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Posts from lost mods and maps

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#1
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Hello, friends.
I'm interested in the following:

1. A mod to bring back the Infernal demons' original models.

2. More powerful Ents instead of the twig-like models for the Sylvan faction.

 

3. The Inferno Castle looks like a Fortress of the Overlord with a visual shield.

 

4. Maps that can be edited:

Trial of Agrael

There was a map where we play as Biara in the Dungeon and have to fight against a player from the Haven faction - I'd like to find and edit it.

The Great Confrontation map (where everyone fights against everyone else, 8 players).

 

 

And is there a working link to the Discord server? The one on this site is outdated.

 

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#2
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Chains for Demons and Beta Ents.
I don't know anything else; just use search and do some digging yourself.
#3
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Through trial and error, I figured out that the maps are located in data/maps/... and the name we use is the one found through a search in text.pak.

I took the Agrael's Trial map, and everything worked as expected, almost. It can be edited and started. (A2S4)

But War of the Worlds: XL1 no longer works.

I packed it in .zip format using WinRAR and renamed the extension to .h5m.

Please tell me specifically where I went wrong, using XL1 as an example.

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#4
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Theourden
Here's a world war scenario: XL1 is no longer working.

I packed it into a .zip format using WinRAR and renamed the extension to .h5m

Please tell me where I went wrong, using XL1 as an example.

Extract the files from the archive, and uncheck the "read-only" attribute for the map files (right-click on the file, properties). Rename the map from XL1.xdb to map.xdb, and in map-tag.xdb, change the map name in the line <advmapdesc from xl1 to map. from xl1 to>
In reply to Mооnst@r
#5
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Mооnst@r

Extract the files from the archive, and uncheck the "attributes: read-only" option for the map files (right-click on the file, properties). Rename the map from XL1.xdb to map.xdb, and in map-tag.xdb, change the map name in the line <advmapdesc from xl1 to>

Thank you, it worked.
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#6
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Theourden

3. The Inferno castle looks like a fortress of the Warlord with a visual shield.


I can give you some advice on this. Look for the file Inferno.(AdvMapTownShared).xdb in the MapObjects folder.

You need to change Model, Animset, and Effects in it. And possibly, Interior.

The easiest way to do this is to go into the map editor, place the default Inferno castle and the Warlord's fortress. Then, copy and paste all the values I mentioned above into the default Inferno castle and observe the changes.

After that, pack the mod in h5u format. But I must warn you that this action may cause problems on some maps, especially if they have modified the vanilla building.


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#8
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Thank you for the answers, this is exactly what I was looking for.

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