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Posts from NCF – Extended list of Neutral creatures. Auto-translated

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#2542
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fktifzobr@mail.ru
Everything is possible, but it's still a long way from being ready.
How do you rotate units in the map editor, like you did with the Cave Lord in the picture?
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#2545
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I didn't change the cleaver; at first, I was attaching a femur instead of the handle, but I didn't like it.

I think I'll finish it now.

These will be Necropolis faction units, casting dark magic and possibly summoning creatures.
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#2546
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Now we need to start thinking about this monster. The problem is that the demon's neck is as thick as its head, and the hole from the head can only be plugged with a huge head, which will be larger than the demon's rear! We need a complete plug for the neck, but it shouldn't spoil the appearance, that is, it should look natural.
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#2547
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fktifzobr@mail.ru
Now we need to start thinking about this monster. The problem is that the demon's neck is as thick as its head, and the hole from the head can only be plugged with a huge head, which will be larger than the demon's rear! We need a complete plug for the neck, but it shouldn't spoil the appearance, that is, it should look natural.

It seems a new line of units is emerging.

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#2548
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IchGViji

It seems a new line of units is emerging.
maybe, but I don't know if I have enough skulls left)

Added 22 minutes later
IchGViji

It seems a new line of units is emerging.
initially, only 2 Necro-Demons were planned for RTF, one low-level and the other large and powerful, conditionally this is wild undead - ghouls and super ghouls

it's like Anub'arak and Crypt Fiends.
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#2549
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fktifzobr@mail.ru
Now we need to start thinking about this monster. The problem is that the demon's neck is as thick as its head, and the hole from the head can only be plugged with a huge head, which will be larger than the demon's rear! We need a complete plug for the neck, but it shouldn't spoil the appearance, that is, it should look natural.
Well, making the plug isn't difficult; I've sent the files...
P.S. I haven't forgotten about the female gnome; I'm working on her, it's just going slowly, and it takes time, and to make it better, I have to read/watch a lot... I hope it turns out well.
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#2550
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fktifzobr@mail.ru
maybe, but I don't know if I have enough skulls left)

Added 22 minutes later
originally, the plan was to have only 2 Necro-Demons for RTF, one low-level and the other large and powerful, conditionally this is wild undead - ghouls and super ghouls

this is like Anub'arak and Crypt Fiends

Also, as an option, you could consider a ghoul based on a hound - as the fastest and most mobile unit among this group.

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#2551
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Pavlinho
it's not difficult to create a placeholder, I've sent the files...
P.S. I haven't forgotten about the female dwarf, I'm working on her, it's just going slowly, and it takes time, and to make it better, I have to read/watch a lot... I hope it turns out well.
It's better not to plug the hole with a new piece, but to compress the head, and then I'll attach a skull to it.

I uploaded it without animations, are they needed, or will the demon use the standard animations?
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#2552
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Well, I should try using the standard size; I'll see what happens... I'm not quite sure I understand. Should I shrink the standard head to roughly the size of a skull so that it covers the old head?
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#2553
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IchGViji

Another option to consider is a ghoul based on a hound – as the fastest and most mobile unit among this group.
No, a salamander will be on the hound.

And this ghoul will jump, but I think one of the upgrades will be on a yeti model – a large and strong monster, but without jumping.

Added 1 minute ago
Pavlinho
It should fit the standard model; I'll take a look at what's there... I didn't quite understand; should I shrink the standard head to approximately the size of a skull so that it covers the old head, right?
It can be even smaller, down to the size of a dot.
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