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Posts from ☀️ Arselia and Akonia

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#23868
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Where can I join?
А, вот почему.

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#23869
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- Well, here, either Bors-Sanu needs to take down the golems with a crossbow, or isolate them one by one with wall-elementals and then attack them all together with a right-click. Did they even manage to handle the swamp?... And regarding those three... It's all quite sad. Maybe they'll come to their senses after Dakini's death, but considering what is known about her, it's possible that things will be much more complicated. Where were they, you say?... - rubbing his nose, he sighs. - However, I have an even worse feeling about the frogs - they are too agile and accurate, and they have nasty debuffs. The only thing to do is to cover yourself with shields.
My sword, my trusted ally, unphased by my aspect.
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#23870
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- A question for foreigners! Is there anything in Welfern that you liked and would like to see in your homeland? And vice versa - is there anything you miss from home that you don't find here?
— Well, homeland and home are somewhat different things for me,” the Tanarisi woman smiled. “Besides, of all the regions of the empire, I am only reasonably familiar with the central one. Unfortunately, I have only passed through other places, so I will primarily base my reasoning on that. If I were to compare my homeland with Welfern, there are many things I would like to see here. Too many,” she said with a smile, shaking her head. “Considering the customs and order, it is difficult to miss this place. I didn't want to spoil anyone's appetite or mood with stories about the cruelty of Tanaris in Alaria, so I limited myself to such a vague formulation. However, if I could highlight specific elements,” the inquisitor paused thoughtfully, “some combat techniques that I didn't have time to master. Good applied literature, even if on limited topics. The architecture is also beautiful, rooted in antiquity. And everything else that I like, I have with me – in my head.

— If I compare it with home, it is difficult to deny that some of the problems that exist there have already been solved in Welfern. For example, a woman ascending to the throne would have caused a mixed reaction,” in this case, "would" was superfluous, “whereas here there are no problems with that. There is also no aristocracy, and the rights of ordinary people are enshrined, whereas at home, the nobility was only in the process of being abolished. I must also note the more developed methods of protection against intruders in certain areas – rings that prohibit magic or devices that can detect evil trying to enter the city. We didn't have those,” it was hard not to think about how useful such things would have been in confronting the "Legacy." In the context of Margel in particular, I would like to highlight the imperial archive. There were libraries at home, of course, but they could not compare with the volume of archival information.

— But I also miss many things. Certain features of the mentality, as well as views on other issues, are closer to me at home,” Alaria could have, like Erefir, started to describe what Welfern could learn from Reima, but she decided to be more diplomatic, especially since her list would not be limited to one item. “I also miss certain everyday aspects. Again, I don't want to talk too much about the more advanced technologies of my home world. Of the more specific examples, perhaps I can mention the Guild of Masters, where experienced warriors and wizards could share their skills with those who wished, or, for a fee, register techniques and spells created by themselves. In general, we had quite a few military schools,” thinking about whether the Reimi military academy could be considered one of them, the Tanarisi woman remembered that there were also more ordinary academies in Reima. “And there were also enough specialized institutions for the development of various non-combat skills, from my experience. The entertainment industry was also well developed, and various competitions or concerts were regularly held in the amphitheater. In other words, there were plenty of entertainment events to spend leisure time, and for almost any taste. Sometimes I miss the view from the window of my home, the beautiful streets and sights. Just the walls of the places that have become dear to my heart...” the inquisitor smiled. “...probably, I could list what I miss for a very long time, so I will limit myself to what I have already said. But at least I have warm memories.”
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#23871
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- It might be problematic to "kite" in this area, so I think it's better for everyone to stick together, especially since our guys are agile and well-equipped against such an opponent.

Suddenly, a wind blew. A page of Jun's notebook with drawings turned and revealed one of the images to Aiyano and Lord.

Fortunately, or perhaps unfortunately, Sonata turned away at that moment, and the artist quickly flipped the page back.

