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Posts from Tactics for the Stronghold.

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and besides, they don't destroy walls very well; what walls? They should be targeting towers and gates more effectively, but instead they aim for walls when you don't want them to.
Ваши интересы и учеба\работа


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By the way, Querty, could you tell me how cyclops behave during a castle siege? (I mean, if they are not upgraded, how do they act, like a starting ballista... – this is just an example to make it clearer), and what is the actual behavior?
"Единственное, что можно сказать с уверенностью об удаче - она изменит..."
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There's a hero named Terek, a battlemage.
He starts with Tactics and Haste in his spellbook...
Awesome! :)
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So, this is just the beginning – you won’t achieve much with him, although he is quite useful. But Dessa is a serious threat; she’s too fast and agile.
Step aside from the way of a better man than you
So you fall at his feet hes the one who betrays you
Its the servants devotion for the decay
Stand up

There are no flowers on your grave
There are no chains
There I keep chanting for the forgotten name © Amorphis
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Running around is good, but you actually need to fight.
In reply to РУХ-ЧУДИЩЕ-ОГР
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RUH-CHUDISCHE-OGR;123375
Cyclops are very weak... They are only good because they can throw stones at walls.
KoR
There is a hero - Terek, a battlemage.
Oh, just remembered. :D We were playing hotseat with a friend. He was Fortress, and I was Swamp. He had a secondary Castle and a hidden Cyclops lair, which he immediately grabbed. In the tavern, Terek appeared. He took 2 Cyclops and 4 Grand Griffons (left over from some battles). It was very interesting to watch how Terek, without mana, with this army of 1 Cyclops - 4 Grand Griffons - 1 Cyclops, positioned on expert tactics and using the terrain, defeated two hordes of boars in a row.
And you say they are very weak. :cool: They are good for robbing someone. :D
Оставь надежду, всяк сюда смотрящий.
In reply to Auriga
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On random maps, when playing as Barbarians, I usually play like this (at 160% difficulty). I start with either a Kregg or a Gurnisson. On day 1, I build Behemoths in the Castle. On days 1-2, I recruit 3 bears and go to take everything that's available. The goal is to upgrade them and gain mass acceleration. If I encounter an opponent on day 3, 5 gray bears and mass haste should bring victory. Regarding units: Goblins – almost useless. Wolves – a great unit. Orcs – weak. Ogres – the most durable tier 4 unit (attack and damage are simply excellent!). Birds – a cool unit (speed and ability are great). Cyclops – rarely used (usually not built). Bears – the strongest tier 7 unit.
In reply to Forrest
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Forrest;128839
On random maps, when playing as Barbarians, I usually play like this (at 160% difficulty).

I start with either a Kreg or a Gurnisson.
On day 1, I build Behemoths in the Castle.

On days 1-2, I recruit 3 bears and go to take everything that's available. The goal is to upgrade them and gain a mass speed advantage. If I encounter an opponent, 5 gray bears and mass haste should bring victory.
Regarding units:
Goblins are almost irrelevant.
Wolves are a great unit.
Orcs are weak.
Ogres are the most durable tier 4 units (their attack and damage are simply excellent!).
Birds are a great unit (speed and ability are excellent).
Cyclops are rarely used (usually not built).
Bears are the strongest tier 7 units.


For <=160% difficulty, this tactic is generally optimal, but at 200% difficulty, you'll realize that goblins and orcs are actually quite good in the beginning, and wolves are only used for defense.
In reply to Er@ser
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Er@ser;128842
For <=160%, the tactic is basically optimal, but for 200%, you'll have to figure out that at the beginning, goblins and orcs are simply super, while wolves only defend.

Only Ballista Gurnisson will work for 200%, as she will already deal 100 damage on the 1st day. Other heroes won't be able to handle a difficult situation.
In reply to Forrest
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Forrest;128859
Only the Ballista of Gurnisson will be effective at level 200, dealing 100 damage already at level 1. Other heroes won't be able to handle a difficult situation.

??? A ballista dealing 100 damage in the first week! Well, maybe if it's an expert one, but even then, it's unlikely:smile21:
In reply to Er@ser
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Er@ser;128861
Seriously, 100 damage with a ballista in the first week? Only if it's an expert player, and even then, it's unlikely:smile21:

Maybe you should try it first? :)
and then you'll say it's unlikely. 100 damage with 2 shots, that's quite fast.
In reply to Forrest
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Forrest;128839
On random maps playing as Barbarians, I play roughly like this (at 160%)

Starting hero is either Craig or Gurnisson.
On day 1, build hippogriffs in the castle.

On 1-2-1, take 3 bears and go collect everything available. The goal is to upgrade them and obtain mass haste. Upon meeting the opponent on day 3, 5 grey bears and mass haste should bring victory.
Regarding units:
Gobs — hardly count
Wolves — super unit
Orcs — weak
Ogres — the tankiest 4th tier (attack and damage are just super!)
Birds — cool unit (speed and ability are super)
Cyclopes — almost none (usually not built)
Bears — the strongest 7th tier.

