Skip to content

Posts from Twilight of the Idols

4.0 (1 rating)
In reply to raspisnoy
Auto-translated
raspisnoy


There they are, those “goats”...) The griffons were definitely guarded, but the vindicators weren’t guarding anything at all... they were just standing there. There was another stack nearby the griffons (my archers were guarding the fairies there)... I took them, and the fairies got stuck in the textures of the pine trees. That’s all for now... I’m still working on it.


Your comment is valid; these units should have joined. This bug was fixed with the previous update.
User Avatar
Auto-translated
When I approached the exit to the snowy area, the game started crashing during auto-battles, so I had to control all battles manually. In the Tower of Elementals, the guards consist of Seraphs, Archers, Vindicators, and Earth Elementals. In the dwelling of elementals, if Earth Elementals appear, you can enter the recruitment window. If one of the red squads appears, the game crashes. When summoning elementals, the game crashes, and instead of a Phoenix, an Adept appears.
In reply to GodRick
Auto-translated
GodRick
When I approached the exit to the snowy area, the game started crashing during auto-battles, so I had to control all battles manually. In the Tower of Elementals, the guards consist of Seraphs, Archers, Vindicators, and Earth Elementals. In the dwelling of elementals, if Earth Elementals appear, you can enter through the recruitment window. If one of the red squads appears, the game crashes. When summoning elementals, the game crashes, and instead of a Phoenix, an Adept appears.

I apologize for the inconvenience. This bug has already been fixed. Download Twilight_of_idols.exe, and then you can either extract and replace the Twilight_of_idols.pak file from the archive into the data folder, or unpack the archive into the Heroes of Might and Magic V - Tribes of the East folder and start the game from the beginning.
User Avatar
Auto-translated
Finished. I didn't notice any more bugs, or they were insignificant. There is one comment: you can remove the large blocks of text from the map without significant loss... they don't provide any useful information. It would be better to add a few extra quests.
Thank you for the game. I enjoyed it.
Всегда играю на Г.
In reply to raspisnoy
User Avatar
Auto-translated

Walkthrough of the "Twilight of the Idols" scenario (hero difficulty): https://www.youtube.com/watch?v=PChuz6xFTes

P.s. It seemed to me that there was too much text; it would be great if some of the information was presented in video format. I would like a simpler installation process, as the executable file will not allow you to restore the original music. I think beginners might not figure out to rename the .exe file to .zip and extract the necessary files.

Мой канал по героям 5 - "Heroes for Fan"
Мой канал по King's Bounty - "Remix Play"
Моя группа по героям 5 - Здесь отвечу быстрее
In reply to Remix
Auto-translated
Remix

Walkthrough of the "Twilight of the Idols" scenario (hero difficulty): https://www.youtube.com/watch?v=PChuz6xFTes

P.s. It seemed to me that there was too much text; it would be great if some of the information was presented in video clips. I would also like a simpler installation process, as the executable file will not allow you to restore the original music. I think beginners might not figure out to rename the .exe file to .zip and extract the necessary files.


Thank you for the map walkthrough. I will try to learn how to make videos. Thanks to your walkthrough, I understood in which direction I need to develop my maps.
In reply to Fallen hero
Auto-translated
Not bad!
One of the few scenarios here where the balance between strategy and exploration is maintained.
I completed it with a Warrior, aiming for the unicorn badge (I was leveling up Summoning).
Of course, Counterattack is out of place here.
And the ending was disappointing - I thought I could level up on the captured location and then fight the dwarves, that would have been a good continuation!
Auto-translated
I liked the map, but it ended so unexpectedly. Of course, I could have chosen not to open the last key before Lorenzo and fought with the dwarves who opened the orange key, but I didn't want to replay it. In any case, I liked the map, thank you.
Auto-translated
In my opinion, this one is worse than "Shades of Darkness." Most of the battles play out automatically. It's a bit boring. You can't beat up the gnome (but that's not a complaint – it's logical for the scenario, but I really want to). Lorenzo is interesting; he made me rethink my battle strategy. The gnomes are just meat-shield gnomes. The texts are good, but it's a matter of taste; I liked it, but it's not very convenient to read (I remember there was a mod for larger text windows, but I'm too lazy to look for it for just one map). It's a shame that the dungeon is far away – neither "Search for Path" nor "Path of War" appeared at the beginning, so it turned out to be a slow and sad exploration, as I thought that the found castles would need to be rebuilt from scratch. Overall, it's not bad, but it's worse than the previous one. Thank you for the continuation.

Statistics

Welcome our newest member: Emil