Skip to content

Posts from MMH5.5 - Heroes of Might and Magic 5.5

4.6 (10 ratings)
2 years ago
Auto-translated
🕹🕹🕹 RC18h+i+j released 🕹🕹🕹

 >>> Download <<<

Another maintenance release is out, admittedly performing maintenance on the previous maintenance patch, since it introduced a desync issue in multiplayer that was hard to find. Multiplayer activity has been going up, and still some balance issues remained unresolved. Mainly, ballista and destructive magic remaining too dominant, and the balance of neutral stacks on the adventure map.

FIXES

  • RC18g bug: fixed cause of LAN desync
ARMG
  • Single shooter stacks are no longer generated on the map
  • Unupgraded stacks will no longer randomly add upgraded stacks in combat
  • Shooters and casters will always appear in mixed stacks. This also applies to Fortress Flame Lords.
  • Guards for ARMG Primary Skill buff buildings have their strength lowered
With these changes included, default creature generation is now optimized for competitive play. If neutrals on an ARMG map are regenerated with mapmixer or by activating scripted regeneration, then this no longer applies, and the result depends on the settings of those methods.

ARTIFACTS
  • Wands Spellpower increased from 8 to 20
  • Staff of Sar-Issus magic resistance reduction from 100% to 50%.
  • Air/Earth/Water/Fire orbs bonus elemental spell damage from 30% to 25%.
  • Trident of Titans/Emberstone Necklace/Evercold Icecicle/Emerald Slippers bonus elemental spell dmg from 20% to 15%
  • Garments of the Saint set artifacts for tiers (1/2/3/4/5/6/7) resurrection mana cost reduced from (6/8/10/12/14/16/18) to (6/7/8/10/12/14/16)
  • Necromancy amulet cost discount reduced to 10%, and the artifact is lowered to minor level
  • Necromancy amulet makes all friendly creatures in the hero's army immune to the decay spell, because the artifact is minor, it is more widely available
SKILLS
  • Engineering perk initiative bonus to war machines from 3 to 2
  • Runic Attunement perk morale bonus from 3 to 2.
  • Swift Mind perk hero ATB bonus reduced from 0.25 to 0.2.
  • Corrupt Soil perk dmg per hero level reduced from 10 to 8, since dungeon and stronghold were unfairly affected
  • Necromancy skill gives +50 more dark energy
  • Lord of the Undead perk Knowledge bonus from 1 to 2.
  • Ignite perk burn damage damage over 2 turns reduced from 100% to 66%.
  • Power of Deflection perk also gives the hero the Magical Immunity spell and allows casting it at expert level
  • Silver City Magistrate perk gives 33% more djinns
SPELLS
  • Vampirism cost lowered from 25 to 20
  • Regeneration cost lowered from 15 to 12
  • Armageddon spell now uses the same dmg formula as fireball - now 12/14/17/20*(Spellpower + 1) from 15/17/21/25*(Spellpower + 1)
  • Hypnotize spell initiative can be shattered more
  • Banshee Howl lowers morale and luck by 1 instead of 2
CREATURES
  • Rakshasa Raja added Dash ability, -2 initiative
  • Rakshasa Ksatri removed Dash ability, -2 min dmg, -5HP, +3 initiative (previously had too much of the good abilities)
  • unupgraded Djinns +4 max dmg
  • Battle Griffins -5HP, +2 min dmg
  • Blood Mistresses -1A, -1D, -2 max dmg
  • Lich Masters +1 max dmg
  • neutral Pit Spawns can cast fewer Rupture spells when split into 3 or 4
HEROES
  • Spectral Dragon specialization no longer has 'no enemy retaliation' ability, and level requirements for other abilities are slightly higher
  • Erling specialization also increases the mana pools of Rune Priests/Patriarchs/Keepers
  • Vidomina starts with Drain Soul perk
  • Naadir starts with Eternal Servitude perk
  • Godric description text is cleaned up
For more details, read the article on moddb!

Added 21 hours 40 minutes ago

RC18h was replaced by RC18i.

Fixes:
- Dash was added to the wrong Rakshasa upgrade
- RMG was not generating 'single stacks' for stronghold melee creatures
- added additional melee-only army combinations for alternative upgrades to ARMG

