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Posts from Adding new effects for skills.

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In reply to }{0TT@6bI4
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2 years ago
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}{0TT@6bI4
The model is good, but the icon is a problem! There are some white stripes, as if the transparency was saved incorrectly in this area, or the dds format is wrong...
Yes, but this is my first experience with icons. I noticed this detail in "Guild of Mercenaries" - all icons in Heroes are outlined in black and are quite large. I've already made corrections, so it's fixable.
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Today, we will be working on the Assault branch 🤔
"I am inevitability itself!"
In particular, I've already added a branch for "Reinforcements," but only for the Knight and Demon Lord.
As I expected, the game doesn't really care about all these changes in the branches. And the skills Overseer/Mark of the Cursed and Reinforcements are more than compatible and can work simultaneously.
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The goal of adding a branch to "Reinforcements" is, firstly, to create competition for "Fire Arrows." And secondly, to revitalize builds through a "physical damage hero." That is, Overseer for the Knight + Cursed Pact, respectively. And Mark for the Demon Lord.

I previously changed Nibros's special ability, and as the games showed, he quickly integrated into the meta, and some of my acquaintances now consider him to be one of the best heroes in Inferno.

*Then, the task was also to revitalize both the hero and the build in "AA."

Now, this looks really playable. Of course, in the screenshot, I got very lucky with the talents, and I collected almost all the skills perfectly without any extras. But in the late game, you still need Empathy or the Lion set. 🙄

I will hold off on the App % for Stunning Blow for now, as I probably underestimated its importance, especially with this special ability. The mana drain is not very strong, but it can decide a lot when you always have the first turn.
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In reply to fktifzobr@mail.ru
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2 years ago
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fktifzobr@mail.ru
The format is correct; it's a semi-transparent texture, but the transparency isn't being saved for some reason.

Thanks for the clarification! If I understand you correctly, all transparent pixels turn into white "artifacts" when saved. So, before saving, you should outline them with a black contour first, or avoid having them in the first place. 🙄
I'll keep that in mind, thanks.
In reply to Waterfall_13
1 year ago
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Waterfall_13

Here you go

Hello everyone,

I've encountered a situation and I'm wondering if it's possible to remove the limit on the number of skills and perks a hero can have. Or at least increase it. I simply want to experiment with a mod for HoMM 5.5, giving a hero immense power by having ALL (or almost all) skills and perks. However, I can't achieve this using the console.

The problem is that I did a similar experiment with the same mod a year ago. Whether it was due to a bug or my strong desire, the skills and perks were applied beyond the limit. Although they weren't displayed, the effects worked. Please help me. Unfortunately, the save file and mod version have been lost to time and format:C\

Thank you in advance for your time.

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