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Posts from Walkthroughs for Campaigns and Maps in WoGA.

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PEOPLE, HELP! I can't beat the In the Wake of Gods campaign. WHAT DO I EVEN NEED TO DO THERE?

Scenario 1. Objective: break through the Crusaders.

1. Day 111. Approach the Crusaders.
2. Day 112. Visit Kirr's House.
3. Day 113. Approach the Monk (Scholar).
4. Day 114. Visit the Miller's watermill.
5. Day 115. Approach Knight Ratibor.
6. Day 116. Attack Ratibor; after that, 1 pikeman appears in his place, and you add him to your army.
7. Day 117. Stop at the spot where the horse stumbled, and subsequently, the Crusaders "argued," and slightly to the right in a cell (21 x 26), deploy 1 peasant; then return slightly to the left and down to a cell (17 x 31) and click "End Turn."
8. Day 121. The Crusaders approach close to the peasant. On this day, you can also approach the peasant, stopping one cell away from him, and then click "End Turn."
9. Day 122. The path is clear!

Attachments.
01_01_0022.zip - save file for the first mission of the In the Wake of Gods campaign, day 122 with the passage cleared by defeating the Crusaders.
01_01_pic.zip - screenshots of each day of the first mission of the In the Wake of Gods campaign, up to clearing the passage (just in case it's still unclear based on the description).


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To be continued...
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Hello everyone! Can anyone share the 5th campaign (the one that's locked)? I haven't played in a while, but as far as I remember, it was called "New Beginning" or something similar. If anyone knows, please share it; I'd like to play it.
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As far as I know, in the third game, you can't simply take a file with unlocked campaigns and move it to another game, like you can in the fifth game. By the way, this isn't a Heroes game campaign, just in case.
In reply to serovoy
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Help! Which creatures do I need to collect in the first mission of the campaign "A Holt Herceg kalandjai"?
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Out of all the campaigns, I only completed the one for Njal. I must admit, the campaign is excellent, the balance is well-thought-out, and the story is truly captivating. I'm ready to answer any questions about this campaign. As for the campaign where you play as a peasant with a dragon, I didn't finish it. It's too complicated (TOO complicated). I managed to arrange the cubes and get the Grail, but after that, I lost the desire to continue playing. I play games to relax, not to solve these ridiculous puzzles. I completed the Samaritan campaign up to the third map. After the end of the turn, it crashes. The testers need a kick in the pants and a curse on their karma. "The Road to Evil" is a very interesting campaign, but that skeleton is a real pain... Among the non-campaign maps, I'd like to mention the quite interesting and well-developed map "Gerfrex's Cave." At least, nothing crashes there, skeletons don't lie across the passages, and the scripts work as they should in 9 out of 10 cases.
Вы все еще строите капитолий? Тогда мы идем к вам!
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Hello!
I started playing WOG and can't complete the tutorial... it's funny to say.
I can't get to the shipyard (the newly appeared water channel is in the way). A monk from the temple north of the shipyard asks me to bring him pikemen and leave them on the map near the chapel (or temple?). I've already tried placing them in various ways, in several groups, near this temple - nothing works... Please help - where should I put them after all???
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Hello everyone. Today I reinstalled the old version of HMM 3.5 WOG and decided to complete it. Version 3.58f. https://yadi.sk/d/AEmeNDYRya9unQ
https://disk.yandex.ru/d/OQ2SDdBZsmd1FA
Since about 2005, I've had difficulties with the "All or Nothing" campaign — personally, I lacked the patience to complete it "fairly." In terms of difficulty, I think the first map is brutal.
A brief description of the first map.
You, Aleksander, are striving to reach the capital. Accordingly, you need to follow the road to the upper right corner of the map, where the exit is. But the bridge over the river is missing. To cross the river, a bridge is needed. Who would build it? Answer: the forester, who is in the forest surrounded by Necromancers. By the way, one misfortune never comes alone; the forester's daughter, Katyenka, has disappeared and is being held by Ogre Man-eaters in a dwelling at the bottom of the map, south center.
In general, the task is simple — clear the forest of Necromancers, return the daughter to the forester, and make your way to the map exit. This can be done easily; I'll tell you how after we decide what we want to get out of the game on this map.
But there are nuances, which I'll mention a bit lower.
So, let's decide what we want:
1. To play-play-play-play fairly until your fingers and backside turn blue for about 3-4 weeks, wipe out everyone on this map, collect 32000 !!! wood (as that is the victory condition), move to the next campaign map, win there fairly as well, and finish the campaign to unlock others.
2. To play fairly, spending approximately 2 days of game time, learning a simple tune like Pam-chik-param-chik-pam, and repeating it about 2000 times in your head (to make mouse clicks and spacebar presses easier), also complete this campaign and win the subsequent ones.
3. Just play this campaign for a long, long time without faith in success, use cheats, and eventually dump THIS version of WOG and start playing the simpler "Path of Evil Home."
The third option haunted me for about 15 years until I had a vacation and a final, irrevocable decision to complete this campaign fairly and win the others. Digging through internet forums for a long time, I gathered scraps of information on completing THIS campaign, and honestly, there is either veeeeery little of it, or I don't know how to use Google =)) But nevertheless, information exists, for which many thanks to https://www.gamez.ru/talks/104509.htm and https://kamrad.ru/showthread.php?threadid=82276 and https://forum.heroesworld.ru/showthr...t=1679&page=13 and https://forum.heroesworld.ru/showthr...t=1679&page=10
That is exactly why I decided to write this Walkthrough.
Because the creator of this campaign clearly played a prank on the players, deciding to test their endurance and loyalty to the game =))
Therefore, the first option is only suitable for the most fervent WOG fans, which I do not consider myself; I'm just someone who likes to play for a week or two, 2 hours a day =))
So, our choice is the second option.

