🏹🎪+⛓️♿=💕
🏹🎪+⛓️♿=💕
New here? I'm Roha — want a quick tour?
- A question for foreigners! Is there anything in Welfern that you liked and would like to see in your homeland? And vice versa - is there anything you miss from home that you don't find here?
- I was thinking, maybe I could chop the coal myself, and then you guys could come over.
- So, we need to isolate them. I'm just worried that the guys will be defeated with a single blow, so we need to try to do everything quickly.
-- To foreigners? I think I understand, that's a decent phrasing. It could have been extended to those from other cities as well, perhaps, -- wink. -- Allow me to treat this question as hypothetical, for one does not enter another's Temple with their own rules, and I would prefer not to impose foreign orders anywhere. But in general, I miss the nobility a little; and although some privileges of the nobility may indeed be inappropriate for the development of a state and the proper functioning of social elevators, I believe that a system more hierarchical than the Margel one is quite viable overall, provided there is proper and flexible organization without restricting anyone's rights. In theory!
-- On the other hand, much more can be borrowed, but it should start with ridding the country of my birth of intrigue and xenophobia. Because the historical roots of my homeland celebrated entirely different ideals, based on nobility and honor, and this contrasted sharply with the prevailing moods and the characteristics of the political elite of my own time. I am certain that one can only slander other people or non-people when one has no pride of one's own and suffers from some form of inferiority. I hope that answers the question.
— Well, homeland and home are slightly different things to me, — the Tanarsian smiled, — besides, of all the regions of the empire, I am only more or less familiar with the central one. Unfortunately, I have only been to other places while passing through, — she spreads her arms, — so I will reason primarily based on that. If we talk about comparing my native lands with Velfern, there is much I would like to see. Too much, — with a smirk, she shakes her head, — considering the morals and customs, it is hard to miss this place, — Alaria had no desire to spoil anyone's appetite or mood with stories of Tanarsis's cruelty, so she limited herself to such a vague phrasing, — however, if I could highlight certain elements, — the inquisitor paused to think, — some combat techniques that I never had time to master. Solid applied literature, albeit on limited topics. The architecture is also beautiful, with roots going back to antiquity. And everything else that I liked, I have with me — in my head.
— If we compare it with home, it is hard to deny that some of the problems existing there have already been solved in Velfern. For example, a woman ascending to the throne would have caused an ambiguous reaction, — in this case, "would have" was redundant, — whereas here there are no problems with that. The aristocracy is also absent, and the rights of the common people are established, whereas at home the nobility was merely in the process of being abolished. I cannot help but note the more developed methods of protection against intruders in certain areas — we didn't have rings that forbid magic or devices capable of detecting filth trying to break into the city, — it was hard not to think about how useful such things would have been in the confrontation with the "Legacy", — in the context of Margel specifically, I would like to highlight the imperial archive. There were libraries at home, of course, but it was difficult for them to compare with the volume of archival information.
— But I also miss many things. Certain aspects of mentality, as well as views on other issues, are closer to me at home, — Alaria could have, like Erephir, begun to describe what Velfern could do well to adopt from Reime, but she decided to be more diplomatic, especially since her list would not be limited to a single point, — I also miss certain everyday aspects, — again, she did not want to go into too much detail about the more advanced technologies of her home world, — for more concrete examples, perhaps I can mention the Masters' Guild, where experienced warriors and Wizards could share their skills with those who wished, or, for a monetary reward, register techniques and spells they created personally. Actually, we had quite a few martial schools in general, — wondering if a Reime military academy could be considered such, the Tanarsian remembered that there were more simple academies in Reime, — and there were enough specialized institutions for the development of various non-combat skills, in my experience. The entertainment industry was also well-developed, and various Competitive events or concerts were regularly held in the amphitheater. In other words, there were enough spectacular events for leisure, catering to almost every taste. Sometimes I miss the view from the window of my childhood home, the beautiful streets and landmarks. Just the walls of establishments that became dear to my heart... — the inquisitor smirked, — ... perhaps listing what I miss could take a very long time, so I will limit myself to what has already been said. But, at least, I have warm memories.