- I was thinking, maybe I could chop the coal myself, and then you guys could come over.
Стартовый пост - Квенты - Разное
Резара - Аксель - Орвальд - Эмилия
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#23872
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- So, we need to isolate them. I'm just worried that the guys will be taken out with a single blow, so we need to try to do everything quickly.
Author
- I was thinking, maybe I could chop the coal myself, and then you guys could come over.

- Yeah, maybe. They won't really do anything to you, unless something unexpected happens. I wonder if they attack... - she stopped. - No, never mind, it's not interesting.
After a pause, she says:
- However, I am still interested in the nature of the blockage on the fourth level. It may be that there is another entrance to the lower levels - so that no one can come down to us in the process. We need to wait for Bors-san with information; I think he can easily detect something like that.
My sword, my trusted ally, unphased by my aspect.
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#23873
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- So, we need to isolate them. I'm just worried that the guys will be defeated with a single blow, so we need to try to do everything quickly.
You can simply give them each a charge of Barrier, specifically for this situation.
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#23874
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Ment
-- To foreigners? I think I understand, that's a decent phrasing. It could have been extended to those from other cities as well, perhaps, -- wink. -- Allow me to treat this question as hypothetical, for one does not enter another's Temple with their own rules, and I would prefer not to impose foreign orders anywhere. But in general, I miss the nobility a little; and although some privileges of the nobility may indeed be inappropriate for the development of a state and the proper functioning of social elevators, I believe that a system more hierarchical than the Margel one is quite viable overall, provided there is proper and flexible organization without restricting anyone's rights. In theory!

-- On the other hand, much more can be borrowed, but it should start with ridding the country of my birth of intrigue and xenophobia. Because the historical roots of my homeland celebrated entirely different ideals, based on nobility and honor, and this contrasted sharply with the prevailing moods and the characteristics of the political elite of my own time. I am certain that one can only slander other people or non-people when one has no pride of one's own and suffers from some form of inferiority. I hope that answers the question.
- Xenophobia is evil! - Beata snorted imperiously.
- Agreed. People should be judged by who they are, not by the length of their ears or the color of their skin.
"Look who's talking... My dislike for the Lunarians, and especially dark Lunarians, will probably never completely fade away."
Ple-Sen
— Well, homeland and home are slightly different things to me, — the Tanarsian smiled, — besides, of all the regions of the empire, I am only more or less familiar with the central one. Unfortunately, I have only been to other places while passing through, — she spreads her arms, — so I will reason primarily based on that. If we talk about comparing my native lands with Velfern, there is much I would like to see. Too much, — with a smirk, she shakes her head, — considering the morals and customs, it is hard to miss this place, — Alaria had no desire to spoil anyone's appetite or mood with stories of Tanarsis's cruelty, so she limited herself to such a vague phrasing, — however, if I could highlight certain elements, — the inquisitor paused to think, — some combat techniques that I never had time to master. Solid applied literature, albeit on limited topics. The architecture is also beautiful, with roots going back to antiquity. And everything else that I liked, I have with me — in my head.

— If we compare it with home, it is hard to deny that some of the problems existing there have already been solved in Velfern. For example, a woman ascending to the throne would have caused an ambiguous reaction, — in this case, "would have" was redundant, — whereas here there are no problems with that. The aristocracy is also absent, and the rights of the common people are established, whereas at home the nobility was merely in the process of being abolished. I cannot help but note the more developed methods of protection against intruders in certain areas — we didn't have rings that forbid magic or devices capable of detecting filth trying to break into the city, — it was hard not to think about how useful such things would have been in the confrontation with the "Legacy", — in the context of Margel specifically, I would like to highlight the imperial archive. There were libraries at home, of course, but it was difficult for them to compare with the volume of archival information.

