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Another maintenance release is out, admittedly performing maintenance on the previous maintenance patch, since it introduced a desync issue in multiplayer that was hard to find. Multiplayer activity has been going up, and still some balance issues remained unresolved. Mainly, ballista and destructive magic remaining too dominant, and the balance of neutral stacks on the adventure map.
FIXES
- RC18g bug: fixed cause of LAN desync
- Single shooter stacks are no longer generated on the map
- Unupgraded stacks will no longer randomly add upgraded stacks in combat
- Shooters and casters will always appear in mixed stacks. This also applies to Fortress Flame Lords.
- Guards for ARMG Primary Skill buff buildings have their strength lowered
ARTIFACTS
- Wands Spellpower increased from 8 to 20
- Staff of Sar-Issus magic resistance reduction from 100% to 50%.
- Air/Earth/Water/Fire orbs bonus elemental spell damage from 30% to 25%.
- Trident of Titans/Emberstone Necklace/Evercold Icecicle/Emerald Slippers bonus elemental spell dmg from 20% to 15%
- Garments of the Saint set artifacts for tiers (1/2/3/4/5/6/7) resurrection mana cost reduced from (6/8/10/12/14/16/18) to (6/7/8/10/12/14/16)
- Necromancy amulet cost discount reduced to 10%, and the artifact is lowered to minor level
- Necromancy amulet makes all friendly creatures in the hero's army immune to the decay spell, because the artifact is minor, it is more widely available
- Engineering perk initiative bonus to war machines from 3 to 2
- Runic Attunement perk morale bonus from 3 to 2.
- Swift Mind perk hero ATB bonus reduced from 0.25 to 0.2.
- Corrupt Soil perk dmg per hero level reduced from 10 to 8, since dungeon and stronghold were unfairly affected
- Necromancy skill gives +50 more dark energy
- Lord of the Undead perk Knowledge bonus from 1 to 2.
- Ignite perk burn damage damage over 2 turns reduced from 100% to 66%.
- Power of Deflection perk also gives the hero the Magical Immunity spell and allows casting it at expert level
- Silver City Magistrate perk gives 33% more djinns
- Vampirism cost lowered from 25 to 20
- Regeneration cost lowered from 15 to 12
- Armageddon spell now uses the same dmg formula as fireball - now 12/14/17/20*(Spellpower + 1) from 15/17/21/25*(Spellpower + 1)
- Hypnotize spell initiative can be shattered more
- Banshee Howl lowers morale and luck by 1 instead of 2
- Rakshasa Raja added Dash ability, -2 initiative
- Rakshasa Ksatri removed Dash ability, -2 min dmg, -5HP, +3 initiative (previously had too much of the good abilities)
- unupgraded Djinns +4 max dmg
- Battle Griffins -5HP, +2 min dmg
- Blood Mistresses -1A, -1D, -2 max dmg
- Lich Masters +1 max dmg
- neutral Pit Spawns can cast fewer Rupture spells when split into 3 or 4
- Spectral Dragon specialization no longer has 'no enemy retaliation' ability, and level requirements for other abilities are slightly higher
- Erling specialization also increases the mana pools of Rune Priests/Patriarchs/Keepers
- Vidomina starts with Drain Soul perk
- Naadir starts with Eternal Servitude perk
- Godric description text is cleaned up
Added 21 hours 40 minutes ago
RC18h was replaced by RC18i.
Fixes:
- Dash was added to the wrong Rakshasa upgrade
- RMG was not generating 'single stacks' for stronghold melee creatures
- added additional melee-only army combinations for alternative upgrades to ARMG
