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The most large-scale mod — WoG Auto-translated

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In reply to Mokara
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#16
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Mokara

Excellent! Very glad the mod is progressing!

What else I suggest:

  1. I can add my NCF compilation — it has practically all available creatures at the moment — and if we take WoG as a reference, we can also add their dwellings to the map. For example, about 10 percent of objects on the map get replaced with NCF dwellings. I'll upload the compilation to GD and send you the link if needed.

  2. Karmic battles — spawning additional creatures in battle on the opponent's side — every 10 battles with neutrals, creatures level up and their numbers increase.

  3. Faction editor — change the faction line-up to your liking (again, the NCF mod will help with this)

  4. Alternative buildings — choose between two options — for example, build cheap peasants with taxes or Praetorians from H6, few in number but strong in battle.

P.S. — regarding adding creatures from towns to the map. They don't spawn in the compilation yet. They need to be added to (AdvMapSharedGroup). I can take care of that, no problem.

With pleasure! I'll be waiting for the link)

Создатель крупной модификации Heroes V WoG

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#17
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I sent you a link in PM to an archive with the NCF files I've gathered. The authorship of the NCFs should be credited, of course. I only collected the creatures and changed their IDs.

NCF
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#18
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Heroes V WoG update from 11.11 — changes after version 07.11

  • Added "Living Towns" for all 25 factions. Animated residents and guards have appeared in towns, tied to the construction of dwellings and arenas. This feature can be disabled in the configurator.

  • Added a choice of four starting bonuses out of 25 with in-game icons.

  • Integrated 475 creatures from NCF 3000. In the configurator, you can enable the replacement of some neutral stacks on existing maps and choose the proportion. (I haven't credited the NFC authors yet; I'll do so in the next mod version)

  • Enlarged the minimap and added a counter for victories over neutrals. Right-clicking the counter shows an explanation.

  • Added camera control in the hero window and extended zoom when inspecting creatures. To inspect a hero — Ctrl + Shift + LMB.

  • Creature upgrades now depend on the level of the built dwelling.

  • Improved 18×14 arenas, ent branch and leaf effects, number display, and fonts.

  • Translated 115 texts for the "Church" faction, fixed materials for the Inferno demon dwelling.

  • Updated the configurator and installer. The installer creates a "How to use the mod" shortcut.

After the update, it is recommended to start a new game. Old saves may be incompatible with the expanded creature set.

Создатель крупной модификации Heroes V WoG

#19
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Good day. Is it possible to get a separate mod for expanding the slots in the creature purchase screen? Without changing creatures and 3rd, 4th levels of dwellings. I would be very grateful.

In reply to Manafy
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#20
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Manafy

Good afternoon. Is it possible to get a separate mod for expanding the slots in the creature purchase screen? Without changing creatures and the 3rd and 4th levels of dwellings. I would be very grateful.

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My mod at this stage contains such settings. In the future, I will make it possible to run the mod with any settings, including leaving only 10 slots.

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Создатель крупной модификации Heroes V WoG