— But I also miss many things. Certain aspects of mentality, as well as views on other issues, are closer to me at home, — Alaria could have, like Erephir, begun to describe what Velfern could do well to adopt from Reime, but she decided to be more diplomatic, especially since her list would not be limited to a single point, — I also miss certain everyday aspects, — again, she did not want to go into too much detail about the more advanced technologies of her home world, — for more concrete examples, perhaps I can mention the Masters' Guild, where experienced warriors and Wizards could share their skills with those who wished, or, for a monetary reward, register techniques and spells they created personally. Actually, we had quite a few martial schools in general, — wondering if a Reime military academy could be considered such, the Tanarsian remembered that there were more simple academies in Reime, — and there were enough specialized institutions for the development of various non-combat skills, in my experience. The entertainment industry was also well-developed, and various Competitive events or concerts were regularly held in the amphitheater. In other words, there were enough spectacular events for leisure, catering to almost every taste. Sometimes I miss the view from the window of my childhood home, the beautiful streets and landmarks. Just the walls of establishments that became dear to my heart... — the inquisitor smirked, — ... perhaps listing what I miss could take a very long time, so I will limit myself to what has already been said. But, at least, I have warm memories.
- It's obvious that to govern a state, one needs a p... Ahem, a male reproductive organ, not, I don't know, a brain?! - Beata snorted.
- A Masters' Guild sounds great, - Giyyon nodded, - maybe we can organize something similar based at Carneol?
- I like your approach, Alaria. Part of your culture lives in your memory, and that's wonderful. Eh, I should have asked you, maybe you would have remembered something for our performance...

- And let Klin ask the next question, - Giyyon nodded.
А, вот почему.

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#23875
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We're waiting. I'll finish up on our opponents.

Cultists - M (24)


Savings:
? repair

Experience:
?

HP:
?

Diseases:
None

Injuries:
None

Curses:
None

Features:
The character has the ability to use magic.
Origin: ?
Belief: Coven of Passion
+30 to stamina.
Access to various things.
Profession: ?
Skills:
Shoot Mysterious White Liquid
Accuracy: 80%
Damage: 100 (darkness)
Reduces the target's will by 10 until the end of the battle.
Reduces the target's evasion by 5% until the end of the battle.
Range: 5

Spells:
Cosmic Arrow
Damage: 100% (cosmic)
Applies burn.
Critical: the spell can be used again in the same turn.
Range: 15
Kills refresh the character's turn.

Harden
The caster receives 50% protection (does not stack) and the attack type: "dishonor".
Removes the opponent from the battle.
Accuracy: 80%

Living Wall
The character changes the landscape in 1 cell, creating an obstacle. The strength of the walls is equal to the caster's magic, physical damage to it is reduced by half. The walls have the attack type "dishonor".
Range: 5.

Hypnosis
Forces the selected target to perform the caster's commands (range: 1). Will check.
Range: 1

Massive Fatigue
Reduces the will of all opponents on the map by 5, stacks.
Critical: reduces will by 10.

Characteristics
Strength 20
Stamina 40
Perception 25
Agility 25 (28)
Luck 25
Spirit 25
Intelligence 30
Speed 15
Faith 0
Beauty 10
Charisma 10

Parameters
Attack: 200
Health: 400
Accuracy: +25%
Evasion: 28%
Critical Chance: 25%
Will: 25
Spell Points: 7
Magic Power: 300
Experience: +60%
Initiative: 15
SP: 3
Virtue: 0
Action Points: 2

Affinity
Fire: 0%
Equipment
Weapon 1:

Weapon 2:

Head: Hood
+1 to agility

Body: Ropes
+1 to agility

Shoulders: Cloak
+1 to agility

Hands:

Feet:

Accessory 1:

Accessory 2:

Other 1: Flawless Sapphire

Other 2:

Other 3:

Bag with miscellaneous equipment:

Стартовый пост - Квенты - Разное
Резара - Аксель - Орвальд - Эмилия
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#23876
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"The main thing is not to tell Beate that ropes in the equipment slot actually increase agility, otherwise I feel like she'll start exploring all the intricacies of shibari with me as a guinea pig... And does the 'loss of honor' effect work on male characters? Judging by Lower Lunaria... No, I don't want to think about it."
А, вот почему.

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#23877
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Cultists - F (5)


Savings:
? repair

Experience:
?

HP:
?

