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Well... it's very rough, unfinished, and unbalanced. The idea is interesting, though. I got lucky with the Summoning skill and managed to break through the wall almost immediately. The Phoenix helped with the traps, and I learned higher-level spells (like Blood Vengeance) by going towards the Light path, but I wouldn't recommend it – why? The answer is in the screenshot – that's the map's gimmick. You can't get Dispel from creatures (they simply don't exist; there are other tiers). There's no Mentor. Higher-level spells are available in the library (screenshot). There are tomes for Summoning and Light. I couldn't pick up the Crown of Leadership – it seems to be glitched. The quests are a bit chaotic (not always clear, not always accurate). Overall, I played it, but I didn't get much satisfaction.
In short, it's a raw product that needs a lot of work.
The first time I played, I got too engrossed in the game. After 6 months, following the transformation into Agrail, I couldn't defeat Arnyel. But the scripts worked normally; Agrail teleported to Arnyel, and the progression continued. Now, taking into account the previous mistakes, I'm replaying, and after transforming into Agrail, the teleportation doesn't work. Also, due to the excess of demons, they attack immediately, not allowing me to put them in reserve. Maybe someone can help? I want to finish the game.