Posts from MMH5.5 - Heroes of Might and Magic 5.5
use the executable files provided by the game, instead of the Steam/GOG launcher programs.
Hello, after installing patch MMH55_RC19b, game version 5.69b is right?
yes! (5.50 + 0.19b = 5.69b)
I have two questions.
I wanted to open the map in a single-player game (to see what artifacts are in the center), but I can't use the tilde key to bring up the console to enter a cheat code to open the map. The tilde key doesn't work. When playing without a mod (although I checked this a long time ago), it worked, but with the mod, there's simply no such function. Is there a way to fix this?
Or, can you suggest another way to open the map? I'm not picky.
And my second question is: how do I disable the generation of mixed creatures on the map for a single-player playthrough? On pages 93-94, there's a description of a method:
- open with editor <game folder>/data/MMH55-Settings.pak
- find in file H55_GenerateMixedStacks = 1;
- change it to H55_GenerateMixedStacks = 0;
- save file and try new game.
What does this mean? Can you show a video?
What do I need to do to solve this problem?
- In-game console works only in single player games and can be configured using this guide.
- H55_GenerateMixedStacks is a LUA variable. To change it:
- Extract MMH55-Settings.pak
- Open the MMH55-Settings.lua file inside with any text editor
- Change the value of H55_GenerateMixedStacks variable from 1 to 0. This will effectively disable the automatic mixing.
- Package the file back into a .pak file and place it in Data folder
However, it's not really possible to use it properly – the cheat for the map seems to be outdated and no longer works. But the main thing is that this option exists.
Thanks again for your help and good luck with your work!
P.S. Is there any way to add a command to open/close the entire map in the source code?
P.s. Is there no way to add a command to open/close the entire map in the source code?
I am not sure I understand your question. Can you be a bit more descriptive?
Is it possible to create a function that would either reveal the entire map or revert the map to its original state?
Any method is acceptable. Whether it's through modifying the source code, using cheat codes, or adding a button to the functionality that opens/closes the map.
Let me rephrase.
Is it possible to create a function that would "reveal the entire map" and then "return the map to its original state"?
Any method is acceptable. Whether it's through modifying the source code, using cheat codes, or adding a button to the functionality that says "Open Map/Close Map."
Can you show a picture of what it currently is and what you want it to look like?
Can you show a picture of what it currently is and what you want it to look like?
I just want to be able to create a map for some missions, appear there, save the game, somehow open the map, see where the artifacts are, and then return to the save point where the map is almost closed. Or restart the mission if I don't like the artifacts.
And that's all!
Open the map and add this to the map LUA script.
H55_SPMapDailyEvent = 1;function H55_SPMap_DailyEvent()sleep(5);@OpenCircleFog(0, 0, 0, 9999, PLAYER_1);sleep(5);@OpenCircleFog(0, 0, 1, 9999, PLAYER_1);end;
Open the map and add this to the map LUA script.
It should open the map (top and underground) for player 1 on day 1 (try skipping a day if it does not happen on day 1)
I've also learned how to do it through the console:
enable cheast + @OpenCircleFog(0, 0, 0, 9999,1) + @OpenCircleFog(0, 0, 1, 9999,1) and it opens the entire map, including the underground.
However, after looking at the map a couple of times to see what's where, I stopped doing it – I already have enough knowledge to plan where to go for artifacts of a certain level, and what those artifacts are – those are just details and not so important. The main thing is to understand the general layout.
Thanks again for your support.
You can sign in at #🏆silver-cities-cup channel on our discord! Check the pinned message where rules are explained.
Use #tournament-chat for public tournament discussions.
Games will be held on RC19c which is out now!
PATCH NOTES
- MapMixer update:
- more varied outcomes, both in terms of creature type combinations and army stack count will be produced when mixing adventure map armies
- NCF creatures are now correctly included
- fixed some corner case errors
- fixed Arcane Eagle icon R19b bugged icon
- fixed multiple texts using "Raise Dead" spell name instead of "Reanimation"
We are also excited to partner with heroes.net.pl, the oldest Polish Heroes-centric portal, as our media patron for the tournament!
They will provide frequent updates on socials up to the very finals!