Diseases:
None

Injuries:
None

Curses:
None

Features:
The character has the ability to use magic.
Origin: ?
Belief: Coven of Passion
+30 to stamina.
Access to various items.
Profession: ?
Skills:
Flight
The character can fly.

Spells:
Cosmic Arrow
Damage: 100% (cosmic)
Applies burn.
Critical: The spell can be used again in the same turn.
Range: 15
Kills refresh the character's turn.

Living Wall
The character changes the terrain in a 1-cell area, creating an obstacle. The wall's hit points are equal to the caster's magic skill; physical damage to it is halved. The walls have an attack type of "dishonor".
Range: 5.

Summon Monster
The caster summons a random monster to an adjacent cell.

Tendrils
Immobilizes and stuns the target. The caster cannot move until the target is held.

Mass Sleep
Enemies on the map must pass a will check or fall asleep (inactive until an aggressive action is applied to them). Will check.

Characteristics
Strength 10
Stamina 40
Perception 10
Agility 65
Luck 10
Spirit 25
Intelligence 15
Speed 35
Faith 0
Beauty 10
Charisma 10

Parameters
Attack: 100
Health: 400
Accuracy: +10%
Evasion: 65%
Critical Chance: 10%
Will: 25
Spell Points: 7
Magic Power: 150
Experience: +30%
Initiative: 35
SP: 7
Virtue: 0
Action Points: 2

Affinity
Fire: 0%
Equipment
Weapon 1:

Weapon 2:

Head:

Body:

Shoulders:

Hands:

Boots:

Accessory 1:

Accessory 2:

Other 1: Flawless Sapphire

Other 2:

Other 3:

Bag with miscellaneous equipment:

Стартовый пост - Квенты - Разное
Резара - Аксель - Орвальд - Эмилия
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#23878
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Author
Cultists - Heroes and Might & Magic
Author
Belief: Coven of Passion
Author
Beauty 10
Everything is clear 🤡
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#23879
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- Ropes? And what about J? And where are they going to fly in a closed grotto? - 🤔
My sword, my trusted ally, unphased by my aspect.
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#23880
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Elite of the Cult - Dystopia


Savings:
? repair

Experience:
?

HP:
?

Diseases:
None

Injuries:
None

Curses:
None

Features:
The character has the ability to use magic.
The character has six arms.

Immunity to six basic elements.
Origin: ?
Belief: Coven of Passion
+30 to stamina.
Access to various items.
Profession: ?
Skills:
The Six
20% chance to parry incoming attacks with each weapon.
Every sixth attack is guaranteed to hit.

Spells:
Summon Monster
The spellcaster summons a random monster to an adjacent cell.

Tendrils
Immobilizes and stuns the target. The spellcaster cannot move as long as they are holding the target.

Hypnosis
Forces the selected target to follow the spellcaster's commands (range: 1). Will check.
Range: 1

Characteristics
Strength 50
Stamina 100
Perception 50
Agility 50
Luck 30
Spirit 50
Intelligence 20
Speed 50
Faith 0
Beauty 30 (36)
Charisma 15

Parameters
Attack: 500
Health: 1000
Accuracy: +50%
Evasion: 50%
Critical Chance: 30%
Will: 50
Spell Points: 15
Magic Power: 200
Experience: +40%
Initiative: 50
SP: 10
Virtue: 0
Action Points: 3

Affinity
Fire: 0%
Equipment
Weapon 1: Richly decorated sword with a phallus-shaped hilt
Damage: 80%
Accuracy: 80%
Critical: guaranteed hit.

Weapon 2: Richly decorated sword with a phallus-shaped hilt
Damage: 80%
Accuracy: 80%
Critical: guaranteed hit.

Weapon 3: Richly decorated sword with a phallus-shaped hilt
Damage: 80%
Accuracy: 80%
Critical: guaranteed hit.

Weapon 4: Richly decorated sword with a phallus-shaped hilt
Damage: 80%
Accuracy: 80%
Critical: guaranteed hit.

Weapon 5: Richly decorated sword with a phallus-shaped hilt
Damage: 80%
Accuracy: 80%
Critical: guaranteed hit.

