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and can you send me the exported animation files? If I understand correctly, the export was done, but when viewed in the editor, the model glitches in most of the animations?
New here? I'm Roha — want a quick tour?
and can you send the exported animation files? If I understand correctly, the export was done, but when viewing in the editor, the model glitches in most of the animations?
Hmm, it seems the model is already glitching in 3D Max, so it didn't even make it to the export stage.
I don't know much about exporting animations. As far as I understand, Hanik loads the animations onto the model with a skeleton and then converts all of that into a gr2 file, excluding everything except the animation, but I might be wrong.
Why isn't my animation glitching in 3ds Max? Not a single one.
If that's the case, why load the animation onto a model with a skeleton when I sent the files already prepared...?
If I understand correctly, the animation file in Heroes is just a skeleton with movements, meaning the animation file doesn't need a model, right?

maybe VOWA will come to the forum, take a look, and maybe give some advice... I don't know how.
So, Infernos are undead creatures summoned to "life" by a dark wizard, right? ))))))))
to avoid naming each unit using the formula "ashy/fiery + [unit name]", I had to get creative - the Ifrit became the Infernal (but there were other plans for that name), and the upgrades received names derived from the Latin words for ash and fire.
SPELLCASTERS - the first unit casts combat spells: Fireball and Wall; the upgraded version has Meteor Shower and a large mana pool, and the alternate upgrade only has Summon Phantom.
And each of them has Soul Drain.
I'm slowly working on the mages. I couldn't find a balance between armor and robes, so I just put them in armor.
I tried making a model for the top of the staff. I made the models from SVG drawings, and it's a very inconvenient method; too much effort goes into optimization.
yeah, and I forgot to attach the files in that message ))))))))