I have nothing else to do but complete a mission and then find out in the next mission that all my progress is useless and I need something completely different to complete this mission, and even to START completing it, I need Subjugation. And you only find this out in missions 3-4. Great. Genius author, nothing more to say. It's nonsense. With Subjugation and magic skills with protection, I'll easily complete the campaign and won't even feel it. But only a complete idiot would level up a Knight and a Dwarf in the Darkness faction! Conclusion: the map is raw, there are no hints or notes about the future. You'll only find out what you need to do when you fail. That's it. There was not a single hint about the Darkness faction or leveling up two heroes.
1 year ago
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Hello! The company is great, I liked it. I really enjoyed the new buffs and knight spells done in a red style. Could you tell me how to implement them in the main game? I've been searching for a long time, trying to put some files into the data folder, trying to create an archive with mods, but the game either doesn't see the files or simply doesn't launch at all.
In reply to Framez
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1 year ago
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Framez
Hello! The company is good, I liked it. I really liked the new buffs and spells for the Knights, which are made in a red style. Can you tell me how to implement them in the main game? I've been searching for a long time, trying to put some files into the data folder, trying to create an archive with mods, but the game either doesn't see the files or simply doesn't start at all.
Here is a link to the discussion with the unit download ➡ NCF - Extended List of Neutral Creatures - Page 3 - HeroesWorld Forum
In reply to Sir Syddan
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1 year ago
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In the second mission, I captured my first Elven town, then, after capturing a garrison, I headed for the second town. Before the town, I clicked on autosave, and the game crashed. I want to load the save, but the game crashes immediately.
In reply to Apach876
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10 months ago
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Apach876

Disrespect for the 3rd mission! It's a complete mockery of the players. They didn't even warn us. As it turns out, you need to level up Varis. But who said anything about that? Why should I level him up? When my main hero was already level 13 or 15 and had a ballista. This moment ruined everything good about this map.

In the end, Varis was level 8, and they gave me level 9 at the beginning of the 3rd mission. With that number of troops, it's impossible to complete this map because you have enough strength to kill the first 5 stacks without losses, but killing the rest is either impossible or results in significant losses. And yes, there should have been some hints on how to complete the 3rd map; I had no idea until I watched a remix. Again, because the same key was guarded by a stack with the inscription "no chance," and how am I supposed to kill it on the 3rd day??? It's completely unthoughtful. Both the 2nd and 3rd missions are flawed. In the second half of the game, I just killed creeps and collected loot, thinking I might be able to take something with me to the next mission. I easily captured all the castles, and after the first appearance of the brown hero, I realized it was a "joke," so on the last save, I decided not to attack the 4th elf castle but went to the 3rd dwarf castle and immediately sent 3 heroes to the rune and Varis to the main one. As a result, I captured the castle and the rune right away. And it was easy. Without any Darkness, I didn't even level it up. I don't know, it's useless in the 2nd mission. Attack, light, defense, and machines are the foundation for a hero with a ballista skill. The ballista killed 10 dwarf dragons in one turn, without any luck. I'll have to replay the 2nd mission to level up that second hero because even mentorship won't be enough for the 3rd mission.

I'll give it a like for the landscapes and correct terrain. The visuals and mechanics of the map are the best I've seen. Even Master doesn't come close in terms of mechanics.
The 1st and 2nd missions are very easy on Hero. It was only a little difficult at the beginning, but after the 2nd elf castle, everything became easy. And yes, the boots of levitation, which you can get from the sphinx, don't work!

I'm a little frustrated because I'm typing this text for the first time, and for some reason, it keeps logging me out of my account.
But there needs to be a balance in the 3rd mission based on the hero's level, or they need to warn you earlier in the 2nd mission about this need. I was racking my brain for an hour about what to do in this situation. The Sanctuary is still standing, which is useless; I thought I could hide in it, and they would run away somewhere, and I would have time to level up, but no, they just stood there and waited for me. Thanks for the effort, but there are some nuances that I think are serious.

"Mockery" is too strong a word. Why replay the entire mission? Just give Varis experience using a cheat like add_exp xxxxx, or if there's education, transfer Andrias to the mentorship perk and give Varis experience.
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8 days ago
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Hello, I downloaded the "Unicorn Empire" campaign today and wanted to play through it. I successfully completed the 1st mission, but a problem occurred during the 2nd mission. The thing is, in the 2nd mission specifically, there is an option for "retraining" troops, and I decided to use it. So, I entered the Castle, clicked the "retraining" ability, the "garrison" opened, I moved my archers into it, closed the garrison, after which the in-game cursor took on a hourglass icon and froze, as usually happens when a script is activating. At first, I thought I just needed to wait, but when 10 min passed and everything remained the same, I realized that I couldn't even exit Heroes and had to launch the Task Manager. I entered the game again and the same problem occurred; please tell me how to solve this problem
In reply to Мини-Бэбра
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8 days ago
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Mini-Bebra
<blockquote{... moved his archers there, closed the garrison, after which the in-game cursor took on a hourglass icon ... please tell me how to solve this problem

Yes, that's a known issue. It is often fixed if you start this mission over, but there are no guarantees.

As I understand it, the problem lies in the scripts right here:
function QuestionBoxRef(text)
ok = -1
QuestionBox(text, 'IsOkPressed', 'IsNoPressed')
while ok == -1 do
sleep()
end
return ok == 1
end

If the QuestionBoxRef function is called from another thread (launched via startThread), it works perfectly. But in this case, it is called from a trigger directly from the UI thread. There is a high chance of a deadlock (an infinite while waits for user action, and an asynchronous QuestionBox command from the queue waits for the trigger to complete).

If the freeze persists, try typing the following command into the game console during the freeze: @ok = 1

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