I completed this map many, many times, limiting myself to the forester and the upper right corner of the map; I have at least 10 different saves where I achieved victory on THIS specific map. But!!! When I reached the finale of the CAMPAIGN — where hordes of Necromancers besiege the city — every time I couldn't finish THIS campaign because even when choosing the "Destroy Undead" spell, I couldn't cast it in battle due to the absence of a SPELLBOOK!!!
THEREFORE — the main task of the first part is not to collect 32000 wood and reach the upper right corner of the map, no.... THE MAIN GOAL OF THE MAP is to obtain the SPELLBOOK, which is located in the upper right corner of the map... IN THE Dungeon!!!!

Well, that's a piece of cake!! Take ANY neutrals who join you on the first or second week, like Cavaliers and above, wipe out the Necromancers starting with the upgraded bone dragons near the miller's house (this is, by the way, the primary task), capture the castle with the grail, save money, buy-buy-buy Crusaders, wipe out the azure dragons, dig up the grail, get the pickaxe, go into the dungeon, save money again, (buy-buy-buy-buy)*20000 Crusaders and get the book. Only you'd have to sit there for 2-3 months. I couldn't ))) BECAUSE — as the esteemed Shef2010 wrote in 2011 https://forum.heroesworld.ru/showpos...&postcount=181 these are idiotic methods)) Because in the dungeon ALL units by the 10th month have already grown to stacks of 4000!!! This includes the Hell Troglodyte, the Medusa Queens, the Cyclops Kings, and notice for a moment Ghost Behemoth!!! — 4000 Ghost Behemoths — how about that? And between them — 4000 Black Dragons, 4000 Scorpikors — it's a total nightmare — a hit from 400 scorpikors twice in a row means the group skips turns for 3-4 rounds, worse than the blinding of Medusa Queens.
Well, you have to get through them. But again, as the very respected Shef2010 wrote, "neutral monsters on the map cannot grow infinitely; they will have a limit — 4000 warriors in number. They won't rise above this figure. But you can have more than 4000x warriors. Money will trickle in every day; you can always hire troops in the city. That is the silly idea)))" But actually — that is the key idea. I would even say it's an IDEA!!! No, even like this — I-D-E-A!!!!!!
The idea is this — since all the aforementioned units are several levels higher than those offered in the Fort for money, they will also move FIRST!!! The 500 DAMAGE of a Ghost Behemoth, combined with the already meager defense of a level 15 hero, proves to be veeeeery critical for Crusaders, even if we have 30000-40000 of them !!!. Yes yes yes — you are not mistaken and your vision is fine — these are exactly the numbers we're talking about. You would have to buy that many Crusaders, and that would be... the first option )) But that's not our method, because we won't fall for the nasty little jokes of the map creators!!! No, we will take another path!!!
Since ALL neutral stacks grow simultaneously — you need to wait for the growth of a group of neutrals who are READY to join the hero. And these shouldn't be some random archers, griffins or even Crusaders. No. These must be Angels, specifically not archangels! Yes, exactly so, and no other way. Otherwise we'll get tired (fed up) buying Crusaders. And remember — only Castle people join. And only in the surface area. In the dungeon, no one joins — well, it simply never happened for me.
For this, we will still have to apply a hidden cheating tactic at the very beginning. So — start the map, I usually choose speed boots because you'll have to run veeeeery much, save. Immediately enter NWCWHATISTHEMATRIX, then — NWCNEBUCHADNEZZAR — and run across the whole map looking for Angels who want to join. If there are none, prepare for the FIRST OPTION. Or restart the scenario. I recommend restarting the scenario until groups of angels ready to join appear on the map ))) After finding such groups — load the save and start playing fairly )))
1. Immediately take a chest and experience — in general, we need Logistics, Leadership, TACTICS!!!!!! Well, maybe also Intelligence, and air magic and Marksmanship, earth magic, Navigation, Pathfinding, Offense. All other skills — well, as they come. They will drop randomly.
