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Posts from NCF – Extended list of Neutral creatures.

4.9 (14 ratings)
In reply to psatkha
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3 years ago
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psatkha
You need to register!
I'll ask a silly question... Why?
In reply to BlueHeavenHero
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3 years ago
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BlueHeavenHero
I'll ask a silly question... Why?
Well, firstly, this project was started by me and my colleagues there, and therefore the main website of the project is www.heroescommunity.com, and therefore registering participants in the NCF project without registering in the original source is, as it were, illogical!
In reply to psatkha
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3 years ago
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psatkha
Well, firstly, this project was started by me and my colleagues there, and therefore the main website of the project is www.heroescommunity.com, and therefore registering for the NCF project without registering in the original source is, as it were, illogical!
Okay, okay.
I registered there, and... what should I do now?!
In reply to BlueHeavenHero
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3 years ago
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BlueHeavenHero
Okay, okay.
I registered there, and... what should I do?!
Use the correct encoding to mark your reserve - here's how: here!
Otherwise, there will be gibberish in your message...
I'm talking about ID in the range of 896 - 907 (. I'm asking you to do it.
In reply to psatkha
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3 years ago
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psatkha
Using the correct encoding, mark your reserved post - here's how: here!
Otherwise, there's some gibberish in your message right now...
It seems like the ID in your post is between 896 and 907 (including 896 and 907 . I'm not sure what you mean.
Another stupid question... What encoding?

Added 3 minutes later
Now I seem to have written it correctly...
In reply to BlueHeavenHero
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3 years ago
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BlueHeavenHero
Another silly question... What encoding?

Added 3 minutes later
Now I seem to be writing normally...
This one...
I mean, the ID in the dialogue is from 896 to 907 (including 907. I'm not sure what you mean.
In reply to psatkha
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3 years ago
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psatkha
This one...
I mean, change the ID in the dialog from 896 to 907 (including the element).. I've done it, and it displays correctly for me.
I still don't understand which encoding needs to be corrected. I've written everything, and it displays correctly for me.
In reply to BlueHeavenHero
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3 years ago
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BlueHeavenHero
I still don't understand which encoding needs to be adjusted there? I've written everything, and it displays correctly (on my end).
I can also see plain text now - it seems there was some temporary glitch, so the issue is resolved!
In reply to psatkha
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3 years ago
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psatkha
I can see regular text now too – it seems there was some temporary glitch, so the issue is resolved!
Phew. Thank goodness.
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3 years ago
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Hello everyone!
I have finally finished working on creature ID901:

Death Reapers
"Death Reapers are the restless souls of long-dead valiant knights, tormented by a thirst for revenge against all living things. They instill immense fear in the hearts of the living – no one can withstand their chilling cry and survive, and on the battlefield, Death Reapers reap a bountiful harvest of lives with their rusty scythes."

Abilities:
- Undead
- Deadly Strike
- Mournful Wail
- Death Gaze

This unit is a Tier 6 unit for the new Necropolis creatures in my campaign, which is currently in development. Therefore, to generate some interest, I will post it here. (NOTE - these units are not neutral. They belong to the Necropolis creatures.)

Attachments 2
2 files attached • Total size: 7.5 MB
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3 years ago
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Interesting, is that the face texture of a banshee on the undead model?
In reply to fktifzobr@mail.ru
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3 years ago
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fktifzobr@mail.ru
Cool, is that the texture of a banshee's face on the undead model?
Yeah.
By the way, I had to put some effort into the smoke coming from under the skirt, and I borrowed some effects from Namtar.

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