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Posts from Walkthrough for the "Tribes of the East" expansion.

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In reply to Sandroser
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Sandroser;125615
I did everything as it should be, but no one appears! Did I do something wrong? Maybe because the Shaman died, and Gotay captured the third Castle?:smile15: :smile15: :smile15: :smile15: Help me!!!!!!!!!!!!!!!!!!!!:smile45: :smile45:
I took a Castle without any dragons, and no one appeared either. So, here's what I did: Isabel wasn't leveled up enough to take the Demon Castle, so I didn't use her to capture it. I just took her out of the dungeon, maxed out Zehir, and on the map, there are dwarven dragons that guard a tome of dark magic. It's a very useful item; it contains spells (suggestion, vampirism). Then, collect as many artifacts as possible, and in Zehir's Castle, give each unit an additional artifact. This is very helpful. You can only increase luck to 6, and I won't even mention defense. Then, having maximum mana won't hurt either; I increased it to 1700, I think. And I changed his war machines skill to light magic. It's very useful; there's a mage there, and you can learn skills from him and buy spells (for example, divine retribution). I'll try to post a screenshot. I defeated Briar with minimal losses:smile54:
Also, when your heroes are running to the Inferno Castles in automatic mode, you can stop them. The main thing is to do it very quickly. Then, you can take them out of the dungeon, change their army, or give them artifacts. However, with artifacts... you can only give or take away the ones you give them yourself; you can't personally take them away:smile29:
And once you take someone out of the dungeon, you can't put them back in. But when you take the last Castle, the quest will be considered complete. It might not be fair, but I didn't have a chance to complete the campaign without this trick. I got stuck in the battle with Isabel and asked for help in two posts, but no one responded:smile32: :smile32:
In reply to Kreesanya
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Kreesanya;125740
Speaking of the second Orcish mission ("One Khan - One Clan")... I struggled with it myself!
Maybe there are kind people who can suggest what to do and in what order, and who to eliminate first?...
Either the turquoise player ruins everything, or the purple one :( ...

:smile25: If you captured the green Castle, you can simply build up an army; the purple player won't care about where the former green player was located.:smile18: :smile25:

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Lenchik;125771
I took the Castle without any dragons, and no one appeared either. In general, I did the following: I didn't have enough experience on Isabelle to take the Inferno Castle, so I didn't take the Castle with her; I just brought her out of the dungeon, maxed out Zehir, and on the map, there are dwarven dragons that guard a tome of dark magic, which is a very good thing. It has spells (suggestion, vampirism). Then, gather as many artifacts as possible, and in Zehir's Castle, give each unit an additional artifact; this is very useful. You can only increase luck to 6, and I'm not even talking about defense. Then, having maximum mana won't hurt either; I increased it to 1700, I don't remember exactly. And I changed his war machines skill to light magic; this is a very good thing. There's a mage there, and you can change his skills and there are buildings to buy spells, such as divine retribution. In general, I'll try to post a screenshot. I defeated Briar with minimal losses:smile54:
Also, when your heroes are running to the Inferno Castles in automatic mode, you can stop them; the main thing is to do it very quickly. Then, you can bring them out of the dungeon, change the army, or change artifacts, although with artifacts... you can only give or take those that you give them yourself; you can't personally take them away:smile29:
And if you bring someone out of the dungeon, you can't put them back in, but when you take the last Castle, the quest will be considered completed. It may not be fair, but I had no chance of completing the campaign without this trick. I got stuck in the battle with Isabelle and asked for help in two posts, but no one responded:smile32: :smile32:

Mega thanks!!!!!!!!!!!!!!!!!!!!!! I understand everything now:smile02: :smile02:
In reply to Sandroser
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Sandroser;125864


Mega thanks!!!!!!!!!!!!!!!!!!!!!! I understand everything now:smile02: :smile02:
You're welcome:smile14:. Briary, if you accumulate a large army for a long time, will eventually have human units – archangels and paladins. But the archangels have low morale; I cast the "Inspire" spell on the unit standing near the gate to prevent anyone from leaving, of course, this doesn't apply to Archdevils, but it still makes things easier. Briary also has a powerful ballista that can take down up to 5 Titans in two shots; cast "Gremlins" to delay the ballista's turn. And the "Divine Retribution" spell is also very effective; the more enemies your units kill, the more damage this spell does. I managed to take down 115 Archdevils at once!!! :smile49: :smile13:
In reply to Ленчик
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Lenchik;126097
You're welcome:smile14:. If you build up Briar's army for a long time, she will eventually have human units – archangels and paladins. However, archangels have low morale, so I cast the "Inspire" spell on the unit standing near the exit gate to prevent anyone from leaving. This doesn't affect Archdevils, of course, but it still makes things easier. Briar also has a powerful ballista that can take down up to 5 Titans in two shots. Use Gremlins to delay the ballista's firing. And the "Divine Retribution" spell is also very effective; the more enemy units your units kill, the more damage this spell does. I managed to eliminate 115 Archdevils at once!!! :smile49: :smile13:
My experience was slightly different. The first time I went to attack Briar, taking the troops that had appeared in front of her castle (40 dragons and cyclops each), I was defeated 5 or 6 times. Then I waited for several weeks until these creatures grew to 56 (an increase of 4 per week), took them, and attacked again. And I don't know why, but in this battle, the enemy troops did NOT use the gate opening ability at all!!! So the battle went smoothly, and Zehir only experienced a slight scare :) By the way, the flying saucer didn't appear :( and I was really looking forward to it...
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It was a tough mission! I barely managed to win the battle with the girl Kujin because a demon was controlling me and summoning berserkers! But after 3 tries, I succeeded! =))
And Zehir easily took the castle thanks to the 7th-level creatures that appeared... although all the demons took advantage of the opened gate, not to mention that Biara has an ultimate ability (Call of Urgash), but my Zehir is just too tough! =))