2. Run up diagonally to the intersection and then diagonally down; on the way you can grab an artifact and a couple or three chests — choose gold, and enter the city — and immediately in the fort hire Crusaders (or archers if marksmanship was given in the first chest), leaving 2000 gold for buying dragons, and leave the city going up and turn left off the road, go to the grave, search it, get an artifact and sharply reduced morale, look for weak neutrals nearby, wipe them out to restore morale, then go to the Dragon dwelling — it's below the grave, preferably arrive there on day 6-7, buy 1 dragon, after which on the first day another dragon, go to the grotto — kill 50 griffins, losing about 20 spearmen or 10 archers in the process, and get 1-2 angels. After that you can go kill Necromancers, take out barbarians from the boat, capture the barbarian castle, search the whole sea. In general, just pass some time.
And now THE SCIENCE OF WINNING!!! You don't have to do any of this. Imagine. Just stand next to a group of Angels and constantly press "E" "enter". Until the group grows to 4000. Then take them and go/sail to the barbarian city. According to the scenario logic — the population in the city doesn't grow at all — there will be 5-6 Upgraded Behemoths, 20 ogres, and various riffraff. 4000 angels will tear those 5 Behemoths a new one along with everyone else )) If you don't want to lose angels — while waiting, hire green dragons as much as your crystals and gold allow — the castle walls will take them out first. Then — sail to the azure dragon island and dig up the grail. The grail location is to the left of the Library entrance. After finding the grail, give it to the carpenter in the tower, then you need to save up money for 12000000 )) And go to the fort — hire Crusaders with everything)) It feels like every city resident who secretly visited Christine and didn't run off to the bandits was drafted.
So — we have 4000 angels, 8000 crusaders and some others like green dragons. Tactics skill — at least basic. Go crush the Necromancers in the forest if you didn't wipe them out in the 2nd month — start with skeletons, then zombies, then liches, then vampires, then black knights, then ghost dragons. This must be done exactly in this sequence.
The trick is that at least 3500 angels will remain alive. This won't be enough for a raid through the dungeon. You'll have to save up for Crusaders for another about 12000000 (in gold).
I'll be honest — I... am tired!!! Map creators — I will remember you for the rest of my life!!! WHAT STOPPED YOU FROM MAKING A BUTTON — BUY ALL? OR BUY 1000/500/100? I AM SHOCKED after 1000 presses on the keyboard!!! Therefore, I made a script on the keyboard — when pressing the "E" button, the script performed an "enter" press — so things went easily. Later — when buying Crusaders in the castle — at first I was clicking space-RMB-enter-enter-RMB-enter — and after 6000000 (in gold) I also wrote a script for the spacebar )) The map creators probably found it veeeeery funny)) Those ghouls!!! =)) that's probably why this campaign was removed from subsequent WOG versions.
By the way, I strongly recommend against collecting Archangels — these righteous guys GO WILD after there are more than 464 in a stack on the 13th month, and without any one word they attack you when you try to negotiate))) Just forget them ))
Thus, on the 85th month, before going into the dungeon we have 3600 angels + 11000 crusaders — wiped out almost the whole dungeon; before taking out the behemoths, group all angels into one stack, all crusaders into one stack, other stacks with 1 crusader as a living shield; with 3600 and 3200 crusaders we reached the book, went up, overturned all Necromancers, and left the map in the upper right corner))) Anyone who wants to sleep with Christine — you need to complete the quest from the Mayor, near the prison in the upper right corner eavesdrop on a conversation, agree to fight for the sheriff, become an honorary citizen of the city, kill the sorcerer. But do you even want that?

