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Posts from RTF is a global modification that replaces all towns in the game. Auto-translated

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In reply to psatkha
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#4548
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psatkha
Why would he?!
The same thing happened in a VK group – he reminded people of an Orc. biggrin

I think the wider chest and thicker arm bones (they've always been like that, and I don't want to change them) create the impression that the skeleton should be a bodybuilder.
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#4549
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psatkha
Why?!
Because he's so stocky, and his arms and legs look bigger and bulkier. He's wearing a loincloth made of hide.

Added 12 minutes later
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The bow is very large and thick, with a large glove, a large helmet, and a large boot on the skeleton's foot.
This is well thought out, because the skeleton has no flesh or muscles, so it wears clothes that don't fit. And in general, originally there were some improved archers who were replaced by crossbowmen. So, skeleton archers are the undead version of the improved archers. Here's the info: https://mightandmagic.fandom.com/ru/wiki/Блог_участника:Рон54/интересности#Скелеты_лучников
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#4550
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Ron54

This is well thought out, as skeletons don't have flesh or muscles, so they wear clothes that don't fit.
And in general, originally, there were some improved archers who were replaced by crossbowmen. So, skeleton archers are essentially the undead version of the improved archers.
Here's the info: https://mightandmagic.fandom.com/ru/wiki/Блог_участника:Рон54/интересности#Скелеты_лучников
Something tells me that bone warriors could also have had an "ancestor" among the human troops.



Added 1 minute ago
and this archer is not an improved one; he exists in the alpha version
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#4553
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I haven't seen an archer like that in the alpha version; it's possible that such a model exists there, but the textures are different.
This is from the closed beta version... I mentioned where it came from...
С уважением, Psatkha (Псатха)

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#4554
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psatkha
This is from a closed beta version... I mentioned where it came from...
Well, I didn't quite understand which specific version we're talking about. I just gathered that there's some complicated version on a different engine and with different formats.
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#4555
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Well, I didn't quite understand which version we're talking about. I just gathered that there's some complicated version on a different engine and with different formats.
Yes, that's right – the closed alpha version is before the game's engine was switched to the current one... basically, all the mechanics are in a kind of capsule...
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#4556
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Lol, so Inferno has already been replaced with Chaos Dwarfs; there won't be any more demons, they're boring.
If I'm not mistaken, you used to have incubi and some other demons, right?
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#4557
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Ron54
If I'm not mistaken, didn't you once have incubi and some other demons?
Only incubi, as far as I remember. It was a replacement for elementals, like a demon summoning spell. There were standard demonesses, cerberuses, and probably simple demons with the incubi. I remember that the game would crash with hell horses, so I sadly put someone random in there.
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#4558
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Okay, I think it's time to start working on the upgrade. I'm not sure if it's too much to attach two belts to the waist, and I haven't really thought about the backstory of the skeleton's equipment. If I put a cloak on its shoulders and greaves on its legs, the question arises: where are the pants? Is this a "gachi" skeleton? Or maybe I'm overthinking it; skeletons from Reforged look great, even though they're wearing rags and armor... I'm still thinking about it; maybe I'll come up with someone who can live in a swamp and have that kind of equipment... lol, maybe it's elves! Or maybe a human civilization split into cultists, necromancers, and mages because of an elf invasion? And now, necromancers always dress their skeletons like elite elven hunters that were killed thousands of years ago.
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#4559
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And is the dark green cloth some kind of "skirt," that "shameful cloth"? It just seems strange that the left leg goes through it.
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#4560
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Pavlinho
Is the dark green cloth supposed to be a "skirt," that infamous "shameful cloth"? It just seems strange that the leg goes through it on the left side.
This is because the same texture is used both inside and outside. There are no shadows to distinguish what's where, and everything blends together. However, it could be made like the skeletons in the sixth game – a full skirt with an additional vertical strip in the front. I think that was a reference to Egyptian clothing.
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#4561
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I just don't understand, what do the shadows have to do with it? There's a foot standing on top of the skirt, but it should be inside... well, never mind, I just noticed it. If it's not obvious, then it doesn't matter.
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#4562
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Pavlinho
I don't understand, what do the shadows have to do with it? There's a foot standing on top of the skirt, but it should be inside... well, never mind, I just noticed it, if it's not obvious, then it's okay.
The shadows are relevant because there aren't any; the edges of the skirt have blended together.
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