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Posts from Imposter

3.3 (3 ratings)
In reply to Remix
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The map isn't particularly good, nor is it particularly bad. It's better at the beginning than at the end. The starting picture and the hero icon are an eyesore; they could have been chosen better. I didn't really like the micro-battles for micro-resources. The idea of limiting resource distribution is normal, but the series of monotonous battles becomes tiresome. Then the same trick is used with the fairies and the dancers with blades – it's tedious. After capturing the second Castle, the game became dull. Mostly, it involves aimless wandering around the map in search of one enemy or another. The Dwarf never left his island, and the warlock trapped in a tent posed no danger. My secondary hero defeated him.
There are many ideas on the map, but they seem somewhat out of place.

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I liked it. There could be more quests.
Всегда играю на Г.
In reply to raspisnoy
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raspisnoy
I liked it. There could be more quests.
Thank you. There aren't many quests because they require scripts (so that not everything is available at once), and I'm gradually learning new functions.
Dishonestly yours, Liza
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I liked the map, thank you! I couldn't complete it on my first try. I looked up a walkthrough for the beginning, and then I was successful. I keep falling for the stereotype that you have to play with the author's hero because quests, scripts, and other things might be tied to them. But this damsel or young man (who can tell with elves?) and their darkness just don't appeal to me. Yes, the anime-style face didn't impress me either. The name of this map is "Luck on the Road." So, the main hero, after reaching the castle at level 3, immediately took this luck, and the resulting playthrough was excellent (thank you to the author for kindly providing the initial luck). The second time, the Sanitarian didn't even want to attack. For me, it's always been a mystery how the computer cheats and knows my strength, even though I'm not in the top 3. In the end, I even cleared the final battle with Chaos, using magic with a skill of 53. It took a while, but the map is beautiful; I liked the design of the rocky camps, temples, or settlements, the lava waterfall, and the statues, so I explored everything. Some buildings remained inactive (if needed, I can list them). I couldn't find the Dragon Cloak – it's strange, I searched everywhere. I don't understand why there are bonuses behind the green guard if the antagonist is sitting in the castle ahead, and the game ends when you defeat him. The one-way portal is fine – by that time, I had about 4 well-developed heroes, but I feel bad about sending the heroic hero on a one-way trip. It's clear that a lot of effort was put into this map, and it was successful. Thank you.
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The scenario is super... the only downside is the main character's avatar... but you're not Vita Gorodilov, are you? wink
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Dwarf territory: Dwarf treasure hoard 131,131, no access. Watermill 121,95, no access. Mage territory: Golem forge 31,133, no access. Elf territory: Ent grove 71,21, no access. Dark Elf (Vaishan) territory: Crystal of Revelation 31,25, no access. Dungeon Outpost 26,6, no access. Dungeon: resource corner 30,50, guarded by T7, no access (blocked).
Spoiler The Guardian's tent (green) is well hidden. Keep in mind that Vaishan will likely have a full dragon set by the second week. But he only has one castle. So, my advice is not to delay and sail to the lower right corner.
Всегда играю на Г.

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