That's it, I'm tired of writing this guide. Thanks everyone. The rest of the campaign is completed without problems.
By the way, the grail can also be obtained in the barbarian city by destroying the stele. But the carpenter immediately distinguishes a Chinese fake from a real Metabo!!! Because he's a pro!!! And when presented with TWO grails, that is, pfft, toolboxes, he grabs both boxes for himself. Scoundrel!
And generally, I approached 35 Ghost Behemoths with 21 Archangels on the 5th month, 4th week, 5th day — and could do nothing to them. I had to start option 1. But in any case, this map took half a game day with breaks for lunch and dinner.
Replayed again with archangels — but now with 31 archangels + 11 Crusaders against 35 behemoths — HURRAH!!! managed it!!! (naturally, crusaders as living shields) But I got lucky — there were two groups of archangels ready to join!!! The dungeon wipe happened by the 7th month! Of artifacts, the hero only has a wooden shield and morale and luck tokens.

P.s. reason for edit — removed bad words =)))
P.s.s. I can't complete the campaign — Necromancer's Ascension — when Orrin came to the Elementals' palace for a vial of elixir for the wounded King — there is some necromancer named Ksi on the map — and an artifact at 10-00 — how do you get them? check the attachment orrin elicsir.zip — whoever completed it, please help? My problem isn't winning this map — that's elementary — take free artifacts in the Elementals' city every week, level up water magic on weak neutrals, collect resources, occasionally send resources to the blue one, he returns 10-15% more — exchange all of this at the market for money, buy ice elementals and magical elementals, then call a boat, sail to the upper right corner, kill the bone dragon, go into the dungeon, kill a couple of groups of Messengers there, take the bravery charm, naturally — take all resources, again exchange everything at the market for cash, get some more artifacts in the Elementals' castle, buy elementals, kill all ghosts on the island — voila, we have the elixir.
But those aren't our methods!!! We need to kill the Blue dragons — capture the gold mines, and return all mines in gratitude to the emperor!!!! But how do you get this Ksi? And the Black market again?
And finally, the campaign map where the squad landed after a shipwreck and cursed infernites besiege the cousin's castle (Cousin in Trouble) — also can't complete it — wiped everything on the map, but there are two cities in the dungeon that cannot be reached any way and the map isn't counted as completed — help me pass!
PPPS You painted bitches — the torrent with the link I provided became viral — so I deleted the link — now I'll upload it to a normal tracker — will post the link again.
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Archangel versus Ancient Horror. Which of them is the strongest character at level 7? Watch here: https://youtu.be/oPC4A6DY9Iw
In reply to Женёк
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Zhenek
you can beat the map by destroying three more towns. It's best to start with the elven Castle (take it with three units from the town behind the garrison), then hire snipers in three places (they can't be used against elves - they refuse to fight). With the snipers and the peasants (who are plentiful around the garrison), wipe out the swamp (and thus destroy the town). You can answer the Zmey Gorynych's questions about whether you believe him or not however you like, he won't do anything (before the elven town, you're offered a potion, but I didn't understand what it changes). After destroying two towns, head south from the swamp and look for a monk who says he won't let you pass until you do a good deed. After visiting the monk, the forest near the Necropolis disappears => go and destroy it. Return to the monk and you win.

