Skip to content

Posts from A devastating dive attack in the form of a shot.

No ratings yet — be the first to rate!
User Avatar
2 years ago
Auto-translated
The other day, I was experimenting with the Devastating Strike ability, trying to give it to a Druid to make him a sort of one-time, piercing attacker that hits two units in a line (without delay). When activated, the ability works, but the Druid, like the Griffin, "flies" along that line, playing the walking animation. It looks funny, of course, but I would like the shooting animation to play when activated.
User Avatar
2 years ago
Auto-translated
Andrail
The other day, I was experimenting with Devastating Strike, wanting to give it to a Druid to make him a sort of one-time, piercing attack that hits two rows (without delay). When activated, the ability works, but the Druid, like the Griffin, "flies" along that line, playing the walking animation. It looks funny, of course, but I would have liked it if the firing animation was played when activated.
It is most likely not feasible. In any case, with the current possibilities for modifying the game.
Even my idea for "Strike from the Heavens" for the Angels, although also not feasible, is technically possible if you put a lot of effort into the animations.

Added 7 minutes later
As a compromise, you can try giving the Druid a "special animation" for movement. Most of it will use "effects" rather than the Druid's texture. (Imagine a beast running/flying towards a target (possibly spiritual/elemental) or even a small cataclysm like a whirlwind/landslide).
And change the Druid's movement type to "teleporting" and add animations for that type of movement. Thus, your "beast" will be used for the ability, and in battle, the Druid will move by teleportation. That is, one animation will not conflict in meaning with the other.
--- --
*This is a more or less realistic way to implement your idea, in a slightly different form.

Statistics

Welcome our newest member: recijeb