I once left that location with 19 Warmongers and 51 Trappers, taking everything except the hut with useless shamanism. Luckily, I had enough troops to continue.
Nevertheless, I'll still have to find the Grail randomly. I took all the obelisks, except for the bugged one at 8-5, which is inaccessible, and the map isn't revealed. There are also bugged Knowledge Crystals that can't be collected, in the first mission near the Druids, and in the second at 47-61.
There are crystals that don't light up; they are replaced with red ones from the Demon location, meaning something like a demon or a stone.
Added 14 hours 28 minutes ago
In the third mission, there's a thing: if you retake an Orcish town, the buildings in it will still be destroyed. In principle, this could be useful for re-acquiring spells. For example, I don't have "Wrath of the Horde" and "Word of the Leader" from the two starting towns.
Yes, because it would be too difficult to attack 6 Companions with an army from 5 or even 4 castles.
Added 49 minutes ago
And there's another thing in the third mission: I managed to gather a decent army, but the Companions keep running away. It's easier to play this way, but in some other maps, there were some restrictions that prevented the AI from running away; that would be helpful. I do have manacles, but since I've reached the experience limit, it doesn't matter if they run away or fight – I just want to occasionally grab artifacts. I won't specifically use manacles, firstly because luck will drop from 2 to 0, and secondly, I'll have more losses, and why would I want that if I've already reached the experience limit?
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my 46-24-23-23 stats should be enough, even if it doesn't work on the first try.
not a very standard hero, but http://c2n.me/4d1gkTJ
my 46-24-23-23 stats should be enough, even if it takes a few tries.
Nevertheless, I'll have to replay the 3rd campaign, although I was about a month or two away from finishing it.
I made the wrong choices in character development. I left luck as a stat, but I should have focused on mentoring, because without it, the Dark Elf won't gain enough experience in the 5th campaign. The mentor's guard in the 5th campaign isn't very durable, and there are a lot of Vampire Princes, but my Orc can travel between cities using portals, so I can feed the Elf experience that way. The only problem is that the Orcish capital is under threat, so I need to protect it. And I need to send the mentor out from the third mission.
The battle would have ended very quickly there if the other campaign hadn't created a loop that provided stats. But as it is, it took me 4 tries.
Nevertheless, I'll have to replay the 3rd campaign, although I was about a month or two away from finishing it.
I made the wrong choices in character development. I left luck as a stat, but I should have focused on mentoring, because in the 5th campaign, without it, at least the Dark Elf won't gain enough experience. The mentor's guard in the 5th campaign isn't very durable; there are a lot of Vampire Princes, and between cities, my Orc can travel through portals, so I can also fatten up the Elf. The only problem is that the Orcish capital is under threat, so I need to protect it. And I need to send the mentor out from the third mission.
I'd like to reiterate that if the overall level of play is average, everything can be completed without much difficulty. I read your messages, and it's as if it's a MASTER CAMPAIGN, and you won't be able to complete it unless you're a pro...
Мой канал по King's Bounty - "Remix Play"
Моя группа по героям 5 - Здесь отвечу быстрее
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Там ответы на вопросы, руководства, гайды и прочее
Discord-сервер "Герои 5: S.T.A.L.K.E.R"
Сервер по модификации "Герои 5: S.T.A.L.K.E.R"
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Там ответы на вопросы, руководства, гайды и прочее
Discord-сервер "Герои 5: S.T.A.L.K.E.R"
Сервер по модификации "Герои 5: S.T.A.L.K.E.R"
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Added after 31 seconds
Excellent map. I liked everything. Respect to the author.