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Posts from Temporal paradox. Auto-translated

5.0 (2 ratings)

Map details

Category
Map
Map type
Scenario
Map size
M
Author
AlekseyS
#47
Auto-translated
I decided to finally finish working on the map. Here are the changes:
v2.0.1 (06.10.2018)
-Troops on the border depend on the difficulty level.
-The catapult is now guarded by Erling. Every week, he receives reinforcements.
-The composition of Hangwul's army has been corrected for different difficulty levels. (Previously, on Recruit difficulty, he had more troops than on a hero.) His combat script has been changed.
-The "Vampirism" spell has been removed. It has been replaced by the "Regeneration" spell.
-The dwarves in the Dungeon have been strengthened. Now they don't flee and return to the tavern after being defeated. On day 30, the dwarves can attack you from the border.
-Kari's stats have been increased. His level has been increased to 40.
-Experience coefficient: 0.7.
-Excavations take 7 days (previously 15).
-The PWL image has been changed.
-The Prophet in the "Bring the Phoenix Feather Cloak" quest, after completing the catapult and border quests, gives +5 to attack, +5 to defense, +3 to piercing, or +3 to knowledge (player's choice).
-Some neutral creatures have been changed. Now they will join with a low probability.
-The Flame Rune is guarded by Inga.
-Minor changes to the landscape.
-The music in the third cutscene has been changed.
Карты: Экспедиция ГрувераНаследие ШантириВременной парадоксПоиски рунной сферыПуть возвращения
#48
Auto-translated
Hello! I want to share my experience playing this scenario. 1) At the start, I didn't level up much, but thanks to the mentor, that wasn't a problem. The starting location is a bit difficult at first (for me, playing on Hero difficulty), but it's still quite playable. I initially wanted to get Dark and Light creatures, but then I focused on mentoring. 2) The battle with the dwarves in the Dungeon went well overall. I liked that everything is well-designed, but at some point, I forgot where the Rune Armor was and spent about 5 minutes looking for it. Later, I saw the prison, and there were troops and a hero – a nice bonus! I quickly clicked through the outpost and didn't understand what it was. I reloaded to get to the training halls, which is great, of course, and took the blueprints. It's cleverly done that you can't take an army from the dwarf castles, or rather, it doesn't increase. 3) I enjoyed the battles with the Guardians; they are quite strong, although I prolonged them, and I didn't have any major problems. The idea of attacking the second castle is interesting. I think that besides reducing the growth rate, nothing else happens, right? 4) I didn't understand the quest about the prophet. I think I took it, but when I got the Phoenix Quill (even two of them), I couldn't find where to use it. But I wasn't planning on doing that anyway, but I still lost the hut. 5) After killing Hangwul, I spent a long time trying to figure out where the armor was. Then I realized that in the Dungeon, the Guardian had a key that I received, and everything fell into place. In conclusion, it's a good continuation of the story, with many intense battles, and overall, it's very engaging. I'll play the next one. Either something is wrong with me, or the starting loading screen has a minor bug? And in Edward's description, "she" should probably be "he"?