Posts from ⚔️Serberia
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Where do we end up when we save the world?
Eir-Röhey
Anders-Renold
Eir attacks R2.
Anders shoots at A2.
Then we check the accuracy and HP.
e si ieu muoir, er mi grans deliuriers
R2 takes 97 damage (-47/50)
Anders attacks A2
A2 takes (crit) 100+100-5%=195 damage (-145/50)
Initiative
Air (15)
Veserod (14)
Renold (11)
Anders (11)
Rogue (10)
Rohei (10)
Alessia (10)
Archer (8)
In my opinion, it's better not to move them upwards, but rather hold them there and burn them. The rune works well, placing it right before the spot where we are standing. And while we're at it, let's deal with the ones below.
1) We can't stop the bandits from moving wherever they want, so in the end, only a couple of archers will remain in the area of effect (I think Ples is already planning to cast a rune in their direction).
2) Just one shot at Alessia, and the rune won't work.
Where do we end up when we save the world?
The unit moves behind the building on the left (at the bottom) and attacks A4.
Reinhold attacks R1.
Anders attacks R3.
R4 receives (crit) 242 damage
Veserod attacks A4
A4 receives 79 damage
Reynolds attacks R1
Miss
R1 receives (crit) 183 damage
Anders attacks R3
R3 receives 40+40-5%=78 damage

Initiative
Ryohei (10)
Alessia (10)
Eyr (10)
Veserod (9)
Arbalester (8)
Reynolds (6)
Anders (6)
Rogue (5)
Alessia moves down-left.
Eyr attacks R5.
Veserod attacks A3./
R9 takes 71 damage
Alessia moves
Eir attacks R5
Miss
Miss
Veserod attacks A3
Miss
A1 attacks Alessia
Miss
A3 attacks Alessia
Alessia takes 40 damage (70/70) [10/50]
A5 attacks Anders
Anders takes 40-5=35 damage (35/70)
Initiative
Reinhold (6)
Anders (6) (35/70)
Rohey (6)
Rogue (5)
Alessia (5) (70/70) [10/50]
Eir (5)
Veserod (4)
Archer (3)