![]() Savings: ? repair Experience: ? HP: ? Diseases: None Injuries: None Curses: None Features: The character has the ability to use magic. | Origin: ? Belief: Coven of Passion +30 to stamina. Access to various things. Profession: ? Skills: Shoot Mysterious White Liquid Accuracy: 80% Damage: 100 (darkness) Reduces the target's will by 10 until the end of the battle. Reduces the target's evasion by 5% until the end of the battle. Range: 5 Spells: Cosmic Arrow Damage: 100% (cosmic) Applies burn. Critical: the spell can be used again in the same turn. Range: 15 Kills refresh the character's turn. Harden The caster receives 50% protection (does not stack) and the attack type: "dishonor". Removes the opponent from the battle. Accuracy: 80% Living Wall The character changes the landscape in 1 cell, creating an obstacle. The strength of the walls is equal to the caster's magic, physical damage to it is reduced by half. The walls have the attack type "dishonor". Range: 5. Hypnosis Forces the selected target to perform the caster's commands (range: 1). Will check. Range: 1 Massive Fatigue Reduces the will of all opponents on the map by 5, stacks. Critical: reduces will by 10. Characteristics Strength 20 Stamina 40 Perception 25 Agility 25 (28) Luck 25 Spirit 25 Intelligence 30 Speed 15 Faith 0 Beauty 10 Charisma 10 Parameters Attack: 200 Health: 400 Accuracy: +25% Evasion: 28% Critical Chance: 25% Will: 25 Spell Points: 7 Magic Power: 300 Experience: +60% Initiative: 15 SP: 3 Virtue: 0 Action Points: 2 Affinity Fire: 0% | Equipment Weapon 1: Weapon 2: Head: Hood +1 to agility Body: Ropes +1 to agility Shoulders: Cloak +1 to agility Hands: Feet: Accessory 1: Accessory 2: Other 1: Flawless Sapphire Other 2: Other 3: Bag with miscellaneous equipment: |
![]() Savings: ? repair Experience: ? HP: ? Diseases: None Injuries: None Curses: None Features: The character has the ability to use magic. | Origin: ? Belief: Coven of Passion +30 to stamina. Access to various items. Profession: ? Skills: Flight The character can fly. Spells: Cosmic Arrow Damage: 100% (cosmic) Applies burn. Critical: The spell can be used again in the same turn. Range: 15 Kills refresh the character's turn. Living Wall The character changes the terrain in a 1-cell area, creating an obstacle. The wall's hit points are equal to the caster's magic skill; physical damage to it is halved. The walls have an attack type of "dishonor". Range: 5. Summon Monster The caster summons a random monster to an adjacent cell. Tendrils Immobilizes and stuns the target. The caster cannot move until the target is held. Mass Sleep Enemies on the map must pass a will check or fall asleep (inactive until an aggressive action is applied to them). Will check. Characteristics Strength 10 Stamina 40 Perception 10 Agility 65 Luck 10 Spirit 25 Intelligence 15 Speed 35 Faith 0 Beauty 10 Charisma 10 Parameters Attack: 100 Health: 400 Accuracy: +10% Evasion: 65% Critical Chance: 10% Will: 25 Spell Points: 7 Magic Power: 150 Experience: +30% Initiative: 35 SP: 7 Virtue: 0 Action Points: 2 Affinity Fire: 0% | Equipment Weapon 1: Weapon 2: Head: Body: Shoulders: Hands: Boots: Accessory 1: Accessory 2: Other 1: Flawless Sapphire Other 2: Other 3: Bag with miscellaneous equipment: |
Cultists - Heroes and Might & Magic
Belief: Coven of Passion
Beauty 10
![]() Savings: ? repair Experience: ? HP: ? Diseases: None Injuries: None Curses: None Features: The character has the ability to use magic. The character has six arms. Immunity to six basic elements. | Origin: ? Belief: Coven of Passion +30 to stamina. Access to various items. Profession: ? Skills: The Six 20% chance to parry incoming attacks with each weapon. Every sixth attack is guaranteed to hit. Spells: Summon Monster The spellcaster summons a random monster to an adjacent cell. Tendrils Immobilizes and stuns the target. The spellcaster cannot move as long as they are holding the target. Hypnosis Forces the selected target to follow the spellcaster's