Skip to content

Posts from NCF – Extended list of Neutral creatures.

4.9 (14 ratings)
User Avatar
#2617
Auto-translated
By the way, I have an idea for an NCF creature, the Kutrub.

Ghoul (Kutrub subspecies)
Description: Terrifying creatures that inhabit wastelands. While wandering through desolate places, Kutrubs prefer not to hide their muscular bodies, as they love heat. Woe to travelers who stray into the favorite haunts of these monsters, for Kutrubs are carnivorous. Ghouls are a subspecies of Kutrubs. Unlike their desert relatives, Ghouls have white skin because they live in caves.
Abilities: Living creature, Fury, No Retaliation, Cleaving Sword, Strike and Return, Swift Attack, Cleave, Double Strike, and Savage Retribution.
Appearance: Similar to a Kutrub, but with a slightly different color scheme. The skin is gray, and the fur on the legs is black.
Attachments 1
1 file attached • Total size: 477.6 KB
In reply to fktifzobr
User Avatar
#2619
Auto-translated
fktifzobr@mail.ru
Almost done, just need to finish the abilities and description. Does anyone have any ideas?
Crippling wound and charging attack?!
С уважением, Psatkha (Псатха)

---------------------------------------------

Неудачное планирование ведёт к неудаче ...

NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
In reply to fktifzobr
User Avatar
#2621
Auto-translated
fktifzobr@mail.ru
almost done, just need to finish the abilities and description. Does anyone have any ideas?
Do you have a name for it?
In reply to Валера 111
User Avatar
#2622
Auto-translated
Valera 111
Does it have a name?
Night Hunters (I'll change it if there are better options)

The idea is that this is the Ashan equivalent of the Wild Hunt – ghosts that fly across the sky on the longest night of the year, searching for warriors worthy of joining them. They gather an army to fight against Kha-Beleth and the Dark Messiah.

The Hunters are the reconnaissance force of the ghost army, flying ahead of the undead battle group (which I will create someday).
Мои мини-моды

Мод RTF

Мои NCF существа
In reply to fktifzobr
User Avatar
#2623
Auto-translated
fktifzobr@mail.ru
Night Hunters (I'll change it if I come up with better options)

The idea is that they are the Ashan equivalent of the Wild Hunt – ghosts that fly across the sky on the longest night of the year, searching for warriors worthy of joining them. They gather an army to fight against Kha-Beleth and the Dark Messiah.

The Hunters are the reconnaissance force of the ghost army, flying ahead of the undead battle group (which I will create someday).
How about Ghouls?
In reply to Рон54
User Avatar
#2624
Auto-translated
Ron54
How do you like Ghouls?
Overall, they're not very interesting; just another monster.

Added 41 minutes later
For me, the most important thing about a unit is its backstory.

Usually, there are many details, so not everything makes it into the description.

A Ghoul is just a monster, a relative of another monster that lives in the Dungeon; it's boring.

Here's an example of a backstory I worked on.
These were goblins with rat skulls. I decided that they were evil spirits that possess corpses and change their form. The resurrection happens without the help of mages, purely due to the evil aura of these spirits – this is the basis for both the rats and the harpies with skulls.

These are general details; then there are individual ones, for example, that they hunt in packs, that they are cowardly not just for the sake of it, but for the survival of the species, because only the aura is needed for reproduction.
______________________

The second criterion is the models – without them, nothing will work. For example, the Corpse Eater – without the skull, there was nothing. You can come up with as many stories about it as you want, but without the skull, there's nothing. It almost made me quit; thank you, Pavlinho, for the neck plug
Мои мини-моды

Мод RTF

Мои NCF существа
In reply to fktifzobr
User Avatar
#2625
Auto-translated
fktifzobr@mail.ru
Overall, it's not very interesting; it's just a monster and another monster.

Added 41 minutes later
For me, the most important thing about a unit is its backstory.

Usually, there are many details, so not everything fits into the description.

A Ghoul is just a monster, a relative of another monster that lives in the Dungeon; it's boring.

Here's an example of a backstory I worked on.
These were goblins with rat skulls. I decided that they were evil spirits that take over corpses and change their form. The resurrection happens without the help of mages, purely due to the evil aura of these spirits – this is the basis for both the rats and the harpies with skulls.

These are general details; then there are individual details, for example, that they hunt in packs, that they are cowardly not just for the sake of it, but for the survival of the species, because only the aura is needed for reproduction.
______________________

The second criterion is the models – without them, nothing will work. For example, the Corpse Eater – without the skull, there was nothing. You can come up with as many stories as you want about it, but without the skull, there's nothing. He almost made me put a stopper on his neck; thanks, Pavlinho.
You are right; I am mostly not capable of such lore-based elaborations.
User Avatar
#2627
Auto-translated
fktifzobr@mail.ru
What kind of bug are you talking about? I couldn't quite figure it out...
User Avatar
#2629
Auto-translated
aren't there other models like that? I never even noticed it before. ))

P.S. are the wings a model or an effect?
User Avatar
#2630
Auto-translated
Does anyone know how to remove certain creatures from a megapak?