2 years ago
RC18i was replaced by RC18j

critical hotfix: light and dark skills being stuck at basic level (even if you have them on expert) strength while expert summoning affected all spell schools

bonus changes in this patch:
  • paladins no longer (stupidly) use lay hands as neutrals
  • estates skill now has following extra bonus: 'The hero also gains a one-time bonus of Wood or Ore, depending on which stock is more depleted. The amount is equal to the level of the hero.'
  • academy award now gives a one-time bonus equal to 1000 gold + 1 gem for every 2 hero levels.
  • leadership gives +4% initiative to undead per mastery level (instead of +3%)
  • stronghold tier5 unupgraded building costs -5 ore and wood, upgraded costs +5 ore and wood.
  • neutral stronghold towns on ARMG have a blacksmith pre-build so that their town level matches other towns that get 2 free MG levels
  • some (toxic) sky and earth daughters + goblin army combinations are removed from ARMG.
Hopefully this is the last fix we have to make.
2 years ago
We have a few news to share today!They were made possible by the effort of zel86, millenary_fater, deintegroo, devr!
  • Skillwheel app is now available for RC18j including additional language support for Russian, Italian, Polish  and a few fixes.
  • The first official PvP guide is here! Providing PvP competitive experience, which will help to know 5.5 mod closer from this side! Project made by our active PvP members: lead by @kalich with the (first) aid of @gendbend  and @maxiknumbers!
  • Last but not least, we would like to announce the first official MMH5.5 PvP tournament! More info about it will be posted soon
Round of applause to all community members whose work makes the majority of this post and helps to boost the quality of the mod experience!
User Avatar
2 years ago
Auto-translated
Good afternoon! As I understand it, this mod has its own templates for creating multiplayer maps. If so, where can I see their "schematic" view?
In reply to Ametuct
2 years ago
Auto-translated
Ametuct
Good afternoon! As I understand it, this mod has its own templates for creating multiplayer maps? If so, where can I see their "schematic" view?
Go to the game folder; there is a document called ARMG Manual V2.7.pdf.
User Avatar
2 years ago
Auto-translated
Great mod. It's a pity that there are no 8-level creatures and the possibility to have more than one unit of a particular type in your army, let's say, an army of ballistae.
In reply to Сульфодиес
2 years ago
Auto-translated

Sulfodius
Great mod. It's a pity that there are no level 8 creatures and no possibility to have more than one unit of a particular type of ranged unit. Let's say: - the ability to have an army of ballistae.
Friend, try to respond in a clear and concise manner in this thread. The author of the topic is a foreigner, and he may not be able to translate such messages correctly in order to process them and provide a complete answer. I will rephrase your message for the author: "Great mod. It's a pity that there are no level 8 creatures and no possibility to have more than one unit of a particular type of ranged unit. Let's say: - the ability to have an army of ballistae."

2 years ago
Auto-translated
Mustaaurinko, thank you for the clarification!

I conducted an experimental development, during which I managed to expand the list from 7 to 12 creature levels. But an army of ballistae is not possible at the moment.
In reply to dredknight
2 years ago
Auto-translated
Could you tell me which translator you use to translate from an unfamiliar language into your native language?
2 years ago

My native language is Bulgarian but I use google translate: English <-> Russian

 

In reply to dredknight
2 years ago
Auto-translated

May I suggest you try using the services of a better translator, DeepL, which uses artificial intelligence for its work? Look into it; you might like it.

I personally use this translator when I need to translate entire pages of scientific text (unfortunately, I don't know English well enough, but I want to learn about new scientific developments).

There's also a browser extension, which I found very convenient.

Best regards!

2 years ago
Auto-translated
In this version, are there no central skills in the skill wheel? Something like "True Luck" for the Elves.

Added 23 hours 40 minutes ago
And another question: I collected the "Exquisite Quiver" and the "Unicorn Horn Bow," but I didn't get the set bonus of +1 luck. What did I do wrong? I had 5 luck, I put on the bow and quiver, and it went down to 4 luck. I closed the hero menu, and nothing changed.
In reply to Kachiburik
2 years ago

There are no central perks.

Regarding the issue, may be map scripts are not active? You can find how to activate them here.

2 years ago

🕹🕹🕹 RC19b 🕹🕹🕹
(Note: RC19 was skipped due to critical issues)

 >>> Download <<<

>>> Skillwheel app <<<  
(Note: App is currently available in English. More languages will be added as translations get updated.)

In this version a new level of tactical depth will be introduced by having the option to show the precise atb values of creatures in combat, the numbers can be switched on and off in the options menu. The combat camera also allows more pitch and zooming.

We are still planning to do our first H55 tournament. For this there will be 2 significant balance changes in this release to make competitive play less random and more skill-based. Hero initiative will be increased to 11 from 10 (notice that ATB reset values and sorcery will therefore have lower numbers to keep them equal in strength). Luck and morale will increase dmg/atb by a little less, since they were still overpowered with all the additional items that increase/decrease them compared to vanilla. After the tournament we will evaluate if people prefer things to stay this way. Also heads-up: in this release artificer doesn't work on heroes that don't have the skill.

There will be a lot of balance improvements to the ARMG, additional army combinations, a bit less shooters, a bit more unguarded chests and for balancing reasons all wood and ore mines will always be generated with 2 piles next to them.

UI changes are also inbound that allow visualizing creature ATB values in combat, option to autosave before combat and borderless window mode configuration and making combat camera modifiable.