commands (range: 1). Will check. Range: 1 Characteristics Strength 50 Stamina 100 Perception 50 Agility 50 Luck 30 Spirit 50 Intelligence 20 Speed 50 Faith 0 Beauty 30 (36) Charisma 15 Parameters Attack: 500 Health: 1000 Accuracy: +50% Evasion: 50% Critical Chance: 30% Will: 50 Spell Points: 15 Magic Power: 200 Experience: +40% Initiative: 50 SP: 10 Virtue: 0 Action Points: 3 Affinity Fire: 0% | Equipment Weapon 1: Richly decorated sword with a phallus-shaped hilt Damage: 80% Accuracy: 80% Critical: guaranteed hit. Weapon 2: Richly decorated sword with a phallus-shaped hilt Damage: 80% Accuracy: 80% Critical: guaranteed hit. Weapon 3: Richly decorated sword with a phallus-shaped hilt Damage: 80% Accuracy: 80% Critical: guaranteed hit. Weapon 4: Richly decorated sword with a phallus-shaped hilt Damage: 80% Accuracy: 80% Critical: guaranteed hit. Weapon 5: Richly decorated sword with a phallus-shaped hilt Damage: 80% Accuracy: 80% Critical: guaranteed hit. Weapon 6: Richly decorated sword with a phallus-shaped hilt Damage: 80% Accuracy: 80% Critical: guaranteed hit. Head: Body: Shoulders: Hands: Shoes: boot Accessory 1: Jewelry +3 to beauty Accessory 2: Jewelry +3 to beauty Other 1: Flawless Sapphire Other 2: Other 3: Bag with miscellaneous equipment: |
Characteristics
Strength 50
Endurance 100
Perception 50
Agility 50
Luck 30
Spirit 50
Intelligence 20
Speed 50
Faith 0
Beauty 30 (6)
Charisma 15
![]() Savings: ? rem Experience: ? SH: ? Diseases: None Injuries: None Curses: None Traits: The character has an aptitude for magic. | Origin: Scryme Beauty -10. Green Skull (goblins): +3 to SP, +15 to agility. Conviction: Coven of Passion +30 to endurance. Access to various things. Profession: ? Skills: Reconstruction Drains 1 unit of a random attribute from the target and gives +1 to beauty. Mysterious White Liquid Shot Accuracy: 80% Damage: 100 (darkness) Reduces target's will by 10 until the end of the battle. Reduces target's evasion by 5% until the end of the battle. Range: 5 Spells: Cosmic Arrow Damage: 100% (cosmos) Inflicts burn. Crit: spell can be used again in the same turn. Range: 15 Kills refresh the character's turn. Hardening The caster gains 50% protection (does not stack) and attack type: "dishonor" Removes the opponent from combat. Accuracy: 80% Living Wall The character changes the terrain on 1 tile, creating an obstacle. Wall durability is equal to the caster's Magic Power, physical damage to it is halved. Walls have the "dishonor" attack type. Range: 5. Hypnosis Forces the selected target to follow the caster's commands (range: 1). Will check. Range: 1 Mass Languor Reduces the will of all enemies on the map by 5, stacks. Crit: reduces will by 10. Summon Monster The caster summons a random monster to an adjacent tile. Tentacles Immobilizes and stuns the target. The caster cannot move as long as they hold the target. Mass Sleep Enemies on the map must pass a will check or fall asleep (inactive until an aggressive action is applied to them). Will check. Fire Shield Damage received by the character is returned to the attacker as fire. Crit: grants immunity to fire damage. Range: 5 Stone Skin Protects the character from (200%) incoming damage. Range: 5 Healing Removes negative effects from an ally. Crit: additionally grants immunity to them for three turns. Air Shield Ranged attacks must pass a will check to deal damage. Crit: will checks are twice as weak. Attributes Strength 10 Endurance 50 Perception 25 Agility 50 Luck 25 Spirit 50 Intelligence 50 Speed 30 Faith 0 Beauty 0 Charisma 10 Parameters Attack: 100 Health: 500 Accuracy: 25 Evasion: 50% Crit Chance: 25% Will: 50 Spell Points: 15 (18) Magic Power: 500 Experience: +100% Initiative: 30 SP: 6 Virtue: 0 Action Points: 2 Affinity Fire: 0% | Equipment Weapon 1: Weapon 2: Head: Midoric's Hat +3 to HP Body: Shoulders: Hands: Feet: boot Accessory 1: Accessory 2: Other 1: Flawless Sapphire Other 2: Flawless Emerald Other 3: Flawless Amethyst Bag with miscellaneous equipment: |