Auto-translated
The first problem with the map is laziness. There are no images at the start (a small window near the scenario information); they could have at least included one image made from a screenshot of the map, and it wouldn't be a super-complex script to do; it would take a couple of minutes. The text is poorly written: it's written with hyphens in strange places, like "встретитЬся" (what to do), and there are typos like "былОа." What does "идет месть" mean? When something is happening, what does it mean to "мстить" (take revenge)? In general, after writing the text, it needs to be reread, and this is again a matter of literacy, not complex scripts or anything else. The language is also poor in the tasks; if the author is in 6th grade, then I shouldn't be criticizing, but in general, they should study grammar. It's unpleasant to look at text with so many errors.
The map is bare; everything is haphazardly placed. The trees are standing in a wall, and monster spawn rates are not disabled... it feels like it was made in a hurry in one hour.
On the plus side, I liked the idea, but not its implementation, unfortunately. The city of Lady Luck is good, and the author put effort into the icons and biographies. If the same attention is paid to the map design, it will already be playable. If the difficulty is tweaked a bit so that the enemy doesn't just stand around near their castle but interferes with the player, it will be interesting.