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RTF is a global modification that replaces all towns in the game. Auto-translated

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#4939
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I don't understand; I didn't group anything into any groups... I just used a global setting and attached models to it, as described in the tutorial.
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#4940
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Pavlinho
I don't understand, I didn't group anything into any groups... I just created a global and attached models to it as described in the tutorial.
There is no global; there is trygggggggggg:Global, which contains something, but it's definitely not models; the models are below.

Here's a screenshot of trygggggggggglatie - this is not a dress model; it's a group of models consisting of one model, tryggggggggggolySurfaceShape1.

The same applies to everything else.

... the forum keeps inserting smileys where they shouldn't be.
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#4941
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Damn, Maya is the most idiotic program, I don't know how to work with it and I don't know why it creates such weird things.
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#4943
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That's strange... I didn't have these problems with other models.
Well, the only thing is, I used to work with previous models in 3ds Max, and these ones I started in Blender, then exported to FBX, but then I opened them in 3ds Max and attached them to the skeleton in 3ds Max, and nothing extra was displayed there... I don't know, I guess

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I can't port the entire Gnomess, only in separate pieces, the hands and feet are there, I just zoomed in on the face.
Wait, and also, you're saying that the group editor doesn't port groups, but what about the last screenshot you showed? Where is the zoomed-in face?
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#4944
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Pavlinho

wait, and also, you said the group editor doesn't port groups, so what was that last screenshot you showed? The one with the close-up face?
The editor doesn't port groups of groups; I simply ported the model. The fact that it was in a group didn't matter. When porting, I entered the mesh name "trygggggggggg" instead of "Global":рolySurfaceShape4.
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#4945
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the editor doesn't port group groups; I simply ported the model. The fact that it's in a group is irrelevant.

During the porting process, instead of "Global," I entered the mesh name: trygggggggggg:рolySurfaceShape4
Is this from the latest file you sent?
And so, you're writing in the editor window, where "Global" is replaced with this "trygggggggggg"?
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#4947
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I understand now... I managed to view the boots in the map editor, but for some reason, all the smoothing was messed up there...
Here are screenshots from Maya.
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#4949
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Here, along with the throne, although I didn't raise it to the desired height – but it seems all the meshes are intact, and there are no holes.
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#4950
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and how do you zoom in so closely on the model in the editor? I have some awkward camera controls there...
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#4951
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Pavlinho
Here it is, together with the throne. I didn't manage to lift it to the correct height, but all the meshes seem to be intact, and there are no holes.
WOW! I was already getting discouraged after a series of failures. I'm glad it worked out. I understand that I missed the deadline for the test, but I still did it.
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