Weapon 6: Richly decorated sword with a phallus-shaped hilt
Damage: 80%
Accuracy: 80%
Critical: guaranteed hit.

Head:

Body:

Shoulders:

Hands:

Shoes: boot

Accessory 1: Jewelry
+3 to beauty

Accessory 2: Jewelry
+3 to beauty

Other 1: Flawless Sapphire

Other 2:

Other 3:

Bag with miscellaneous equipment:

Стартовый пост - Квенты - Разное
Резара - Аксель - Орвальд - Эмилия
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#23881
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Cult Elite
Characteristics
Strength 50
Endurance 100
Perception 50
Agility 50
Luck 30
Spirit 50
Intelligence 20
Speed 50
Faith 0
Beauty 30 (6)
Charisma 15
Suspiciously similar to the elite of Carnelian...
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#23882
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Cult Elite - Midoric


Savings:
? rem

Experience:
?

SH:
?

Diseases:
None

Injuries:
None

Curses:
None

Traits:
The character has an aptitude for magic. 
Origin: Scryme
Beauty -10. 
Green Skull (goblins): +3 to SP, +15 to agility. 
Conviction: Coven of Passion
+30 to endurance. 
Access to various things. 
Profession: ?
Skills: 
Reconstruction
Drains 1 unit of a random attribute from the target and gives +1 to beauty. 

Mysterious White Liquid Shot
Accuracy: 80% 
Damage: 100 (darkness)
Reduces target's will by 10 until the end of the battle. 
Reduces target's evasion by 5% until the end of the battle. 
Range: 5

Spells:
Cosmic Arrow
Damage: 100% (cosmos)
Inflicts burn.
Crit: spell can be used again in the same turn.
Range: 15
Kills refresh the character's turn.

Hardening
The caster gains 50% protection (does not stack) and attack type: "dishonor"
Removes the opponent from combat.
Accuracy: 80%

Living Wall
The character changes the terrain on 1 tile, creating an obstacle. Wall durability is equal to the caster's Magic Power, physical damage to it is halved. Walls have the "dishonor" attack type. 
Range: 5.

Hypnosis
Forces the selected target to follow the caster's commands (range: 1). Will check. 
Range: 1

Mass Languor
Reduces the will of all enemies on the map by 5, stacks. 
Crit: reduces will by 10. 

Summon Monster
The caster summons a random monster to an adjacent tile.

Tentacles
Immobilizes and stuns the target. The caster cannot move as long as they hold the target. 

Mass Sleep
Enemies on the map must pass a will check or fall asleep (inactive until an aggressive action is applied to them). Will check. 

Fire Shield
Damage received by the character is returned to the attacker as fire.
Crit: grants immunity to fire damage. 
Range: 5

Stone Skin
Protects the character from (200%) incoming damage.
Range: 5

Healing
Removes negative effects from an ally. 
Crit: additionally grants immunity to them for three turns.

Air Shield
Ranged attacks must pass a will check to deal damage.
Crit: will checks are twice as weak. 

Attributes
Strength 10
Endurance 50
Perception 25
Agility 50
Luck 25
Spirit 50
Intelligence 50
Speed 30
Faith 0
Beauty 0
Charisma 10

Parameters
Attack: 100
Health: 500
Accuracy: 25
Evasion: 50%
Crit Chance: 25%
Will: 50
Spell Points: 15 (18)
Magic Power: 500
Experience: +100%
Initiative: 30
SP: 6
Virtue: 0
Action Points: 2

Affinity
Fire: 0%
Equipment
Weapon 1: 

Weapon 2: 

Head: Midoric's Hat
+3 to HP

Body: 

Shoulders: 

Hands: 

Feet: boot

Accessory 1: 

Accessory 2: 

Other 1: Flawless Sapphire

Other 2: Flawless Emerald

Other 3: Flawless Amethyst

Bag with miscellaneous equipment: 

Стартовый пост - Квенты - Разное
Резара - Аксель - Орвальд - Эмилия