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Actually, here are my thoughts on the rune:
- It will hardly be possible to activate two runes, as a battle will begin. The enemy can easily escape from the second one, if the battle even reaches that point.
- If the rune is placed in a location with a good Yin alignment, and the spiders act like Dendroids, then we might end up with a full-initiative spider army attacking our empty Yin position.
- If there is some relatively accessible NPC inside, then we will definitely attract their attention. The chances are small, but Wes might be right about the spider-people.
- The rune will only affect a small part of the cave, where there might not even be any spiders. In this case, the goblin will simply waste mana.
- If there are prisoners there, then our characters will again be personally responsible for them. There might even be a reduction in payment, if that concerns you.
- If a horde of spiders breaks out of the cave, we will lose our advantageous position in the isthmus, where one character tanks while spearmen, archers, and mages cover him.
Added 1 minute ago
A spider with 1000 HP is just fodder for the goblin's new spells.
Added 1 hour 12 minutes ago
In general, I have stated my position. If you are still in favor of the rune, then let's go with the rune, and hopefully, Revan will provide an updated map (if he doesn't say that we should stick to the current one). But we need Lok's confirmation as the leader. And then I will position us, depending on the desired spell, and we will go to clear the cave of the Genocraps.