The yeti's death animation... it seems to be one of the shortest, but I was so tired of making it....I came up with the movements myself....
Added 3 minutes ago
For the "hit" animation, which is, as far as I remember, the recoil after attacking a creature, I will try to derive it from this one. Only instead of the yeti falling at the end, let's have it recoil backward, then shake its head (as if shaking off splashes), and return to the starting pose....But I haven't figured out how to make the attack look better yet....
I generally don’t like long attacks; for example, the Orc’s attack from Heroes VII is my nightmare – he shouts, and then hits; at high game speed, the sound of the hit lags significantly, as if he should shout and hit for two seconds, but the sound of the hit is delayed by a second.
Added 8 minutes ago
There is the same problem with sweeping attacks; this was already the case with the Landsknecht from Heroes VII – he stands in a stance for a moment, and then strikes with a sweep; the sound of the mace (a short crunch) was lagging, but with the sword, it works well – the long sound vvvvzzzhhhjuuuuu fits perfectly