The problem is reaching the garrison. I manage it once in a while, it's just that when you sleep near the statue, the number of days changes to 3 (until the castle is captured), so you need to find the shortest path.
After visiting the monk, nothing happens with the Necropolis. Furthermore, it's guarded by about 50 liches, and then there's a hero with 21 in all stats and 50+ more liches. My hero and army have absolutely no chance against them.
Edit: Ah, I see what the deal is, I just needed to hire ghosts after destroying Gorynych's "town", then manually move Gorynych and the Nightmare into the garrison (if there are ghosts in the army, they don't move there themselves for some reason, which confused me), and then multiply the ghosts and crush everyone.

Added 3 hours 41 minutes later
Gremlin
guys.. wild question.. but... maybe someone can share a save.. basically - I'M STUCK MOVING THE SQUARES WITH THE MONKS!!!!!!!!!!!!!!!! It seems like a simple charade.. I even passed it once... but now.... cheats don't work... by the way, they used to work, but after the update they don't.....
One solution option:
Visit the bottom-left monk 3 times
Visit the top-left monk 2 times
Visit the bottom-right monk 1 time

The order of visiting doesn't matter.

Added 31 minutes later
14ZzZzZz88
Dear all, based on what I've read above, I can conclude that in the second mission, you 100% NEED to build a smithy. BUT! There is no wood! (one wonders why I should have collected resources on the first map if they didn't carry over like artifacts)

Please, someone answer clearly how to handle this! My brain is boiling.
Restart the map until wood appears on the ground.

Added 22 minutes later
Yulka
In the Life Adventures campaign, I can't kill the hero in the top-left corner of the map, in the swamp (he's too strong for me). And I can't do anything further... the remaining quests are:
1. find 40 gems (I only found 30 and even trading at the market doesn't help)
2. find the clover
3. in the Dungeon, I can't get past the guards where different spheres are required.

I'm at a dead end
Please help!
If the hero in the swamp is too strong, it means you had losses during the playthrough or made wrong decisions.
For example, for magic, the hero needs to choose EARTH and WATER. Water provides cheap healing at the start and Prayer later (similar to Haste, but it also boosts attack and defense). Earth provides Slow, Force Field, and Resurrection - three incredibly useful spells, without which the playthrough becomes hell. Specifically, with Force Field, you can kill a Green Dragon without losses, and comments regarding Resurrection and Slow are redundant.
Also, in the city, in the cultists' lair, you need to drink the stuff that increases attack/defense and decreases magic/knowledge - magic/knowledge is almost useless after a certain value anyway, since there is no offensive magic, and 200 mana is more than enough for any battle. And collect various resources.
Regarding the gemstones - it seems you just shouldn't spend them on useless boots in the smugglers' lair, then collecting 40 is no problem at all, and for that, you'll get a bow that ignores the distance penalty (a VERY useful thing).
The spheres are given to you when studying magic; obviously, since you can only learn 2 out of 4 schools of magic, 2 slots for spheres will be blocked regardless.
I also advise NOT to take tactics; instead, it's better to take intelligence from the witch.
And that's it, if you don't take losses, you'll reach the swamp hero even with a small crew, but thanks to spells, stats, and shots without penalty, even hydras fall in no time.

I have a question regarding the 1st mission of the Evil Way Home campaign. I captured two castles and turned them into Necropolis, destroyed all enemies - what do I do next? The artifact is on an island, there's a teleport to it from a passage in the top-left corner of the map, but how do I get into that passage?
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Eeee! Has no one played Heroes of Might and Magic III½ anymore?
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Hello, I'm playing the map "3 hoch smash v3.76" and can't find the hero Berster. How do I get to him, or have I already passed the point of no return?

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