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Posts from RTF is a global modification that replaces all towns in the game.Auto-translated
Well, I'll write it here, I don't want to go to Discord...
That's cool, a Yeti! I didn't even know about that... And how do you tell if it's banned? Like, is it just a model in the game files?
Well, I understand it that way, but there are different types of banned units, for example, the Firebird is fully functional, but the Black Knight has no horse texture, it's funny that you can also find this texture in the game
Of the non-animated ones, I only know about the Yeti
There's also a chameleon dragon, it has a texture, it should fit on the emerald dragon, but the texture doesn't match the tail
Oh, damn, there are also units that are hard to find, like lizards and nagas.
Okay, let's try with the Yeti ))) It's a cool thing. But... don't you think it's based on the Inferno demons?
It looks similar, but it differs in details. The demons are muscular and lean, while the Yeti has a belly. Also, the structure of the hind legs is different; the demons have an additional joint. The Yeti reminds me of the creatures from Might and Magic VII.
Cool, a Yeti! I didn't even know about that... and how do you tell if it's been removed? Like, is there just a model in the game files and that's it?
Well, something like that... besides the Yeti, there's a lizard archer, and a Naga - she's even animated, but all her animations are in one huge file... plus, there are removed heroes (cavalry) and some kind of demon hero or demon creature! And there are also insider files with several models in Alias Maya format - they are animated...
Wow, I like the Nagas – are they like in Heroes of Might and Magic III? Four arms and a tail? ))) I’ll check it out later. I started working on the Yeti, I finished the rigging yesterday, and I’ll start skinning soon. I’ll play some Counter-Strike now.
Wow, I like the Nagas – is it something like in Heroes of Might and Magic 3? Four arms with a tail? ))) I’ll take a look at it later… I started working on the Yeti; yesterday, I finished rigging, and soon I'll start skinning. Now I'm going to play some Counter-Strike for a bit….
In the meantime, here are some links that explain what's in the game, but they have been blocked.
Anyway, I found an archive... Write me in private messages or directly to my email or Telegram (@Psatkha) - I will send it to you; for obvious reasons, I can't make it publicly available!
So, this is the rig I've created; it seems like the body moves normally with the bones....now I can start working on the animations...
P.S. Question: How do you envision the walking animation? A simple quadrupedal movement, like a cat or a horse, or with jumps/hops?
P.P.S. Another question: What effects are planned for it? I mean, we can create an idle animation, with it standing there, shaking its head, etc....but it would be good to have an idea in advance about various attacks/special abilities – so I know what to create them for....
2 **Pavlinho** Amazing work 😍👍 Since this is a snow gorilla, I think it should move with small hops. For example, like this: https://youtu.be/-Khlzm0D49A When hovering the mouse (I don't remember exactly what this animation is called), it could stand on its hind legs and beat its chest.
I see that the horses for the Nagas were planned with better anatomy than those given to the Knights.
2 Pavlinho Amazing work 😍👍 Since this is a snow gorilla, I think it should move with small hops. For example, like this: https://youtu.be/-Khlzm0D49A When hovering the mouse (I don't remember exactly what this animation is called), it could stand on its hind legs and beat its chest.
I see that the horses for the Nagas were planned with better anatomy than the ones given to the Knights.
Thank you, although there is still a lot of work to be done, but already just with the animation.... Thanks for the video, it will be useful....
When hovering the mouse - is that in the game? Good idea, with beating the chest, I like it, and it seems logical animation, well, we can find a name for it later....
Added 3 minutes ago P.S. Is the Naga race like Japanese guys? Samurai?
Yes, those are the ones. Nag initially wanted to add them with a patch, but Ubisoft told Nival to halt development.
Yeah. In the game, when you hover the mouse over a unit, many of them trigger their own animation. Some look around, some stretch (figuratively). This is to give the player a greater sense of interaction.
If adding a unit to the NCF, I would suggest naming it a snow gorilla rather than a Yeti. Yetis were shown in Elemental Guardians, and they look different there. It would be like a real upgrade of the gorillas they originated from.
L'Garold well, the texture is called "snow monkey" ))) like a snowy monkey, it's just that the guys initially called it a yeti, and it just snowballed ))))
Added after 39 seconds P.S. the model is from Heroes, not mine ))) it was in the files, the guys found it.
Comrades... the developers themselves called Snow Ape Yeti... someone found a text description, and there's also the ability "Agility," which is specifically the Yeti's ability, but for some unknown reason, this creature was banned... according to an insider, the people at Ubi rejected this creature, saying that wolves are okay, but Yetis are not...
Heroes of Might and Magic V - Tribes of the East\data\texts.pak\Text\Game\Creatures\Neutrals\SnowApe\
Name... Yeti
Abilities... Endless Retaliation. Agility.
Description... Yetis possess extraordinary abilities. They respond to all attacks made by the enemy and are also capable of preparing for battle while moving towards their opponent, increasing their "Defense" parameters. The longer the Yeti walks towards the enemy, the better prepared it will be for the fight.
Heroes of Might and Magic V - Tribes of the East\data\data.pak\GameMechanics\Creature\Creatures\Neutrals\SnowApe.xdb