UI ENHANCEMENTS

  • creatures atb value can be shown in combat UI (enabled in game options)
  • pre-combat autosave (enabled in game options)
  • borderless window mode (enabled in game options)
  • combat camera has extended pitch and zoom (customize with this guide)


NEW CREATURE FRAMEWORK
  • Integrated seamlessly into the engine but no creatures are currently added. Submodders and content creators can now add new creatures by drag-drop in usermods folder. Please consider IDs from 180 to 249 reserved by MMH55 Team. Content creators please use IDs from 250 onwards!
FIXES
  • in Hotseat mode the red player could not access hero inventory on day 1
  • multiple bugs with heroes receiving mana on the adventure map
  • description errors for Vampirism, Blood Mistress, Gargoyles, Chosen of Sylanna, Coliseum, Power of Deflection and Haste, Kunyak specialization text
  • Sar Issus artifact set 2-piece mana bonus was 100% instead of 50% which is the correct value
  • Wheel of Fortune creature ability bug where visual effect was negative(red-) instead of positive(green+)
  • Retribution perk combat effect tooltip damage text calculation was not capped at 5 morale
  • Rage Of the Forest ability combat effect tooltip text showed -attack/+defense instead of +attack/-defense
  • Creature artifact guide was not updated to latest values (heath, attack, defense)
  • HoF campaign map "Negotiations": Game goes into a freeze when Freyda visits the Fortress castle to move the questline and any of the 3 Dragon guard stacks were already defeated
  • HoF campaign map "The Decoupling": End cutscene plays itself twice in a row
  • Scenario map "Thunder Cup": Initial Dialogue scene had Kunyak model swapped with Kujin
  • Scenario map "Temptations": game does end with victory after Markal is killed
  • 3x3 Chess mode: Garuna and Haggash wrongly represented by Quorog and Gorshak icons on the Jogwheel
BALANCE
  • heroes default initiative increased to 11 from 10. That change is followed by lowering the ATB resets below to adjust for the new hero initiative therefore they are not actually nerf:
    • for Sorcery decreased to 0.08/0.16/0.24 from 0.11/0.22/0.33
    • for skills and mass spells decreased to 0.24 from 0.33
    • for skills that were previously 0.15 are now 0.1
    • for Retaliation Strike perk decreased to 0.1 from 0.15
    • for Chain Attack perk decreased to 0.4 from 0.45
    • for Avenging Strike decreased to 0.2 from 0.3
    • for Spirit Link and Refresh rune are still 0.5

      k001
  • Luck bonus damage on positive trigger decreased from 66% to 50%.
  • Luck bonus damage on positive trigger with Critical Hit perk decreased from 83% to 66%.
  • Luck damage reduction on negative trigger decreased from 40% to 33%
  • Morale ATB reset on positive trigger decreased from 0.4 to 0.33
  • Morale ATB reset on negative trigger decreased to 0.75 from 0.7
  • Rune Of Battlerage reduces creature attack by 50%
  • Creature Artifacts no longer work if the leading hero does not have Artificer skill
  • Creature Artifacts now work also on Neutral units (so Arcane Phoenix can be equipped)
  • Arcane Ritual hero ability movement cost increased to 14/12/10 from 12/10/8
  • Consume Artifact hero ability now costs less atb (0.33) and heals twice more
  • Hypnotize spell duration scales less with Spellpower, but shattering is more effective
  • Summon Hive spell mana cost reduced from 20 to 12 and health scales better with Spellpower
  • Onslaught warcry mana cost reduced from 12 to 10 and attack scales better with hero level
  • Fear my Roar warcry mana cost increased from 15 to 18
  • Sacrifice Goblin(Sky/Earth daughters) creature ability attack/defense bonus increased from 1 to 2 but it no longer increases morale (was 1)
  • Channeling(High Druid) creature ability bonus Spellpower is cap based on hero Knowledge decreased to 66% from 100%
  • Stronghold Daughters Level 3 Rage SP bonus multiplier decreased to 2x from 2.5x
  • all Academy T6 have -10HP and all Academy T7 have +20HP
  • Rakshasa Ksatri: -6 maxdmg (still needs a strong nerf for PvP)
  • Rakshasa(unupgraded): +1 mindmg, -1 maxdmg (synced with Ksatri)
  • Treants animation speed increased by 80%
  • Venom(Foul Wyvern) creature ability damage per creature increased from 6 to 8
  • Wyverns(unupgraded): +5HP
  • Resurrect Allies(Angels) creature ability HP heal per creature reduced from 100 to 80.
  • Tazar hero starts with Vitality perk
ARMG
  • More melee-only stacks and new combinations that didn't exist previously will be generated
  • unguarded chests density increased
  • Template 2p-ladder xl: Lowered difficulty of 3rd zone
For more details read the article on moddb!

Statistics

Welcome our newest member: recijeb