Posts from Current questions and answers regarding the map editor.
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So you fall at his feet hes the one who betrays you
Its the servants devotion for the decay
Stand up
There are no flowers on your grave
There are no chains
There I keep chanting for the forgotten name © Amorphis
And another question: how do I bury an Ash's Tear in the ground?
I'm creating a map, saving it, and the editor gives me a bunch of errors. How do I make a map that works?
And another question: how do I bury an Ash's Tear in the ground?
I have the same problem; after saving the map several times, it won't open. Is there anything that can fix this?
And what about Ashes, do you know anything about it?
What about the Asylum, do you know anything about it?



Regarding the editor. What errors does it display? Perhaps these errors indicate that the map is unplayable? Or maybe they indicate conflicts between objects? Please describe the problem in more detail.
It's definitely not unplayability; I checked that. It could be a conflict between objects.
Here's what happened: when drawing the map, a couple of saves were normal, and the map loaded normally. Somewhere around the 3rd save, something went wrong, and it started weighing 22 bytes and wouldn't open...
You need to build objects where you can view the puzzle; there should be at least 2 of them.
And Aska buries herself in different places on the map.
I placed the obelisks, finished the map, and when I close it, it writes to me in English that the obelisks are there, but you haven't buried Aska's tear.
Added 4 minutes later
Regarding the editor. What errors does it display? Perhaps these errors indicate that the map is unplayable? Or maybe there are conflicts between objects? Describe the problem in more detail.
Unfortunately, now the editor doesn't want to open the map at all.
I'm having trouble answering right now. Perhaps the error occurred during the saving process. Regarding the obelisks: Are you sure you're placing an artifact?
I didn't bury the Tear of Ashi myself – I don't know where to get it, but I did place the obelisks.
Added 1 minute later
I'll try to create a new map now, I'll name it in English, I'll look for the Tear of Ashi, and I'll write the result.
Moderated: OFF-TOPIC in the message
And how do you rotate objects in the map editor?
Added 12 minutes ago
All the errors that the editor gave, and I found the tear of Askh, thank you.
Map has no restrictions for Max Hero Level
Map has no rumours!
Object and craig intersection: 17:46, ground floor.
Object and craig intersection: 17:47, ground floor.
Object and craig intersection: 16:44, ground floor.
Object and craig intersection: 16:45, ground floor.
Object and craig intersection: 16:46, ground floor.
Object and craig intersection: 17:48, ground floor.
Object and craig intersection: 103:157, ground floor.
Object and craig intersection: 103:158, ground floor.
Object and craig intersection: 102:159, ground floor.
Object and craig intersection: 103:159, ground floor.
Object and craig intersection: 101:160, ground floor.
Object and craig intersection: 102:160, ground floor.
Object and craig intersection: 101:161, ground floor.
Object and craig intersection: 102:156, ground floor.
Object and craig intersection: 103:156, ground floor.
Object and craig intersection: 102:155, ground floor.
Object and craig intersection: 104:155, ground floor.
Object and craig intersection: 105:155, ground floor.
Object and craig intersection: 106:155, ground floor.
Object and craig intersection: 107:155, ground floor.
Object and craig intersection: 104:154, ground floor.
Object and craig intersection: 102:50, ground floor.
Object and craig intersection: 96:51, ground floor.
Object and craig intersection: 93:52, ground floor.
Object and craig intersection: 94:52, ground floor.
Object and craig intersection: 95:52, ground floor.
Object and craig intersection: 96:52, ground floor.
Object and craig intersection: 94:50, ground floor.
Object and craig intersection: 96:50, ground floor.
Object and craig intersection: 97:50, ground floor.
Object and craig intersection: 100:50, ground floor.
Object and craig intersection: 101:50, ground floor.
Object and craig intersection: 95:49, ground floor.
Object and craig intersection: 97:49, ground floor.
Object and craig intersection: 98:49, ground floor.
Object and craig intersection: 99:49, ground floor.
Object and craig intersection: 100:49, ground floor.
Object and craig intersection: 115:60, ground floor.
Object and craig intersection: 116:60, ground floor.
Object and craig intersection: 116:152, ground floor.
Object and craig intersection: 115:153, ground floor.
Object and craig intersection: 115:154, ground floor.
Object and craig intersection: 115:152, ground floor.
Object and craig intersection: 117:151, ground floor.
Object and craig intersection: 132:143, ground floor.
Object and craig intersection: 131:143, ground floor.
Object and craig intersection: 131:144, ground floor.
Object and craig intersection: 165:23, ground floor.
Object and craig intersection: 116:151, ground floor.
Object and craig intersection: 152:61, ground floor.
Object and craig intersection: 140:35, ground floor.
Object and craig intersection: 143:26, ground floor.
Object and craig intersection: 170:25, ground floor.
Object and craig intersection: 170:27, ground floor.
Object and craig intersection: 171:9, ground floor.
Object and craig intersection: 156:23, ground floor.
Object and craig intersection: 157:23, ground floor.
Object and craig intersection: 155:23, ground floor.
There are towns without specialization! It's coordinates are: 21:44 61:99 104:159 97:53 105:105 130:121
Abandoned Mine at 72:28 has errors in resource description.
Abandoned Mine at 113:92 has errors in resource description.
The Tear is located in Objects->Artefacts. It looks like a blue cube with the inscription GRAIL on it. Regarding the large number of errors: in the abandoned mine, the type of resources to be mined is not defined. The objects are at the wrong level. If you have changed the landscape, you need to select the object after placing it and align the ground underneath it by pressing the H key. I think I've answered everything.