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Posts from RTF is a global modification that replaces all towns in the game. Auto-translated

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#4081
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Should the IDL and animation also be included in the archive?
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#4083
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try it out... there are 10 animations there, not sure if I did them correctly or not...
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#4084
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Pavlinho
try it out... there are 10 animations there, not sure if I did them correctly or not...
forgot to mention, I passed the animations to Hannik this morning, he'll take a look at them when he has time.

Added 15 hours 28 minutes ago
Pavlinho
try it out... there are 10 animations there, not sure if I did them correctly or not...
... another mistake, now a skeleton is needed... I think here you can pack it with the model as well, so it's just like in Heroes 7.
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Checked, there's some incompatibility between the animations and the skeleton. Can he make a skeleton in .psk format?
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#4085
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Ugh, darn it! I will pack it, of course, I just don't know which specific files need to be packed into this .psk file...

Added 54 seconds later
And regarding the model – the model is in each of these files; I didn't delete it.
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#4086
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No, then we made a PSA, now a PSC skeleton. For some reason, the animations didn't fit the skeleton; it seems that something was renamed during the packing process (this often happens). Perhaps the packed PSC skeleton will adapt to them.
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#4088
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No, back then we were using PSA, now it's PSK. The animations somehow didn't fit the skeleton; it seems something was renamed during packaging (that happens sometimes). Maybe the packaged PSK skeleton will adapt to them.
Ah, wait, I didn't understand. Does that mean the skeleton needs to be in a separate file in PSK format? I'll do that now. I didn't send it to you that way; I put all the animations and the skeleton into one PSA file.
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#4090
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basically, I don't know how. This plugin only works with PSA files; there's no option to choose a PSK file.

Added 1 minute ago
Maybe Vova will come to the forum and take a look; maybe he can suggest something... I don't know how.
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#4093
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it's just a question for Vova – there's some kind of VERTEX exporter in the plugin, but what is it for?
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#4094
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another problem, the model isn't imported completely - only the cyclops' head
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There's a problem now with the mesh; when exporting, the sphere with tentacles disappears, leaving only the cyclops' head.
It seems like the multimesh doesn't want to transform.

Question:
Can I create a skeleton with the cyclops' head .psk and a separate skeleton with the sphere and tentacles in .psk? Leave the bones as they are, don't touch them.

Otherwise, there's an overlap.

It's not certain that my theory is correct, but this is a trial-and-error method.
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#4095
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I understand. I'll do it now... If it works, then it will be possible to merge the models directly in the editor.