<<< <<< The largest mod in the history of Heroes V >>> >>>
Hello everyone from SADYTRO! I have created the largest mod in the history of Heroes, based on «Armageddon's Blade» (Armageddon's Blade)
>>> 07.11.2026 (NEW) DOWNLOAD https://drive.google.com/drive/folders/14njboRRvFDb2TWaRmWwe1rMg2AUez1BO?usp=sharing
In this mod, you will find 25 playable factions, over 430 new creatures, dozens of new heroes, new battle and economy mechanics, as well as blood that remains on the battlefield until the final blow.
25 factions — and none replaces another
All original towns are in place. New factions are added alongside them, each with its own creatures, heroes, town, buildings, and construction screen. The faction and hero selection has been redesigned: a large, convenient menu with icons that fits all races.
Army of Sauron
The dark host of Middle-earth, assembled from original War of the Ring models. Slave-builders and goblin spearmen — cheap fodder, orc berserkers and Uruk-hai hold the line, Haradrim assassins strike from the shadows. Warg riders and giant spiders tear at the flanks, Black Riders and spectres sow terror, and rock-throwing trolls and bone-crusher trolls are the faction's most fearsome force.
Church
A militant order: spearmen and elite guards, renegade archers, priestesses, radiant "Glories", crusaders and undead and demon slayers, church wardens. Battle trebuchets crown the army.
Stronghold
A swamp kingdom: gnolls, lizard trackers and hunters, dragonflies, basilisks and salamanders, gorgons, winged coatls and dragon-dors, and at the top — ancient, swamp, and lake hydras.
Oblivion
Beasts and their masters: war hounds, handlers and tamers, blood griffuses, Uni warriors with magic resistance, horrifying "test subjects" and "abominations", steel-skinned lizards. At the top — Soul Bird, Anima, and Atma.
And also....
Rune Fortress
A dwarven war machine: mechanics and siege engineers, arquebusiers and grenadiers, landsknechts, war golems ("Cyclops 12", "Mage Bane 1B", "Fire 3"), mountain griffins, rune and bear riders, lapis, onyx, and obsidian dragons.
Rift
Creations of another world: lizards, lunatics, cursed and dark knights, manticores and scorpicores, moon witches, mysterious guides and symbionts. At the top — stardust dragons and dracoliches.
Grove
A living forest: tadpoles, ancients, predatory sundews and dionaeas, troll sages, sylphs, tendriculos devourers and mighty taurugs.
Ziggurat
Ancient jungles: gnoll executioners, reptiloids, demonologists and witch doctors, imperial basilisks, demogorgons, quetzalcoatls and gorgorches.
Temple
An underwater kingdom: fish-men, okanes, guardian medusas, kelpies and nixes, singing sirens, lords of the deep and noble kamis, blue, topaz, and deep dragons.
Grotto
An underground hive: drogs-diggers, fireflies, insectopods, mantle queens and swarm guardians, scorpioids, shadow arachnids — and nameless puppet masters.
Pyramid
A desert empire: nutu, lord mummies, dervishes and sun priestesses, sphinxes, undu riders, natru embalmers, simurghs, roc birds and garudas.
Pirates v2
Completely different pirates: rodent privateers, croc corsairs and cutthroats, island harpies, buccaneers and cannoneers, bulett boatswains, tortoises — ship crushers and storm dragons.
Conflux v2
A race of dragons of all elements: storm, air, ice, fire, crystal and shadow dragons, and at the top — lunar and primordial phoenixes.
10 slots in a hero's army
A hero can now lead up to ten squads into battle instead of seven. You can keep separate squads for different tasks: a screen for shooters, a reserve, a decoy, a squad for flank capture. In battle, far more tactical options appear, and an army of different factions finally fits entirely.
Large battlefield 18×14
A spacious field instead of a cramped arena. More room for maneuver, flanking, and ambushes. Shooters have to choose their position, and fast creatures truly decide the outcome of battle. The size can be chosen in the settings: 14×12 or 18×14.
New creature upgrades RIGHT IN TOWN
Fourth and fifth upgrade tiers for Haven, Necropolis, and Conflux: new models, enhanced stats, new icons made from 3D renders, and radiant effects for elite sacred troops.
Sacrifice for experience
In town, you can sacrifice creatures to gain experience for your hero. Unneeded squads and extra trophies no longer go to waste: they turn into levels, skills, and power for your hero. This mechanic can be enabled or disabled in the settings.
Bloody battles
Every strike on a living creature leaves a trace:
blood splatters fly on impact;
stains and puddles remain on the ground and do not disappear until the end of battle;
the longer and harder the fight, the more the field is soaked in blood;
a creature standing in blood becomes stained red itself.
After battle, the field shows where the fiercest clash took place. Undead, golems, and machines do not bleed: each has its own "character" in battle.
MOD CONFIGURATION
Launch the "WoG settings" shortcut and choose everything you need.
Economy and convenience
Market with artifact trading.
Ability to build two buildings per day.
Mini-artifacts for heroes of all factions.
Updated creature recruitment screens and fixed construction screens.
Convenient mod configurator: field size, number of slots, sacrifice, market, buildings — everything is enabled with one button.
What's next ? ? ?
New upgrades for the remaining factions.
Balance pass.
Hit effects for non-living creatures: sparks, dust, and bone shards.
An army that follows the hero on the adventure map.
Refinement of arenas and towns for the large field.
The mod will be constantly refined, so your feedback is important!
Write reviews and send bugs with screenshots!