Greetings to Guru Forrest. Guys, listen to what he says, because he plays Heroes like a pro and knows what he's talking about (actually, he doesn't play here, but on Heroes.by; it's very useful to read the game reports of players there, you can learn a lot of new things).

I'll clarify a few things, as I don't entirely agree here...

Firstly, it's not mandatory to build hippogriffs with a castle on day one no matter what. If you see that you have very little money and have the option to either build something else or buy additional heroes for scouting and chains (and properly constructed chains are the key to a very strong game), then always choose the heroes. Furthermore, there is no point in building hippogriffs if, after building them, you will have absolutely no money for several days, while you have already scouted cans, hives, or treasuries; in this case, you will lose a day or two of game tempo because of the bears, and when playing against a strong opponent, this is like death!!!!! Therefore, it is quite enough to stop at building birds, orcs, and ogres—not necessarily with a castle—but instead, by upgrading birds and ogres on day 7 of the first week and day 1 of the second week, and immediately buying up the entire spawned army with the money saved from building hippogriffs and the castle, you will immediately rush to level up on the first day of the second week, break cans, hives, and use the meat obtained there to take everything else (up to the depths). By the end of the week, with a huge army and stats, you will arrive to kill the opponent, who by this time has nothing, since they spent the entire second week continuing to collect freebies from the respawn and nearby and fighting small battles, as they had no money to buy an army because they spent it all on the first week building level 6 or 7 units with a castle (if it's an average player), or because they have no army at all and only just started building it since they went into economics on the first week (Town Hall, Municipality, Capitol) (if it's a weak player).
But... If on the first week you managed to collect/loot enough money so that the leveling tempo of the main hero and the exploration of the territory on the first week doesn't drop, and you have enough money after building hippogriffs with a castle to fully buy them out by the first day—then you must build them without question (and also, of course, in the case where you didn't find anything interesting on the first week that can be broken on the second week except for weak monsters guarding passages and money, and you simply don't need the full army buyout in the first days of the second week—then you can boldly spend all the cash and resources on the first week's construction and put in the bears with the castle with your last coins).

Next, other good heroes are Gundula, Dessa, and Terraxor.
The first hero is good because her specialty is Attack, and at a high level, she becomes a total cyber-killer (like CraigHack), but the advantage over the latter is that Gundula already has slow in her book, and very often Earth is given at early levels. I think no one needs an explanation of what mass slow does in the early stages of the game (especially in the first week). And just slow often helps a lot on the first week or the beginning of the second.
Dessa is a hero specialized in Logistics. It is recommended to take him if the map or template is played where opponents won't meet soon, which gives a colossal advantage to a logistics hero in such layouts; at high levels, he runs twice as fast as a normal hero, and accordingly, he manages to eat twice as many goodies and level up twice as much, which will eventually lead to victory over a hero who might be more powerful in specialty but is slower.
Terraxor is a hero whose specialty is wolves. Forrest wrote that wolves are a super unit, but didn't explain why. Wolves become a super unit when they are upgraded, and if the starting hero is Terraxor, he comes with three stacks of wolves + they get +1 speed. As a result, at the start of the first week, you get 30-50 crazed wolves, with which he can take level 1 cans in the first days of the game with minor losses, break through hordes of archers and level 5-6 caches almost without losses (because Terraxor's starting skills are Attack and Tactics), and break any dwarf settlements (takes even the maximum ones without problems or significant losses). Many strong pro players choose him right from the start for this breakthrough power, preferring him over other heroes. If you play as this hero, for the first two days of the game, you will need to upgrade goblins and wolves (if they are available); if not, then on the third day, fighting initially only with goblins and orcs from the second hero and the left army from the third, but once you finally get the wolves, you will sweep everything in your path.
In reply to Gynnar
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Gynnar;129082
Teraxxor is a hero whose specialty is wolves. Forrest wrote that wolves are a super unit, but didn't explain why. Wolves become a super unit when they are upgraded, and if the starting hero is Teraxxor, he comes with three stacks of wolves + they get +1 to speed. As a result, at the beginning of the first week you get 30-50 upgraded wolves, with which he can take undead one-dwellings with small losses in the first days of the game, and punch through hordes of archers and external dwellings of level 5-6 with almost no losses.

I disagree here. In The Shadow of Death, Teraxxor is not suitable as a starting hero.
3 stacks of wolves — that would require luck. And upgrading them requires upgrading goblins. The thing is, birds on 1-1-1 Gurney with 6 attack and a Ballista artifact will kill EVERYTHING that is at the respawn. Up to the horde of 1-4 treaders (tested many times in real games)
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Thunderbirds are not killed quickly.
In reply to Cyclopsking
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Cyclopsking;129241
Thunderbirds aren't killed quickly.
Please, write meaningful messages in the topics about tactics, and not such ones (absolutely, personally I don't understand what you meant and why you wrote this; if you meant that the Thunderbirds of Gurnisson on the first week are difficult, then you should have written that, so that others wouldn't have to guess, and, most importantly, explain why you think so? + clarify other nuances). Otherwise, it is difficult and uninteresting to read a topic where there will be such meaningless messages, but there should be useful and specific information.

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