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Posts from Everyone against one.

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1 year ago
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Name: All Against One.
Map Type: Scenario.
Two-level map: No.
Number of players: 4.
Size: Large 176 x 176.
Map author: DarkWood31.
Map description: Humans, Mages, and Elves have almost completely destroyed the forces of the Undead. Aranthir is the only one left alive from the cult of the Fallen. His task is to defend the remaining lands by destroying the enemy and collecting the set of artifacts, the Embrace of Death, so that in the future he can embark on a journey to save his lands.
Description: I decided to create a campaign. This is the first scenario of the campaign. Compared to previous maps, I have improved my skills a bit. I hope everyone will like it.

Bug fixed: Now, quests are completed when artifacts are collected.
1 year ago
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I guess I'll be the first to play, I'll wait a bit.
1 year ago
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The entire map has been completed. It looks nice. As for the flaws: I found a necromancer's cloak and a ring of sinners, but they didn't register as completed tasks. The second flaw: I received another ring of sinners in the artifact shop. Therefore, the necromancer set should be excluded from the available artifacts. Should I continue playing or wait for the fixes?
In reply to elizbar1967
1 year ago
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elizbar1967
I've completed half of the map. It's quite nice. As for the flaws, I found a Necromancer's cloak and a Ring of Sinners, but they didn't register as completed tasks. The second flaw: I received another Ring of Sinners in the artifact shop. Therefore, the Necromancer set should be excluded from the available artifacts. Should I continue playing or wait for the fix?

Thank you for the feedback. That's very strange; the tasks were completed for me. We will fix it. I will fix it today after 8:00 PM Moscow time.
1 year ago
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I completed the scenario with a hero in 3 months and 4 weeks (I had to run back for the ring because the author hid it too well). The tasks are not displayed as completed, meaning the victory is not counted after completing all the tasks. Thank you for the scenario featuring the Undead, which are not very common, even though it's an easy scenario, even considering the Necromancer's mark was removed (or it simply didn't drop in 28 levels, which is a first in 15 years of playing Heroes 5). As always, the game divides the army into 100 heroes and runs around, smiling, without capturing its own dwellings. When the Mage, with a highly leveled Razakel, approached the captured Elven town, he became idle for a week and watched the castle until I bought an army and defeated him with a log. I think to make it more challenging, you could also remove the "Raise Dead" spell and put it in some kind of shrine or give it as a reward for completing a secondary task.
In reply to sinGL
1 year ago
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sinGL
I completed the scenario with a hero in 3 months and 4 weeks (I had to run back for the ring because the author hid it too well). The tasks are not displayed as completed, meaning the victory is not being counted after completing all the tasks. Thank you for the Undead scenario, there aren't many of them, even though it's easy, even considering the Necromancer's Mark was removed (or it just didn't drop in 28 levels, which is the first time in 15 years of playing Heroes 5). . As always, the computer divides the army into 100 heroes and runs around, smiling, without capturing its own dwellings. When the Mage, with a pumped-up Raziel, approached the captured Elven town, he went AFK for a week and watched the castle until I bought an army and crushed him. I think, to make it more challenging, you could also remove the ability to resurrect and put it in some kind of shrine or give it as a reward for completing some minor task.

Thank you very much for the feedback. I'm currently trying to solve the problem with the quests; it used to work, but now it doesn't. I created the quests using the map editor, and now I'm trying to do it through a script. If someone on the forum who is much better at scripting than I am can be found, I would be grateful and very thankful if they could lend a hand. My VK contact is https://vk.com/darkwood31
1 year ago
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Completed in 77 days. The map is decent, and the enemies are aggressive. However, the game doesn't end after their tragic demise, even though the set is complete. Thank you for your work.
1 year ago
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The map is quite good. You have to explore a bit (it's not immediately clear who to attack first). I can confirm: the game doesn't end after destroying all enemies and collecting the set. The quests are not marked as completed. Someone mentioned the absence of the necromancer's artifact. It exists, but I got it closer to the end of the game (my hero was level 20+).
1 year ago
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By the way, about the birds. Here's a dungeon. You free the prisoners. And there's a powerful creature from the highlands. Maybe it's worth putting Markel there, or at least Deidre, leveled up and with a control ring. And you can't change skills. Come on, do something, don't just sit there. You promised and that's it. You played around and abandoned your map. Are we going to make a campaign?
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1 year ago
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The map is okay. The beginning was a bit rough (probably because I don't like playing with overpowered undead), but things improved later on. At 106,61, you can't approach the artifact shop from any direction (there are other minor flaws, but they're not critical). Unfortunately, trying to turn it into a campaign is a bad idea, as you can reach level 30+ on the map – what's the point of a campaign without experience progression? Where's the interest in that? This needs to be planned from the start. Overall, the author is doing a good job. It provided a few evenings of entertainment. Good luck and thanks for the game.
In reply to raspisnoy
1 year ago
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raspisnoy
The map is okay. It starts a bit rough, but then things get better. It's impossible to approach the artifact shop from any side (there are other minor flaws, but they're not critical). Unfortunately, trying to turn it into a campaign is a bad idea because on the map you reach level 30+ – what's the point of a campaign without experience progression? Where's the interest in that? This needs to be planned from the start when creating the map. Overall, the author is doing a good job. It provided a couple of evenings of entertainment. Good luck and thanks for the game.
Thank you very much for your feedback. If you're referring to the artifact shop guarded by the emerald dragon, that's how it was intended. The shop was broken along the path from the elves to the mages, and all the artifacts were scattered. The remaining elves guard them.
1 year ago
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The map is quite good, I liked it. But... it turned out to be an interesting challenge. I found the first three items, and at that point, about half of the map had been explored. Then, in a chest, I found the Ring of Sinners, and that was it – victory! Either add a condition to defeat all enemies, or make the victory condition strictly tied to finding specific artifacts... In any case, thank you!
In reply to Sergik_I
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1 year ago
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Sergik_I
The map is quite good, I liked it. But... an interesting thing happened: I found the first three items, and at that point, about half of the map had been explored. Then, in a chest, I found the Ring of Sinners, and that was it – victory. Either add the condition to defeat all enemies, or make the victory strictly tied to finding the designated artifacts... In any case, thank you!
I think it should be up to the player to choose. I've encountered maps with this condition/victory option many times. Usually, I ignore it and set the condition for myself to "Kill 'Em All." So, it's not critical.
In reply to raspisnoy
1 year ago
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Thank you to the author for their work – I enjoyed the map.
The only thing is, it took the longest to "find" the **Ring of Sin** (it dropped in the shop after I had already killed everyone).
1 year ago
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I completed the map on veteran difficulty in 5 months, and I enjoyed it. The only thing I don't like is when my castle is constantly being pushed, but overall, the map is quite good.

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