P.S. By the way, I didn't have the "Plate Mail" either.
In reply to Exp
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Exp;125400
Has anyone cleared the MEGA town of "Zagsokh" in the second mission of "Lords of the Horde"? :rolleyes:
This optional task for completing the campaign turned out to be the most interesting battle for me; seriously, all the other battles in the campaign are a piece of cake :D

And here, the difficulty warning in the game is "don't go there, you'll die," and the "NO CHANCE" difficulty just intrigued me))))
But for the victory, I got more than 170,000 experience, and my hero immediately jumped 5 levels =)

The situation before the battle is as follows:
My hero's level is 21.
My army:
57 dragons
150 liches
240 vampires
800 archers
+and various other units

The defenders' army:
The defender's level is 16 + protection against dark magic
428 of the coolest cyclops :smile25:
800 of the next coolest, I don't remember the name)) :smile04: :smile16:
1300 - I don't know what they're called)):smile28:
another 1300 - I don't know what they're called))
1800 - I don't know what they're called))

SEE THE DETAILS IN THE SCREENSHOTS!

So, has anyone completed it? If the topic is interesting, I can upload my save before the battle))
I also took this Castle, but a little earlier.
My hero was still level 20.
And my army was more modest, about 10 times smaller.
4 dragons
15 liches
52 vampires
170 archers
47 ghosts.

And the enemy army was exactly the same. At least there were the same number of cyclops.

It's really cool to defeat an army that outnumbers yours by more than 100 times.
In reply to AKC
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AKC;126423
I also took that castle, but a little earlier.
My hero was only level 20.
And my army was smaller, about 10 times smaller.
4 dragons
15 liches
52 vampires
170 archers
47 ghosts.

And the enemy's army was exactly the same. At least there were the same number of cyclops.

It really is cool to defeat an army that outnumbers yours by more than 100 times.

:smile14: With that army, you won't be able to inflict even a small amount of damage on an Orc army, let alone defeat it.
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I've been looking, and I don't understand – was this castle taken by someone? If so, please post a recording of the battle.
"Если свет который во мне есть тьма, то какова тогда тьма?"

Ушел в Аллоды Онлайн!:)
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Yes, it was a long battle. I fought for about an hour. But if you're interested...
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In reply to Sandroser
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Sandroser;126479
:smile14: With such an army, you won't be able to withstand, let alone inflict even a small amount of damage to the Orc army.
Check out the save in the previous post to see how such armies are defeated ;)
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The city is being taken... In my case, around 160 vampires and about 30 ghosts. Berserk/Hypnosis leaves only cyclops, then summon air elementals and vampire/elemental phantoms. Slow on the cyclops. It takes a while, but it's doable. And of course, the +4 speed skill during a siege is very helpful.
Тьма - это то, что позволяет смертным не забывать, как ярок бывает свет.
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Yes, that's correct. That's the principle. I just stopped using phantoms during the battle. Because when your phantom squad is destroyed, the cyclops' rage increases, and their damage is reduced many times over. So, it wasn't worth it. And I didn't have hypnosis. Or are you talking about puppetry? For some reason, it didn't have any effect on me. I didn't actually try attacking with it, but the game says they'll surrender.
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My Phantom was attacking the enemy hero, not the Cyclops (the main thing is not to block it with them, but to leave space for movement towards regular troops). Oh, and I forgot about the Disintegration Ray, which significantly speeds up the killing process, and of course, the mark on the Cyclops.
Тьма - это то, что позволяет смертным не забывать, как ярок бывает свет.
In reply to fanat
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fanat;126506
I'm looking and I don't understand, did someone take this Castle, if so, please post a recording of the battle.
If I understand correctly, we're talking about the Fortress (although in my version it's called Talonograd) or about Ornella taking the Orcish Castle. I recorded the taking of the Fortress; if you tell me how to upload the video, I'll gladly do so. Also, I can't seem to take screenshots:smile43: :smile21:
In reply to Alan
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Alan;126613
My Phantom was being attacked by an enemy hero, not a Cyclops (the main thing is not to block it with them, but to leave room to move towards the regular troops). Oh, and I forgot about the Disintegration Ray, which significantly speeds up the killing process, and of course, the mark on the Cyclops.
Yes, the Phantom is attacked by the hero. And the Cyclops doesn't even pay attention to them, even if they are in its path. But the Frenzy increases for all troops when an enemy unit dies. That is, the hero kills, and the Cyclops gains 100 Frenzy points. And it's quite difficult to deplete these 100 Frenzy points in my case with dying units! For example, archer shots were reduced by half or even 3/4 without any loss of Frenzy.
Yes, the Disintegration Ray and mana from suffering are also important. Especially the latter.

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