Skip to content

Posts from Has the Graal bug, which allowed completing it in one day, been fixed? Auto-translated

No ratings yet — be the first to rate!
#1
Auto-translated
I remember about 15 years ago, someone posted a puzzle map on hiroportal.net. It included a bug, in my opinion, like building the Grail in one day. That is, the condition for winning was to build the Grail on the very first day; otherwise, you wouldn't have time and would lose. According to the explanation at the time, this "feature" involved speeding up the hero and then slowing them down: the remaining movement points must EXACTLY match the total movement range. I still haven't understood how to use this, even after reading the explanation, and I haven't been able to pull it off. For example: we start the day on pegasus with 2000 movement points, slow down to 1500 movement points for the hero on dwarves for the next day, and can spend 500 movement points digging the Grail with the remaining points. On the next day, 1500 movement points? And here are some related questions: have they fixed this issue in HotA and Heroes of Might and Magic V since then, and does it work in multiplayer in these versions?
#2
Auto-translated
In general, I tested this issue on a test map, and... finally, it worked! It turned out that this bug hadn't been fixed even in SOD with the SP plugin, and it also exists in HOTU, so it successfully carried over. Everything worked exactly according to the "let's assume" system that I described above. In fact, using this system, you can sometimes save time on digging for the Grail by at least half the number of days, having additional heroes nearby with units that have movement speeds of 3, 6, 9, and 11 for convenience, so that the moves coincide (it's convenient to count in cells: 1500, 1700, 1900, and 2000 moves for an even count), if, of course, the Grail isn't located on rough terrain (snow, sand, swamp, stone) and you don't have enough pathfinding (to fully cover the penalty) or boots of the wanderer.