Posts from ⚔️Serberia
Auto-translated
Why are the rough workers not letting me into any of the shops? I don't think I've given them any reason to doubt the clarity of my intentions. Is there some general law of the province that I might not have heard about?
In the end, Vega went to a souvenir shop. She had to pick out gifts again, and it was Kalenthia's birthday this month... She needed to find something for her right away.
The store was divided into several sections.
Merchandise dedicated to Her Majesty Sophia der Grosse
"Rejoicing", 1000 seliks, decor.
In this work, an artist from Elheim expressed his admiration for Her Majesty by depicting the monarch in the "national costume" of his province.
"Her Majesty and Visteria", 1000 seliks, decor.
In this work, an artist from Galgan depicted the geopolitical situation of our continent.
Works of Viscount Kaiserliger Drache
"Nobility", 1000 seliks, decor.
"Youth", 5000 seliks, decor.
Works of Iwein Scabiosa
"Cordiality", 666 seliks, decor.
Musical instruments
Violin
While the character plays the instrument (active action), their allies gain +3 to willpower and fortitude with a 30% chance to grant +(etiquette) willpower or fortitude for one turn; the musician's playing grants allies 25 experience points.
800 seliks.
Flute
While the character plays the instrument (active action), their allies gain +3 to initiative with a 30% chance to grant +(etiquette) initiative for one turn; the musician's playing removes one negative effect from allies.
800 seliks.
Lyre
While the character plays the instrument (active action), their allies gain +3 to evasion and accuracy with a 30% chance of +(etiquette) accuracy or evasion for one turn; the musician's playing restores 10% health to allies.
800 seliks.
Other
Arterian prayer beads
Among Arterians, it is customary to give this item to those friends or relatives who do not follow Arteria.
Allows a character of non-Arterian origin to adopt the Arterian faith at the moment of death to activate a passive effect; afterwards, changing beliefs will no longer be possible. Must be purchased by an Arterian and given as a gift to a non-Arterian.
300 seliks
Sun talisman x1
+1 to charisma, +1 to strength, +1 to endurance, +25% resistance to fire and light, a gift from a descendant of Imrud to a character of another belief.
100 seliks
Seductive garter x1 [F]
+5 to attractiveness if beauty is 7 or higher, -5 to etiquette, +25% resistance to wood and fire, 10% chance of random situations, a gift from a descendant of Pyrotessa to a character of another belief
100 seliks
Emerald ring x1
+50% to individual rewards (experience and seliks), a gift from a descendant of Anfa to a character of another belief.
1111 seliks.
Two-handed sword x1
Decor, a gift from a descendant of Eshingir to a character of another belief.
300 seliks.
Book about the family x1
A chronicle of the character's ancestors, somehow ending up here; a gift from a descendant of Isadora to another descendant of Isadora.
620 seliks
Magic tome x1
Allows learning the basic magic branch (3 spells); a gift from a descendant of Eswald to a character of another belief.
250 seliks
Risha statuette x1
Decor, a gift from a descendant of Risha to a character of another belief.
500 seliks
Card of fate x1
A card of fate that can be used directly during gameplay; a gift from a descendant of Sharan to a character of another belief.
1000 seliks
Talisman of fire x1
+3 to strength, +1 to event points (once); a gift from an animist patronized by the spirit of fire to a character of another belief.
100 seliks
Talisman of water x1
+3 to agility, protection from mortal wounds (once); a gift from an animist patronized by the spirit of water to a character of another belief.
100 seliks
Talisman of earth x1
+3 to endurance, +1000 to health (one battle); a gift from an animist patronized by the spirit of earth to a character of another belief.
100 seliks
Talisman of wind x1
+3 to perception, +25 to initiative (once); a gift from an animist patronized by the spirit of wind to a character of another belief.
100 seliks
Talisman of Fire x1
+3 to Strength, +1 to Event Points (one time); a gift from an animist who is favored by the spirit of fire to a character of a different alignment.
100 Selics
It's a shame there aren't any water-based ones...
- I wouldn't do that, ever. But thank you for your concern, soldier. Your vigilance is reassuring," he turned back to the shop employee, but seeing his dull face, he realized that he wouldn't get anything new from this Chaldean monkey and turned his attention back to the guard. - And if you are on duty here, maybe you can tell me - why are the rough workers not letting me into any of the shops? I don't think I've given them any reason to doubt the clarity of my intentions. Is there some General law of the province that I might not have heard about?
Added 3 minutes later
Renold is now allowed into the establishments and is wished a pleasant day...
Overnight stay
Are hotel prices too high? No problem! You can always set up camp in the southern part of the forest, but only if you can adapt to the harsh conditions of the wild, haha!
The southern forest is safe.