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#1618
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Garret flees Champion attacks Shanaz Miss Goblin22 attacks Kayoshi Kayoshi takes 40 damage Kayoshi recharges Champion2 attacks Kayoshi Kayoshi takes 42+8 damage Shanaz flees Champion flees Kayoshi flees Harold flees Shaman2 skips a turn Archer1 attacks Hobgoblin2 Miss Archer2 attacks Hobgoblin2 Hobgoblin takes 50 damage, burn Archer3 attacks Hobgoblin2 Hobgoblin takes 50 damage, resistance Archer5 attacks Hobgoblin2 Hobgoblin takes 50 damage, burn Goblin22 flees Hobgoblin1 takes 600 damage Hobgoblin2 takes 200 damage Stickmen skip a turn Champion2 flees Initiative Crossbowman1 (8) 80/80 Crossbowman2 (8) 80/80 Crossbowman3 (8) 80/80 Crossbowman4 (8) 80/80 Crossbowman5 (8) 80/80 Two-Handed Swordsman1 (8) 288/288 Two-Handed Swordsman2 (8) 288/288 Two-Handed Swordsman3 (8) 288/288 Two-Handed Swordsman4 (8) 288/288 Two-Handed Swordsman5 (8) 288/288 Shaman2 (5) 120/120 [4/10] Archer1 (5) 70/70 Archer2 (5) 70/70 Archer3 (5) 70/70 Archer5 (5) 70/70 Hobgoblin2 (4) (650/1000) burn x2 Stickman1 (4) 85/85 Stickman2 (4) 85/85 Stickman3 (4) 85/85 Stickman4 (4) 85/85

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#1619
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Author
Shanaz attacks the champion
Shanaz misses and attacks Gulveig, Gulveig loses her balance and falls, hitting her head on the cobblestone, taking (crit) (487-30)+(83-30)=510 damage.
Another proof that critical misses are generally a very bad idea. And when the difficulty level is tyrannical, they become absolutely terrible.
Now the villagers will finish off the goblins, heal Veritta and Gulveig, and send them around in a loop. Or the goblins will win and do the same.
Небо – мольбы не ждёт
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт

По вопросам модерации: [email protected]
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#1620
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and maybe even Asterion, considering his beauty.

Be strong. Believe
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#1621
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This isn't even Tiaraal; it's something completely incomprehensible. We barely managed to win the battle, and only thanks to a unit converted from the previous game – the Terminator. Ordinary goblins are individually equivalent to a squad member in terms of strength, and they are also as tough as the most resilient units. But there are many more of them, and they transform into completely wild monsters when they take down a squad member. Revan talked about hardcore, of course, but hardcore usually doesn't imply that the players' success depends heavily on luck or the use of options that they usually don't have access to, and that Revan himself discourages. Without Gool, we would have fallen much sooner and would have had problems even with a dozen ordinary goblins.
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#1622
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North of the main events
Goblin22 attacks Shanaz
Miss

Initiative
Garrett (13) 110/110 [N]
Shanaz (12) 100/100 ⛵
Champion (12) 37/2000
Champion2 (12) (1574/2000)
Kayoshi (10) 88/130 [0/9] [48/140]
Erich (10) 80/265
Harold (10) 1085 ⛵ [N]
Goblin22 (10) 240/240
Atarax (6) 264

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#1623
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So, are we going to fight back? Only the units with invisibility (if they remain invisible) and Erich will be able to escape. Or should we try to fight back, despite the hopeless situation?
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#1624
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You probably won't want to implement my idea, but I'll write it down anyway.

I suggest that everyone create the most overpowered characters possible, level them up a bit in the town without completing combat quests, and then try to complete at least some combat quest. Because I don't see how the remaining characters can successfully do anything other than work as laborers.
Небо – мольбы не ждёт
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт

По вопросам модерации: [email protected]
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#1625
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I think that after this battle, the game is over. Anyway, I was planning to selectively engage in combat quests, but things turned out differently.

Are you going to try to fight off the goblins now?
In reply to Ple-Sen
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#1626
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Ple-Sen
I think that after this battle, the game is over. But overall, I was planning to selectively participate in combat quests, but that's how it turned out.

Are you going to try to fight off the goblins now?
But it has just begun...

Let's do it now, it doesn't matter anymore.
Небо – мольбы не ждёт
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт

По вопросам модерации: [email protected]
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#1627
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Finally, a game that ended before the servers shut down!

I don't know if it's everything or not, but there will definitely be a break.

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Резара - Аксель - Орвальд - ЭмилияСтэфания - Амвросий - ЛестерАльсираАлария

In reply to kcfgogbfalgfl
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#1628
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Asahi
Finally, a game that ended before the Heavens dropped it!
I knew I should have thought it through before committing suicide in the city...
Небо – мольбы не ждёт
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт

По вопросам модерации: [email protected]
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#1629
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Okay, even though I don't think Sive or Fragment would be up for a battle, I'll post those actions that won't hinder their characters' escape. Either way, even in case of a battle, Garrett could use a shorter distance. Garrett moves upwards to his maximum movement range. Shanaz stands to the right and above Champion 1 and attacks.
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#1630
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Garrett moves
Shanaaz attacks the champion
Miss
Champion attacks Shanaaz
Miss
Champion2 attacks Kayoshi
Miss

Initiative
Kayoshi (10) 88/130 [0/9] [48/140]
Erich (10) 80/265
Harold (10) 1085 ⛵ [N]
Goblin22 (10) 240/240
Garrett (8) 110/110 [N]
Shanaaz (7) 100/100 ⛵
Champion (7) 37/2000
Champion2 (7) (1574/2000)
Atarax (6) 264

Стартовый пост - Квенты - Разное - Список НПС -
Резара - Аксель - Орвальд - ЭмилияСтэфания - Амвросий - ЛестерАльсираАлария

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#1631
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In short, if Fragment agrees to fight his characters against goblins, or if it turns out that the champion discovered Harold on his turn, then: Kayoshi runs upwards to the maximum movement range. Recharges if necessary. Erich moves downwards to the maximum movement range. Harold stands under the champion and attacks.
In reply to Небо
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#1632
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Sky
Another piece of evidence that critical failures are generally a very bad idea. And when the difficulty level is already high, they become absolutely terrible.
Now, the peasants will finish off the goblins, revive Veritta and Gulveig, and put them in a loop. Or the goblins will win and do the same.
They are a good idea when they appear one in a hundred, as in Erathia or wherever. But not when it's one in five, or at most ten, and one such occurrence leads, at best, to losing a unit, and at worst, to a complete wipe.
E si sui vius, er mi grans benananza,
e si ieu muoir, er mi grans deliuriers