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Posts from NCF – Extended list of Neutral creatures.

4.9 (14 ratings)
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#2665
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fktifzobr@mail.ru
I reworked the stats for the female units (they should be faster than all the others) and finished the rest of the units; all that's left is the description.
Excellent lineup of units! I hope it will be supplemented with even more creatures.

Added 9 minutes later
fktifzobr@mail.ru
sly lich biggrin
He just happened to pass by a few peasant huts.

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"Холм мертвецов"
"Священное древо"
In reply to IchGViji
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#2666
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IchGViji
Excellent unit lineup! I hope it will be supplemented with even more creatures
well, I don't know, this is Wild Hunt, it flies through the sky, and flying units are unlikely to be added

but in general, there will still be undead, for example, for the Rotting Guard, there is still a set of elite armor + an upgrade is needed, a Death Knight from Dark Messiah is suggested, but I think that BlueHavenHero's Death Knight turned out well, a new knight is needed - a resurrected knight from Nicholas's retinue... GLORY TO THE IMMORTAL GRIFFON💀
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#2667
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fktifzobr@mail.ru
I reworked the stats for the female units (they should be faster than all the others) and finished the rest of the units; all that's left is the description.

They look a bit like toys, as if they were taken from a souvenir shop window.
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#2670
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BlueHeavenHero
Creature ID900, Lich from the new Necropolis units.
Cool, but I have a question, where did the skull come from?
In reply to Рон54
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#2671
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Ron54
Cool, but I have a question, where did the skull come from?
From poor Yorick...))
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#2673
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Ron54
Cool, but I have a question, where did the skull come from?
Then it suddenly dawned on me that it was Markel's skull!
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#2675
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Done, numbers 509, 508, and 507, increased speed and initiative for the huntresses, the executioner has the spells Weakness and Disarming Ray at the expert master level, the spells have been modified to have a -50 attack/defense effect.
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4 files attached • Total size: 17.2 MB
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#2676
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In the third screenshot, the camera angle is not ideal. It should be rotated 25-35 degrees to the right from the creature's perspective, so it's clear where it's looking and the "face" is visible.
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#2677
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fktifzobr@mail.ru
Done, numbers 509, 508, and 507, increased speed and initiative for the huntresses, the executioner has the spells Weakness and Disarming Ray at the Expert skill level, the spells have been modified to have a -50 attack/defense effect.

Excellent!
In reply to Mооnst@r
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#2678
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Mооnst@r
In the third screenshot, the camera angle is not ideal. Rotate it 25-35 degrees to the right from the creature's perspective; it's unclear where it's looking, and the "face" isn't visible.
I rarely adjust the camera manually; I usually just raise or lower it. If I understand correctly, rotating the camera will cause it to stop focusing on the unit, and I'll have to move it, which is cumbersome. I might fix it when I move the unit to RTF or choose a new one from the existing options.
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#2679
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Hello everyone!
I decided to try creating a new creature for my map, one that is related to the scenario's plot – a Wild Nightmare (level 5).
Description:
"Wild Nightmares are not often encountered in Ashan. These beasts are so wild and unpredictable that even demon lords are not always able to control them. Legend has it that the demon lord K'Molaag managed to attract these inhabitants of Sheoh to his side during the Eclipse, but since then, no one has been willing to confirm the truth of this event. Wild Nightmares are incredibly fast, and when they gain momentum, they can inflict colossal damage on the enemy. In addition, their attack can curse the enemy, increasing their vulnerability to fire."
Abilities:
Living creature, demon, large creature, attack with fear, aura of terror, immunity to mind control, charge attack, mark of fire.

I would like to thank user BlueHeavenHero for his help and advice!
In the future, this creature may be released as a separate NCF file, after the map is released.

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